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	<title>law Archives - Tribality</title>
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		<title>Unearthed Arcana: Order Domain Breakdown</title>
		<link>https://www.tribality.com/2018/04/09/unearthed-arcana-order-domain-breakdown/</link>
					<comments>https://www.tribality.com/2018/04/09/unearthed-arcana-order-domain-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 10 Apr 2018 03:36:43 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[cleric]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23784</guid>

					<description><![CDATA[<p>As you may already know, Mearls has been livestreaming his rapid-fire game design efforts lately, in Happy Fun Hour. I’ve only seen a few of them myself, but his commentary on their design thinking as he works is great. Sometimes it confirms what I expected, but there are surprises too. (Did you know that a lot of the barbarian’s design decisions are about rogue multiclassing concerns?) I hope we’ll see more of his Happy Fun Hour work brought to completion [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/04/09/unearthed-arcana-order-domain-breakdown/">Unearthed Arcana: Order Domain Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>4 Ways to Use the Law in Your Tabletop RPG Game</title>
		<link>https://www.tribality.com/2016/01/15/4-ways-to-use-the-law-in-your-tabletop-game/</link>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Fri, 15 Jan 2016 07:44:06 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[laws]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14051</guid>

					<description><![CDATA[<p>The last thing players want on game night is to be forced to read a bunch of boring laws. What if the laws are weird, unfair or just plain evil. What if the guards are corrupt or have taken control of the place they swore to protect. What if you visit a place that has no laws, no guards and no crime. I am not a lawyer, but this week&#8217;s Campaign Trail will look at 5 Ways to Use the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/01/15/4-ways-to-use-the-law-in-your-tabletop-game/">4 Ways to Use the Law in Your Tabletop RPG Game</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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