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	<title>empathy Archives - Tribality</title>
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	<title>empathy Archives - Tribality</title>
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		<title>Level Design Tips to improve your Games!, Part 3</title>
		<link>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/</link>
					<comments>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 13:17:49 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[level]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29781</guid>

					<description><![CDATA[<p>Thumbnail art by Raphael Lacoste Here comes the last part of this series. As you may know, besides writing for Tribality I do really enjoy Game Designing and learning about it. In the past few months, I discovered a real interest in all level design and thus did start reading some of it to learn. However, after doing some research, I found out the most important tips level designers give also apply to game mastering. This is no surprise, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/">Level Design Tips to improve your Games!, Part 3</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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