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	<item>
		<title>Unveiling Vecna: Eve of Ruin &#8211; A Multiverse-Shaking Adventure for D&#038;D 5e</title>
		<link>https://www.tribality.com/2024/05/04/unveiling-vecna-eve-of-ruin-a-multiverse-shaking-adventure-for-dd-5e/</link>
					<comments>https://www.tribality.com/2024/05/04/unveiling-vecna-eve-of-ruin-a-multiverse-shaking-adventure-for-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Sat, 04 May 2024 21:47:14 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D lore]]></category>
		<category><![CDATA[dragonlance]]></category>
		<category><![CDATA[Dungeons & Dragons campaign]]></category>
		<category><![CDATA[eberron]]></category>
		<category><![CDATA[Eye of Vecna]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Hand of Vecna]]></category>
		<category><![CDATA[high-level D&D campaign]]></category>
		<category><![CDATA[multiverse adventure]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[secrets in D&D]]></category>
		<category><![CDATA[spelljammer]]></category>
		<category><![CDATA[Vecna]]></category>
		<category><![CDATA[Vecna: Eve of Ruin]]></category>
		<category><![CDATA[Vecna's plot]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34616</guid>

					<description><![CDATA[<p>In the vast world of Dungeons &#38; Dragons, there&#8217;s one character that both fascinates and terrifies players and Dungeon Masters alike: Vecna. He&#8217;s a super powerful undead sorcerer known as a lich, with a whole bunch of dark magic secrets. Now, with the release of the campaign called &#8220;Vecna: Eve of Ruin,&#8221; adventurers are about to go on an epic quest that will really test their bravery, cleverness, and determination. Join us as we dive into this exciting adventure and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2024/05/04/unveiling-vecna-eve-of-ruin-a-multiverse-shaking-adventure-for-dd-5e/">Unveiling Vecna: Eve of Ruin &#8211; A Multiverse-Shaking Adventure for D&#038;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Which 3 Classic D&#038;D Settings are Coming out for 5th Edition?</title>
		<link>https://www.tribality.com/2020/09/23/which-3-classic-dd-settings-are-coming-out-for-5th-edition/</link>
					<comments>https://www.tribality.com/2020/09/23/which-3-classic-dd-settings-are-coming-out-for-5th-edition/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Wed, 23 Sep 2020 18:56:19 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[dark-sun]]></category>
		<category><![CDATA[dragonlance]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[mystara]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[spelljammer]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31315</guid>

					<description><![CDATA[<p>Wizards of the Coast revealed some interesting news at D&#38;D Celebration this past weekend. During Inside the D&#38;D Studio with Liz Schuh and Ray Winninger, they shared that they&#8217;ll be focusing a lot more attention on settings. Three settings are on a shortlist and are receiving &#8220;active attention&#8221;. While they didn&#8217;t reveal which settings, they have been listening to fans. Usually, for my Campaign Trail column I share stories, stat blocks, rules, and more, whether I&#8217;m running published materials or [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/23/which-3-classic-dd-settings-are-coming-out-for-5th-edition/">Which 3 Classic D&#038;D Settings are Coming out for 5th Edition?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Eru Tovar</title>
		<link>https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/</link>
					<comments>https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 03 Jul 2019 04:27:11 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27281</guid>

					<description><![CDATA[<p>Greyhawk is the original campaign world for Gary Gygax, with stories focusing on the lands of Flanaess, the heroes and villains that inhabit it. Wolf Nomads have skilled cavalry and ambushers. Politeness is key with Wolf Nomads, who forgive but do not forget rudeness. Wolf Nomads have tolerance for Lycanthropes who control their bestial nature, and exile those who cannot. They are considered chosen, with the context of blessed and cursed. Eru Tovar is fortified village of huts with a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/">Greyhawk Cities &#8211; Eru Tovar</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Review &#8211; Saltmarsh Encounters</title>
		<link>https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/</link>
					<comments>https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 04:01:53 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Saltmarsh]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28005</guid>

					<description><![CDATA[<p>Saltmarsh Encounters seeks to provide a range of encounters for lower levels D&#38;D 5th edition. It certainly delivers. However, the encounters could easily be used in Pathfinder or Dungeon World with little conversion. Authors &#8211; Ashley Warren, James Haeck, James Introcaso, M.T. Black, Rich Lescouflair. Available here &#8211; https://www.dmsguild.com/product/280324/Saltmarsh-Encounters  Tone and Style The encounters are described briefly and though there is no descriptive box text to read out, there are enough details to cover the basics of Who is doing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/">Review &#8211; Saltmarsh Encounters</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Ghosts of Saltmarsh Review</title>
		<link>https://www.tribality.com/2019/05/30/ghosts-of-saltmarsh-review/</link>
					<comments>https://www.tribality.com/2019/05/30/ghosts-of-saltmarsh-review/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 31 May 2019 02:34:34 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[aquatic]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saltmarsh]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27831</guid>

					<description><![CDATA[<p>At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Okay, we can be real with each other and say that I was going to buy this anyway – I am an absolute sucker for their alternate covers – but whatever, don’t judge me. I’ll be covering setting and adventure content only lightly. In the main, I’m here to talk about Appendix A: Of Ships and the Sea. Chapter 1: Saltmarsh The book [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/05/30/ghosts-of-saltmarsh-review/">Ghosts of Saltmarsh Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Yecha</title>
		<link>https://www.tribality.com/2019/05/29/greyhawk-cities-yecha/</link>
					<comments>https://www.tribality.com/2019/05/29/greyhawk-cities-yecha/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 29 May 2019 04:05:29 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27279</guid>

					<description><![CDATA[<p>On the World of Oerth, many stories are told of the lands of Greyhawk, the creatures and adventurers who inhabit these stories become legend. Notes about the region : Tiger nomads roam and ride the cold prairies of the north. Archery and horse riding are mandatory skills for all Tiger Nomads. Some progressive folk seek alliance with Wolf Nomads against Iuz and his fiends, but old rivalries die hard. Most buildings in Yecha are tents or cabins, but there are [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/05/29/greyhawk-cities-yecha/">Greyhawk Cities &#8211; Yecha</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Sefmur</title>
		<link>https://www.tribality.com/2019/05/22/greyhawk-cities-sefmur/</link>
					<comments>https://www.tribality.com/2019/05/22/greyhawk-cities-sefmur/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 22 May 2019 04:02:56 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27270</guid>

					<description><![CDATA[<p>Greyhawk is the original campaign world for Gary Gygax, with stories centering on the lands of Flanaess, the heroes and villains that inhabit it. Today we delve into Sefmur in the nation of Tusmit, north western Greyhawk. Notes about the region : Arid-Temperate area, Fuedal monarchy with some barons on good terms with nearby Exbir, and others not. Tusmit is harsh on crime and well patrolled by veteran militia. Hundreds of flat-roof brick homes, some minaret towers, some wooden cabins. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/05/22/greyhawk-cities-sefmur/">Greyhawk Cities &#8211; Sefmur</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Zulpar (Underdark)</title>
		<link>https://www.tribality.com/2019/04/10/greyhawk-cities-zulpar-underdark/</link>
					<comments>https://www.tribality.com/2019/04/10/greyhawk-cities-zulpar-underdark/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 10 Apr 2019 04:10:31 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27295</guid>

					<description><![CDATA[<p>On the World of Oerth, many stories are told of the lands of Greyhawk, the creatures and adventurers who inhabit these stories become legend. This week we delve into Zulpar, a lair of Illthid-Mind Flayers in the Underdark, beneath the Rakers mountain range in the north east. Notes about the region : This area of the Underdark is cool in temperature and smells of mushrooms. It is the lair of some Illithids/Mind Flayers, their Duergar servants and Hobgoblin thralls. The [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/10/greyhawk-cities-zulpar-underdark/">Greyhawk Cities &#8211; Zulpar (Underdark)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Djekul</title>
		<link>https://www.tribality.com/2019/04/03/greyhawk-cities-djekul/</link>
					<comments>https://www.tribality.com/2019/04/03/greyhawk-cities-djekul/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 03 Apr 2019 04:06:25 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26830</guid>

					<description><![CDATA[<p>This week we delve into the town of Djekul in the lands of Frost Barbarians, north east Greyhawk. Greyhawk is the original campaign world for Gary Gygax, with stories centring on the lands of Flanaess, the heroes and villains that inhabit it. Notes about the region : Frost Barbarian lands are cool in summer and spring, and arctic in autumn and winter.  Blackberry bushes and pine trees are the most common vegetation. Frost Barbarians are tolerant of Necromancy if the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/03/greyhawk-cities-djekul/">Greyhawk Cities &#8211; Djekul</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk Cities &#8211; Knurl</title>
		<link>https://www.tribality.com/2019/03/27/greyhawk-cities-knurl/</link>
					<comments>https://www.tribality.com/2019/03/27/greyhawk-cities-knurl/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 04:11:19 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26767</guid>

					<description><![CDATA[<p>Greyhawk is the original campaign world for Gary Gygax, with stories centring on the lands of Flanaess, the heroes and villains that inhabit it. This week we delve into Knurl on the south side of the Bone March, north east Greyhawk. Notes about the region : Cold-temperate area, former state of the Great Kingdom. Various Humanoid tribes struggle and scheme for control of each area in the Bone March, the church of Hextor is the one ongoing presence in this [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/03/27/greyhawk-cities-knurl/">Greyhawk Cities &#8211; Knurl</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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