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	<title>npc Archives - Tribality</title>
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	<title>npc Archives - Tribality</title>
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	<item>
		<title>Arcadia Issue 24 Breakdown</title>
		<link>https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/</link>
					<comments>https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 07 Feb 2023 14:00:12 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[granny]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[mounts]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[villain]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34256</guid>

					<description><![CDATA[<p>All art belongs to MCDM Dungeons&#8230; and DRAGONS&#8230; When we hear that name the first thing that comes to everyones&#8217; minds if they don&#8217;t know much about the game is that we are going to be fighting those giant scaly lizards, but that&#8217;s mostly not the case. However, issue 24 offers us this champion impaling a dragon as its cover art, fear coming out of the winged creature&#8217;s eyes. This issue is in fact all about dragons! In the letter [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/02/07/arcadia-issue-24-breakdown/">Arcadia Issue 24 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 21 Breakdown</title>
		<link>https://www.tribality.com/2022/11/17/arcadia-issue-21-breakdown/</link>
					<comments>https://www.tribality.com/2022/11/17/arcadia-issue-21-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 17 Nov 2022 14:00:26 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[cryptid]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[puzzle]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33987</guid>

					<description><![CDATA[<p>All art belongs to MCDM Wow! That&#8217;s a gorgeous, spooky-looking cover! Did that distract you from the fact that I took almost a month to write this article? Sorry, I&#8217;ve been invited to my first con in the US and met a whole bunch of amazing people there (Including Hannah Rose, the editor from Arcadia. Hey Hannah! It was so great to meet, chat, and play games with you in person!). I&#8217;m intending to write an article about that for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/11/17/arcadia-issue-21-breakdown/">Arcadia Issue 21 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 20 Breakdown</title>
		<link>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/</link>
					<comments>https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 05 Oct 2022 18:46:33 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[scribes]]></category>
		<category><![CDATA[subclass]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33915</guid>

					<description><![CDATA[<p>All art belongs to MCDM So we have reached issue 20&#8230; Wow&#8230; I&#8217;m surprised I&#8217;ve been doing breakdowns for so long. Still, There&#8217;s a lot to like about each of these issues. For instance, let&#8217;s take a look at the wonderful cover! This sort of guardian of nature looks rad! It definitely should be your inspiration for your next Paladin Oath of the Ancients! Let&#8217;s see what the issue has in store for us, shall we? @wildrosemage Since I&#8217;ve begun [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/10/05/arcadia-issue-20-breakdown/">Arcadia Issue 20 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 18 Breakdown</title>
		<link>https://www.tribality.com/2022/08/09/arcadia-issue-18-breakdown/</link>
					<comments>https://www.tribality.com/2022/08/09/arcadia-issue-18-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 09 Aug 2022 13:00:49 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[appendixx]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[compendium]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[medieval]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[weapons]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33666</guid>

					<description><![CDATA[<p>All art belongs to MCDM With the image of a shirtless bearded man smoking a pipe while surrounded by entranced apes comes the new issue of Arcadia. This piece of art is excellent, full of colors and weird details that easily has your mind going to those great mages from fantasy like Merlin or Gandalf. It sparks that mysticism and surprise that Arcadia is known to offer. Being the first letter from the editor being written by Hannah, she shows [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/08/09/arcadia-issue-18-breakdown/">Arcadia Issue 18 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Arcadia Issue 6 Breakdown</title>
		<link>https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/</link>
					<comments>https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Fri, 06 Aug 2021 13:00:51 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[demon]]></category>
		<category><![CDATA[dnd5e]]></category>
		<category><![CDATA[druid spelunking]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[villain]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32786</guid>

					<description><![CDATA[<p>All art belongs to MCDM Better late than never, right? This month&#8217;s issue of Arcadia is primarily focused for GMs. You DMs love great villains, right? And your players love despising them! These three articles included in the issue are all about great villains, as James details in his Editor&#8217;s notes. The art, as always, is outstanding, as is the very imaginative cover image you can see in the thumbnail. This issue will certainly not dissapoint. Shall we take a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/08/06/arcadia-issue-6-breakdown/">Arcadia Issue 6 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How GMing made me an Extrovert, kind of &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/</link>
					<comments>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 21 Apr 2021 13:00:17 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[confidence]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[extrovert]]></category>
		<category><![CDATA[gming]]></category>
		<category><![CDATA[introvert]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32417</guid>

					<description><![CDATA[<p>Clickbaitey article name? Possibly. However, I wanted to talk about the ways I believe GMing has changed much of my life for the better. I&#8217;m pretty sure that if you have been GMing for a while you have also felt this. If you haven&#8217;t GMed much, consider this a good reason to jump to the GM seat (that should also always be the most comfortable one in the room). Group Leader In order to become a GM you need to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/">How GMing made me an Extrovert, kind of &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Building Locations for Open World Campaigns &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/</link>
					<comments>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 13:53:29 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[breath of the wild]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[spot]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32389</guid>

					<description><![CDATA[<p>Thumbnail art by Dominik Zdenković How to create an open world campaign &#124;&#124; How to create quests for open world campaigns Give a meaning to your open-world quests We&#8217;ve talked a bit about how to create Open World Games, as well as how to create quests for them that make the world feel even wider. Now, for an open world to exist, there need to be interesting locations for the PCs to go to. Be it the Mos Eisley cantina, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/">Building Locations for Open World Campaigns &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Guide to creating memorable NPCs</title>
		<link>https://www.tribality.com/2019/04/02/guide-to-creating-memorable-npcs/</link>
					<comments>https://www.tribality.com/2019/04/02/guide-to-creating-memorable-npcs/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 02 Apr 2019 13:00:49 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[accent]]></category>
		<category><![CDATA[critical]]></category>
		<category><![CDATA[importance]]></category>
		<category><![CDATA[mannerism]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[pumat]]></category>
		<category><![CDATA[role]]></category>
		<category><![CDATA[sol]]></category>
		<category><![CDATA[steps]]></category>
		<category><![CDATA[voice]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27366</guid>

					<description><![CDATA[<p>Featured art by Ana Landin &#8220;You come seeking my help?&#8221;, says the large human figure in front of you, as he continues tu comb his hair. The ranger pauses for a second and nods &#8220;There is a strange and enormous bugbear taking hold of some valuable posessions from the high priest. If you could hel&#8230;&#8221;. That&#8217;s when the other person, wearing heavy plate mail interrupts the ranger and placing his hands Jojo-style on his face says &#8220;Say no more, dear [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/02/guide-to-creating-memorable-npcs/">Guide to creating memorable NPCs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Unearthed Arcana: Sidekicks Breakdown</title>
		<link>https://www.tribality.com/2018/12/17/unearthed-arcana-sidekicks-breakdown/</link>
					<comments>https://www.tribality.com/2018/12/17/unearthed-arcana-sidekicks-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 18 Dec 2018 04:16:38 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[sidekick]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25975</guid>

					<description><![CDATA[<p>Oh hey, this month’s Unearthed Arcana covers something I’ve been asking for and working with in my own writing! That’s neat. It’s handled in a 1-20 class progression format, to make sure your favorite NPCs from the early game can stay with you and survive through the endgame as well. Let’s dive in and see what goes on here. Baseline Functions These rules are only intended to apply to adventuring NPCs of CR 1 or lower. There’s a sidebar explaining [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/12/17/unearthed-arcana-sidekicks-breakdown/">Unearthed Arcana: Sidekicks Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>System Agnostic: Salt in Wounds [pt 4] &#8211; Briddu Yittano, Journeyman God-Butcher</title>
		<link>https://www.tribality.com/2015/03/17/system-agnostic-salt-in-wounds-pt-4-briddu-yittano-journeyman-god-butcher/</link>
					<comments>https://www.tribality.com/2015/03/17/system-agnostic-salt-in-wounds-pt-4-briddu-yittano-journeyman-god-butcher/#respond</comments>
		
		<dc:creator><![CDATA[J.M. Perkins]]></dc:creator>
		<pubDate>Tue, 17 Mar 2015 19:09:38 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[System Agnostic]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[salt in wounds]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5920</guid>

					<description><![CDATA[<p>New website for Salt in Wounds! Briddu Yittano Race: Human, Male Age: 35 Affiliation: God-Butchers (Journeyman) Description: Briddu Yittano is a large, heavily muscled man with black hair and gray eyes. His face is well lined from a hard life, his skin is light brown except for his right arm which is an enlarged wrap of throbbing muscle, red as though it were meat devoid of skin except where large brown scales have grown over the exposed flesh. Briddu has a near-permanent [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/03/17/system-agnostic-salt-in-wounds-pt-4-briddu-yittano-journeyman-god-butcher/">System Agnostic: Salt in Wounds [pt 4] &#8211; Briddu Yittano, Journeyman God-Butcher</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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