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	<title>map creation Archives - Tribality</title>
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		<title>Designing a Realistic Map For Your Campaign</title>
		<link>https://www.tribality.com/2021/04/20/designing-a-realistic-map-for-your-campaign/</link>
					<comments>https://www.tribality.com/2021/04/20/designing-a-realistic-map-for-your-campaign/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 20 Apr 2021 14:10:11 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[map building]]></category>
		<category><![CDATA[map creation]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32406</guid>

					<description><![CDATA[<p>When designing your map there are a few rules of thumb to keep in mind. These mostly have to do with how water moves across the land, and subsequently where life tends to be. Keep in mind that when breaking these rules, just justify it with an in-game reason. After all Dungeons and Dragons is a fantasy world. Want a waterfall that goes up instead of down? Magic! Look at Real World Maps Start with a real-world map. I like [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/20/designing-a-realistic-map-for-your-campaign/">Designing a Realistic Map For Your Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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