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	<title>game economy Archives - Tribality</title>
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		<title>Unearthed Arcana: Downtime Breakdown</title>
		<link>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/</link>
					<comments>https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 02:26:30 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[downtime-activities]]></category>
		<category><![CDATA[game economy]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=19843</guid>

					<description><![CDATA[<p>This is the one I’ve been waiting for, y’all: the rework and expansion of downtime activities in Unearthed Arcana. Between my love of domain rulership and mass combat, which you know about if you’ve been reading my column, and my well-nigh pathological love of crafting in games, which you know about if you read Harbinger of Doom, this is totally my deal. Also, I think there was supposed to be something about spending money at high levels? Let’s see what’s here.</p>
<p>The post <a href="https://www.tribality.com/2017/04/11/unearthed-arcana-downtime-breakdown/">Unearthed Arcana: Downtime Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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