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	<title>map Archives - Tribality</title>
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		<title>A guide to Hexcrawling, Part 2: New Hexcrawling mechanic</title>
		<link>https://www.tribality.com/2019/12/10/a-guide-to-hexcrawling-part-2-new-hexcrawling-mechanic/</link>
					<comments>https://www.tribality.com/2019/12/10/a-guide-to-hexcrawling-part-2-new-hexcrawling-mechanic/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 10 Dec 2019 14:00:01 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[hex]]></category>
		<category><![CDATA[hexcrawl]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mechanic]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[terrain]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29125</guid>

					<description><![CDATA[<p>Thumbnail art was created by WotC, modified by user windup on Reddit to not contain Spoilers for players [Entering the link may contain spoilers] All right! I&#8217;ve been doing some research, done some math, and am eager to show you this new technique I created to run a better hexcrawling campaign or adventure using 5e. Now that I&#8217;m finally giving closure to my 1 year running Waterdeep: Dragon Heist campaign, I can&#8217;t wait to try it in a full-fledged adventure! [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/10/a-guide-to-hexcrawling-part-2-new-hexcrawling-mechanic/">A guide to Hexcrawling, Part 2: New Hexcrawling mechanic</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>A guide to Hexcrawling, Part 1</title>
		<link>https://www.tribality.com/2019/10/15/a-guide-to-hexcrawling-part-1/</link>
					<comments>https://www.tribality.com/2019/10/15/a-guide-to-hexcrawling-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 15 Oct 2019 14:23:19 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[hex]]></category>
		<category><![CDATA[hexcrawl]]></category>
		<category><![CDATA[map]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28531</guid>

					<description><![CDATA[<p>Truth is that if you have already played videogames such as Civilization, board games like Catan, or opened one of the D&#38;D 5e modules, you have already seen some sort of hexmap. These typically appear to show great maps to explore. However, what you may not know, is that they have been used for several years and people might continue to do so. Want to know why? Hexcrawls are specific tools that come all the way from 1st Edition. They [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/10/15/a-guide-to-hexcrawling-part-1/">A guide to Hexcrawling, Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Classic vs Cinematical: Tips on creating Dungeons</title>
		<link>https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/</link>
					<comments>https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 30 Jul 2019 13:00:27 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[theatre]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28342</guid>

					<description><![CDATA[<p>Thumbnail art by Wadim Kashin After some thought, I came to the conclusion that there are two ways of making a dungeon. The first one is the Classical one we know and love: You go ahead for 10ft before turning right, just to find out a 20x20ft room full of orcs. A map is being drawn or revealed for each section the adventurers go through, and player progress is more or less measured by the number of levels or rooms [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/30/classic-vs-cinematical-tips-on-creating-dungeons/">Classic vs Cinematical: Tips on creating Dungeons</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Improve your game with maps!</title>
		<link>https://www.tribality.com/2019/07/16/improve-your-game-with-maps/</link>
					<comments>https://www.tribality.com/2019/07/16/improve-your-game-with-maps/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 16 Jul 2019 13:00:08 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[continent]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[handout]]></category>
		<category><![CDATA[kingdom]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mapmaking]]></category>
		<category><![CDATA[town]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28249</guid>

					<description><![CDATA[<p>Thumbnail art by Francesca Baerald You find yourself in a corridor that bifurcates into three ways. Barbarian: Wait! The map only shows two corridors! Rogue: Yeah, and one is supposed to have monsters from what I see here [points to map] Wizard: We don&#8217;t know how long ago this was drawn. Maybe this third corridor was just constructed. The other possibility is whoever drew it didn&#8217;t make it out alive from there. I suggest we go through the corridor on [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/16/improve-your-game-with-maps/">Improve your game with maps!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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