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	<title>level Archives - Tribality</title>
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	<title>level Archives - Tribality</title>
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		<title>How to make &#8220;leveling up&#8221; a narrative tool</title>
		<link>https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/</link>
					<comments>https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 25 Nov 2020 14:00:12 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[training]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31704</guid>

					<description><![CDATA[<p>Thumbnail image from the Dark Souls videogame You killed a dragon, gathered a certain amount of experience for doing so, and lvl up, just while the lair the dragon was in starts to crumble and collapse. The draconic sorcerer makes wings appear from its back and begins to fly out. Why didn&#8217;t she use those wings during the fight??? That could have been of great help when the cleric fell from the cliff! Oh, yeah&#8230; She instantly found out how [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/">How to make &#8220;leveling up&#8221; a narrative tool</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Monthly Encounters List by Tier and Environment</title>
		<link>https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/</link>
					<comments>https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 08 Oct 2020 14:30:45 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[agnostic]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[encounters]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[region]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[tier]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31509</guid>

					<description><![CDATA[<p>Thumbnail art by Chris Rahn If you&#8217;ve been following my articles you may have seen many of the monthly encounters I wrote for Tribality. I&#8217;ve been writing them for more than a year by now and I intend to keep on the tradition by posting a new one the first Wednesday of each month. However, for those in need of an easier way to find the ideal encounter to their table I bring you this new article! In here, I&#8217;ll [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/10/08/monthly-encounters-list-by-tier-and-environment/">Monthly Encounters List by Tier and Environment</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
			</item>
		<item>
		<title>How to create a story through your dungeon, Part 1</title>
		<link>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/</link>
					<comments>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 13:00:54 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[duergar]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dwarf]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[mine]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[structure]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30357</guid>

					<description><![CDATA[<p>Thumbnail art by Brandon Rush Fighter: Why does this dungeon have a window that shows a bunch of rocks when it is clearly down in the middle of a mountain? Artificer: There surely is a story to be told about this place. Didn&#8217;t you see the murals? Bard: You mean those terrible paint marks on the wall? That&#8217;s not art! A skilled hand would never paint something so ugly. Barbarian: You think you are so clever? Then who is it [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/">How to create a story through your dungeon, Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Level Design Tips to improve your Games!, Part 3</title>
		<link>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/</link>
					<comments>https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 08 Apr 2020 13:17:49 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[empathy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[goblin]]></category>
		<category><![CDATA[level]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29781</guid>

					<description><![CDATA[<p>Thumbnail art by Raphael Lacoste Here comes the last part of this series. As you may know, besides writing for Tribality I do really enjoy Game Designing and learning about it. In the past few months, I discovered a real interest in all level design and thus did start reading some of it to learn. However, after doing some research, I found out the most important tips level designers give also apply to game mastering. This is no surprise, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/08/level-design-tips-to-improve-your-games-part-3/">Level Design Tips to improve your Games!, Part 3</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Level Design Tips to improve your Games!, Part 2</title>
		<link>https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/</link>
					<comments>https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 18 Mar 2020 13:48:10 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cave]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[goblins]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[tips]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29608</guid>

					<description><![CDATA[<p>Thumbnail image taken from GameDev.net article If you liked my previous article, here I come again with some extra tips and how I would apply them to D&#38;D. Level Design is a huge thing in Game Design, and it can be extremely useful to have this knowledge in your repertoire. Read along and try to think of alternative ways to implement them that I don&#8217;t mention. Write them down. You may have a good use for them later in your [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/18/level-design-tips-to-improve-your-games-part-2/">Level Design Tips to improve your Games!, Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Level Design tips to improve your games!</title>
		<link>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/</link>
					<comments>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 11 Mar 2020 13:00:24 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[surprise]]></category>
		<category><![CDATA[videogame]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29569</guid>

					<description><![CDATA[<p>Thumbnail image from Nienke Zijlstra In case you didn&#8217;t know, I am very fond of videogame design and development. I&#8217;ve read and studied many things about it, and found out that most of the things you apply to them can also be applied to TTRPG design, and thus, for your game mastery. Now, one of the things I like most about those subjects is level design. How is it that we can apply that knowledge to roleplaying games such as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/">Level Design tips to improve your games!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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