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	<title>location Archives - Tribality</title>
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	<description>D&#38;D / Role Playing</description>
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		<title>Arcadia Issue 20 Breakdown</title>
		<link>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/</link>
					<comments>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 05 Oct 2022 18:46:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[scribes]]></category>
		<category><![CDATA[subclass]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33915</guid>

					<description><![CDATA[<p>All art belongs to MCDM So we have reached issue 20&#8230; Wow&#8230; I&#8217;m surprised I&#8217;ve been doing breakdowns for so long. Still, There&#8217;s a lot to like about each of these issues. For instance, let&#8217;s take a look at the wonderful cover! This sort of guardian of nature looks rad! It definitely should be your inspiration for your next Paladin Oath of the Ancients! Let&#8217;s see what the issue has in store for us, shall we? @wildrosemage Since I&#8217;ve begun [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/">Arcadia Issue 20 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Building Locations for Open World Campaigns &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/</link>
					<comments>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 13:53:29 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[breath of the wild]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[spot]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32389</guid>

					<description><![CDATA[<p>Thumbnail art by Dominik Zdenković How to create an open world campaign &#124;&#124; How to create quests for open world campaigns Give a meaning to your open-world quests We&#8217;ve talked a bit about how to create Open World Games, as well as how to create quests for them that make the world feel even wider. Now, for an open world to exist, there need to be interesting locations for the PCs to go to. Be it the Mos Eisley cantina, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/">Building Locations for Open World Campaigns &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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