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		<title>Using Monsters Beyond the Statblock: Goblinoids</title>
		<link>https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/</link>
					<comments>https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 22 Dec 2020 15:02:18 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[dm advice]]></category>
		<category><![CDATA[encounter building]]></category>
		<category><![CDATA[goblins]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31790</guid>

					<description><![CDATA[<p>Recently, I’ve been feeling a little stuck in my encounter building. So, I decided to take a big picture look at what my process is, and I realized I really don’t have one beyond these two questions:  Do these enemies make sense in the world?  Would this encounter challenge the party? Those are two great questions, but something was still missing. I end up running combat encounters without the same complexity and nuance that I might run a social encounter. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/22/using-monsters-beyond-the-statblock-goblinoids/">Using Monsters Beyond the Statblock: Goblinoids</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
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		<title>Challenge: Think of multiple solutions for your next encounter</title>
		<link>https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/</link>
					<comments>https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 27 Aug 2019 13:00:05 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[encounter building]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28486</guid>

					<description><![CDATA[<p>We&#8217;ve all seen the classical combat encounters while traveling between cities. Monsters appear, and there is only one way through: killing them. It is often done to burn some character abilities or spell slots before a big confrontation. Maybe it&#8217;s just a random encounter that details a group of bandits. That&#8217;s pretty open for the DM and players to interpret the situation the way they like. Maybe the players aren&#8217;t looking for a fight and decide to give them some [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/">Challenge: Think of multiple solutions for your next encounter</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Unearthed Arcana: Encounter Building Breakdown</title>
		<link>https://www.tribality.com/2016/10/11/unearthed-arcana-encounter-building-breakdown/</link>
					<comments>https://www.tribality.com/2016/10/11/unearthed-arcana-encounter-building-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 11 Oct 2016 04:39:56 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[encounter building]]></category>
		<category><![CDATA[encounters]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18293</guid>

					<description><![CDATA[<p>Huh, new UA today, and on what is for some of us a holiday. I guess WotC doesn’t take Indigenous Peoples’ Day off? Either that, or they decided it should be a gift-giving holiday. Anyway, today Mearls is tackling an alternate approach to encounter building. Overall, we see very little expansion or revision of DM-facing content, and especially not with something as bone-dry as encounter building. What Came Before It’s fairly rare in discussing UA articles that one really needs [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/10/11/unearthed-arcana-encounter-building-breakdown/">Unearthed Arcana: Encounter Building Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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