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	<title>loremaking Archives - Tribality</title>
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		<title>A Villain’s Fatal Flaw</title>
		<link>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/</link>
					<comments>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31236</guid>

					<description><![CDATA[<p>So far we have looked at how to create a compelling villain and how to create their organization of evil, so now let’s look at what makes villains sympathetic and compelling to fight against their fatal flaw.  A fatal flaw is defined as &#8220;a flaw which causes an otherwise noble or exceptional character to bring about their own downfall and, often, their eventual death.&#8221; Let&#8217;s take a look at how interesting villains can be made by emphasizing this flaw. Flaws [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/">A Villain’s Fatal Flaw</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
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		<title>Creating an Organization of Evil</title>
		<link>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/</link>
					<comments>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 14:09:53 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31205</guid>

					<description><![CDATA[<p>So you have your big bad evil guy, right? You’ve developed their motivations, their world view and have given them a compelling reason for their actions. What’s next? Well, they need henchmen to carry out their will! Let’s do some recruiting and develop a cadre of evil for your heroes to face. Creating the Organization The first step is to create the organization that the villain uses to achieve their dastardly plan. This organization should reflect the villain’s core motivation [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/">Creating an Organization of Evil</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Create a Compelling Villain</title>
		<link>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/</link>
					<comments>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 14:10:54 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31150</guid>

					<description><![CDATA[<p>Creating great villains for your campaigns has as much to do with their deeds as it does their motivations. Memorable villains should present not just mechanical challenges to the party, but roleplaying challenges. A great villain forces player characters to make difficult choices that make them choose between their values and their motivations.  So, how do you make a multi-dimensional villain? One place to start is by developing their worldview. For this article, we’ll define worldview to include: their values, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/">How to Create a Compelling Villain</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Create and Use Lore in a Tabletop RPG</title>
		<link>https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/</link>
					<comments>https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 14 Jul 2020 14:10:55 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30650</guid>

					<description><![CDATA[<p>Lore &#8212; huh! What is it good for? I’m sure that joke has never been used before. Lore refers to the world’s backstory, and it serves to help give the campaign setting its own sense of character. Good lore creates depth, makes it world feel lived in and real. Bad lore is exposition that is skipped or ignored and often can stifle a session. The key difference between the two is not what the lore is, but how it is [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/07/14/how-to-create-and-use-lore-in-a-tabletop-rpg/">How to Create and Use Lore in a Tabletop RPG</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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