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	<title>fighter Archives - Tribality</title>
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	<title>fighter Archives - Tribality</title>
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	<item>
		<title>UA 2023 – Player’s Handbook 7 Playtest Breakdown, Part Two</title>
		<link>https://www.tribality.com/2023/10/06/ua-2023-players-handbook-7-playtest-breakdown-part-two/</link>
					<comments>https://www.tribality.com/2023/10/06/ua-2023-players-handbook-7-playtest-breakdown-part-two/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 06 Oct 2023 15:56:18 +0000</pubDate>
				<category><![CDATA[One D&D]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[One DnD]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34466</guid>

					<description><![CDATA[<p>I’m going to need SO many more hours in a day to keep up with the rate of UA releases, book releases, photo flip-throughs of upcoming releases… It’s been a breakneck pace around here and I’m not keeping up. Anyway! It beats having nothing D&#38;D related to talk about but the year that was January. Today I’m covering the Fighter class and its subclasses from the PH 7 packet, on the same day that the new Bastion and Cantrip packet [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/10/06/ua-2023-players-handbook-7-playtest-breakdown-part-two/">UA 2023 – Player’s Handbook 7 Playtest Breakdown, Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA 2023: Player’s Handbook Playtest 5 Breakdown</title>
		<link>https://www.tribality.com/2023/04/28/ua-2023-players-handbook-playtest-5-breakdown/</link>
					<comments>https://www.tribality.com/2023/04/28/ua-2023-players-handbook-playtest-5-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 28 Apr 2023 17:02:04 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[BARBARIAN]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34327</guid>

					<description><![CDATA[<p>There’s a staggeringly huge new Unearthed Arcana playtest document from WotC, with the new weapons table, five classes (barbarian, fighter, sorcerer, warlock, and wizard), a bunch of new spells, a reversion to 2014 spell prep/spell knowledge (but with the meaning of those terms inverted for some reason), a few new feats, and a few changes to the Rules Glossary. I’m going to say right now that finishing this in one article is not bloody likely, not even with the ridiculous [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/04/28/ua-2023-players-handbook-playtest-5-breakdown/">UA 2023: Player’s Handbook Playtest 5 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 20 Breakdown</title>
		<link>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/</link>
					<comments>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 05 Oct 2022 18:46:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[scribes]]></category>
		<category><![CDATA[subclass]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33915</guid>

					<description><![CDATA[<p>All art belongs to MCDM So we have reached issue 20&#8230; Wow&#8230; I&#8217;m surprised I&#8217;ve been doing breakdowns for so long. Still, There&#8217;s a lot to like about each of these issues. For instance, let&#8217;s take a look at the wonderful cover! This sort of guardian of nature looks rad! It definitely should be your inspiration for your next Paladin Oath of the Ancients! Let&#8217;s see what the issue has in store for us, shall we? @wildrosemage Since I&#8217;ve begun [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/">Arcadia Issue 20 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Tasha’s Cauldron of Everything Breakdown, Part Three</title>
		<link>https://www.tribality.com/2020/12/20/tashas-cauldron-of-everything-breakdown-part-three/</link>
					<comments>https://www.tribality.com/2020/12/20/tashas-cauldron-of-everything-breakdown-part-three/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sun, 20 Dec 2020 20:01:57 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[maneuvers]]></category>
		<category><![CDATA[subclasses]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31794</guid>

					<description><![CDATA[<p>It’s been a few very busy weeks of not getting to explore Tasha’s Cauldron (not a euphemism or metaphor), but today I’m back to cover druid and fighter content. I mean, you’d think that I could cover more than two classes’ subclasses per article, but ha ha no. Uh, settle in, this is a real long one. Part One &#124; Part Two &#124; Part Three Druid The new druid features are fairly tidy. Additional Druid Spells adds 16 new spells to the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/20/tashas-cauldron-of-everything-breakdown-part-three/">Tasha’s Cauldron of Everything Breakdown, Part Three</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA 2020: Psionic Options Revisited Breakdown</title>
		<link>https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/</link>
					<comments>https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 06:01:04 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[mystic]]></category>
		<category><![CDATA[psionics]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29944</guid>

					<description><![CDATA[<p>The WotC team plunges in again on psionics design, in the new UA release. Unlike a lot of UA documents, this one spends about a page discussing the winding path of psionic/mystic development in UA to date, including the official deprecation of some prior UAs – the Psionics wizard and several psionic attack spells. My only issue is that I like Int as the psionic casting stat more than Cha. (Apropos, I am glad that we have the artificer as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/">UA 2020: Psionic Options Revisited Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA: Class Feature Variants Breakdown, Part One</title>
		<link>https://www.tribality.com/2019/11/04/ua-class-feature-variants-breakdown-part-one/</link>
					<comments>https://www.tribality.com/2019/11/04/ua-class-feature-variants-breakdown-part-one/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 05 Nov 2019 04:11:33 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[BARBARIAN]]></category>
		<category><![CDATA[bard]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[cleric]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[monk]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[variant rules]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28927</guid>

					<description><![CDATA[<p>I don’t want to alarm you, but this week’s UA is absolutely huge in both its actual volume (13 pages) and its impact (it touches every class in the Player’s Handbook to one degree or another). The article title suggests that it’ll be mostly replacing features (“variants”), but in actuality it’s mostly direct enhancements to features. These are almost universally quality-of-life improvements and efforts to solve for what the designers have learned about their game in ongoing development. It’s definitely [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/11/04/ua-class-feature-variants-breakdown-part-one/">UA: Class Feature Variants Breakdown, Part One</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA: Fighter, Ranger, and Rogue Breakdown</title>
		<link>https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/</link>
					<comments>https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 19 Oct 2019 00:14:51 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[subclasses]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28820</guid>

					<description><![CDATA[<p>UA on a two-week cycle, you say? Don’t mind if I do. This time out, we complete a cycle through all of the Player’s Handbook classes with the fighter, ranger, and rogue. Let’s see where this takes us… Barbarian and Monk &#124; Sorcerer and Warlock &#124; Bard and Paladin &#124; Cleric, Druid, and Wizard &#124; Fighter, Ranger, and Rogue &#160; Rune Knight Fighter Archetype Here’s another fine example of “you had me at [$subclass name]. Yes, sure, I’ll still study [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/">UA: Fighter, Ranger, and Rogue Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Cannoneer &#8211; Fighter Archetype for 5e</title>
		<link>https://www.tribality.com/2019/06/28/cannoneer-fighter-archetype-for-5e/</link>
					<comments>https://www.tribality.com/2019/06/28/cannoneer-fighter-archetype-for-5e/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 28 Jun 2019 04:27:18 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[subclasses]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28077</guid>

					<description><![CDATA[<p>I have been busy with the Vodari Kickstarter and it&#8217;s been a while since I had time to post on the Campaign Trail. I wanted to share this experiential subclass concept I&#8217;ve been toying with for seafaring campaigns. The following subclass pushes the limits on what can be done in 5e, but I think it can work and be a blast to play. The Cannoneer makes a portable cannon and explodes things, but they also experiment to find other uses [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/28/cannoneer-fighter-archetype-for-5e/">Cannoneer &#8211; Fighter Archetype for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Brief Description of 5e Classes and Subclasses (Ideal to Show to your Players), Part 2</title>
		<link>https://www.tribality.com/2019/01/15/brief-description-of-5e-classes-and-subclasses-ideal-to-show-to-your-players-part-2/</link>
					<comments>https://www.tribality.com/2019/01/15/brief-description-of-5e-classes-and-subclasses-ideal-to-show-to-your-players-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 15 Jan 2019 14:00:10 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[monk]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[subclass]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26181</guid>

					<description><![CDATA[<p>&#8220;New year, new me&#8221;, as the phrase says. It&#8217;s about time you create a new Player Character, be it for a new campaign, or to archive in case you have a spontaneous chance to play it. However, with the great variety of classes and subclasses that exist, it&#8217;s really difficult to choose. What&#8217;s more, subclasses can enormously change their perspective on the class, making them more or less interesting for you. After surfing the web for a while, I could [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/01/15/brief-description-of-5e-classes-and-subclasses-ideal-to-show-to-your-players-part-2/">Brief Description of 5e Classes and Subclasses (Ideal to Show to your Players), Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Battle Master Maneuvers for Grappling</title>
		<link>https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/</link>
					<comments>https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 12:00:20 +0000</pubDate>
				<category><![CDATA[Character Builds]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[battle master]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[grappling]]></category>
		<category><![CDATA[maneuvers]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25440</guid>

					<description><![CDATA[<p>A few weeks back, I mentioned in the comments that I wanted to write a collection of maneuvers to support grappling for Battle Master fighters, particularly inspired by my nearly-fanatical devotion to the 4e Brawler fighter. My chief weapons are surprise (I thought I was going to write about something else this week), fear (writing good maneuvers is hard), and a ruthless efficiency (?). Now, I haven’t yet played a grappler of any stripe in 5e. From reading other people’s [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/">Battle Master Maneuvers for Grappling</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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