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	<title>Moon Hills Archives - Tribality</title>
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		<title>Unearthed Arcana: Into the Wild Breakdown</title>
		<link>https://www.tribality.com/2018/02/13/unearthed-arcana-wild-breakdown/</link>
					<comments>https://www.tribality.com/2018/02/13/unearthed-arcana-wild-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 13 Feb 2018 05:41:40 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Nentir Vale]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Moon Hills]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[nentir-vale]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[wilderness]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23203</guid>

					<description><![CDATA[<p>This month’s Unearthed Arcana takes us on a journey. That’s the, um, topic. Journeys? Anyway, this is a rules module for when hour-by-hour wandering through a wilderness region isn’t right for the situation. As Mearls explains in the intro, this is for when you have a destination in mind and a decent general idea of how to get there. As a sideline to this, I’ve done a breakdown of overland-travel rules in D&#38;D, The One Ring, and Dungeon World, over [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/02/13/unearthed-arcana-wild-breakdown/">Unearthed Arcana: Into the Wild Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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