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	<title>hooks Archives - Tribality</title>
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		<title>Adventure Building: Part 3 &#8211; Backstory, Setting and Hooks</title>
		<link>https://www.tribality.com/2015/05/08/adventure-building-backstory-setting-and-hooks/</link>
					<comments>https://www.tribality.com/2015/05/08/adventure-building-backstory-setting-and-hooks/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 08 May 2015 10:25:02 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[backstory]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[setting]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=6790</guid>

					<description><![CDATA[<p>Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Part 5 In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in the series continues the adventure building by looking at Creating a Threat. In the Getting Started article, I listed a bunch of questions to consider. Here are the three related to this article again: What is the backstory for the adventure? [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/08/adventure-building-backstory-setting-and-hooks/">Adventure Building: Part 3 &#8211; Backstory, Setting and Hooks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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