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	<title>rogue Archives - Tribality</title>
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	<title>rogue Archives - Tribality</title>
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	<item>
		<title>UA 2023 – Player’s Handbook 6 Playtest Breakdown, Part Seven</title>
		<link>https://www.tribality.com/2023/09/12/ua-2023-players-handbook-6-playtest-breakdown-part-seven/</link>
					<comments>https://www.tribality.com/2023/09/12/ua-2023-players-handbook-6-playtest-breakdown-part-seven/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 12 Sep 2023 21:57:08 +0000</pubDate>
				<category><![CDATA[One D&D]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34456</guid>

					<description><![CDATA[<p>The new packet came out yesterday, but I’m not covering that today. I’m still finishing up the last one, with the Rogue, new or revised spells, and anything else down toward the bottom of the packet. Let’s hit it. PH Playtest 6: Bard, Cleric, Druid, Monk, Paladin, Ranger, Rogue, et al. Rogue The first UA Rogue didn’t excite me, because they had narrowed Sneak Attack down to only happening on your turn, and only as part of the Attack action – no Reaction Sneak Attacking for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2023/09/12/ua-2023-players-handbook-6-playtest-breakdown-part-seven/">UA 2023 – Player’s Handbook 6 Playtest Breakdown, Part Seven</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Tasha’s Cauldron of Everything Breakdown, Part Five</title>
		<link>https://www.tribality.com/2021/03/02/tashas-cauldron-of-everything-breakdown-part-five/</link>
					<comments>https://www.tribality.com/2021/03/02/tashas-cauldron-of-everything-breakdown-part-five/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 02 Mar 2021 14:22:17 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[tasha]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32219</guid>

					<description><![CDATA[<p>See, I told you it wasn’t going to be quite as long until I wrote the next one! If you round in my favor a bit! This time out, we’re doing rangers and rogues, and I don’t have anything witty to offer up-front, so let’s sneak past that and get to the stabbing. Part One &#124; Part Two &#124; Part Three &#124; Part Four &#124; Part Five Ranger No one goes big on new Optional Class Features in this book quite like the ranger does, though [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/02/tashas-cauldron-of-everything-breakdown-part-five/">Tasha’s Cauldron of Everything Breakdown, Part Five</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Character Spotlight: Sassa the Lorehunter</title>
		<link>https://www.tribality.com/2020/12/01/character-spotlight-sassa-the-lorehunter/</link>
					<comments>https://www.tribality.com/2020/12/01/character-spotlight-sassa-the-lorehunter/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 01 Dec 2020 15:10:15 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[multiclasser creation]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[tabaxi]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31715</guid>

					<description><![CDATA[<p>I’ve recently become obsessed with creating characters on D&#38;D Beyond. I lovingly craft them, going back over feat choices, spell selections, equipment, and more until I reach a point of madness because these characters will likely never see play. All the new options in Tasha’s Cauldron of Everything have only enhanced this habit. In this new series, I’ll be spotlighting some of the characters I’ve made and highlighting why they seem like fun to build. Some might be optimized to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/01/character-spotlight-sassa-the-lorehunter/">Character Spotlight: Sassa the Lorehunter</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Midnight Mask Roguish Archetype</title>
		<link>https://www.tribality.com/2020/09/11/midnight-mask-roguish-archetype/</link>
					<comments>https://www.tribality.com/2020/09/11/midnight-mask-roguish-archetype/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 11 Sep 2020 12:00:06 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[vodari]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31247</guid>

					<description><![CDATA[<p>Here&#8217;s another thing I&#8217;m working on for Under the Seas of Vodari. It&#8217;s inspired by the same ideas as a roguish archetype I posted in Harbinger of Doom almost five years ago, but I&#8217;ve reworked the flavor text to fit aquatic peoples of Vodari, and very few words of the mechanics have survived into this version. &#160; Midnight Mask Roguish Archetype The tradition of the Midnight Masks comes from rogues borrowing the visages of the unsettling creatures found in the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/11/midnight-mask-roguish-archetype/">Midnight Mask Roguish Archetype</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Unearthed Arcana 2020: Subclasses Revisited Breakdown</title>
		<link>https://www.tribality.com/2020/05/13/unearthed-arcana-2020-subclasses-revisited-breakdown/</link>
					<comments>https://www.tribality.com/2020/05/13/unearthed-arcana-2020-subclasses-revisited-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 13 May 2020 12:58:00 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[wizard]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30142</guid>

					<description><![CDATA[<p>I don’t know how to tell you all this, but we live in a fallen world… the bad timeline… a land of ill omen: the Onomancy wizard didn’t make it to further UA development following surveys. I know you all join me in mourning its loss, with rending of garments and great wailing. (Also the world is on fire, you might have noticed.) And that’s the news that’s fit to prin… Oh, right. There’s a new UA release, and it [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/13/unearthed-arcana-2020-subclasses-revisited-breakdown/">Unearthed Arcana 2020: Subclasses Revisited Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Maverick &#8211; Roguish Archetype for D&#038;D 5e</title>
		<link>https://www.tribality.com/2020/05/03/maverick-roguish-archetype-for-dd-5e/</link>
					<comments>https://www.tribality.com/2020/05/03/maverick-roguish-archetype-for-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Sun, 03 May 2020 20:26:50 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[gambler]]></category>
		<category><![CDATA[rogue]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30041</guid>

					<description><![CDATA[<p>This week on the Campaign Trail, I&#8217;m sharing a new roguish archetype that I created for a weird west/fantasy mix campaign I am planning to run later this year. Rogues use skill, stealth, and precision over brute force to overcome most challenges. Their focus on being cunning and nimble is well suited to surviving the dangers found out on the frontier. Design Notes: I thought it would be interesting to create a weird west character who relies on supernatural luck [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/03/maverick-roguish-archetype-for-dd-5e/">Maverick &#8211; Roguish Archetype for D&#038;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA 2020: Psionic Options Revisited Breakdown</title>
		<link>https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/</link>
					<comments>https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 06:01:04 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[mystic]]></category>
		<category><![CDATA[psionics]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29944</guid>

					<description><![CDATA[<p>The WotC team plunges in again on psionics design, in the new UA release. Unlike a lot of UA documents, this one spends about a page discussing the winding path of psionic/mystic development in UA to date, including the official deprecation of some prior UAs – the Psionics wizard and several psionic attack spells. My only issue is that I like Int as the psionic casting stat more than Cha. (Apropos, I am glad that we have the artificer as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/15/ua-2020-psionic-options-revisited-breakdown/">UA 2020: Psionic Options Revisited Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA: Class Feature Variants Breakdown, Part Two</title>
		<link>https://www.tribality.com/2019/11/05/ua-class-feature-variants-breakdown-part-two/</link>
					<comments>https://www.tribality.com/2019/11/05/ua-class-feature-variants-breakdown-part-two/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 06 Nov 2019 00:24:38 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[warlock]]></category>
		<category><![CDATA[wizard]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28931</guid>

					<description><![CDATA[<p>Hey, have you already checked out the first article in this series? It’s full of (commentary on) great stuff like new Battle Master Maneuvers and new Fighting Styles and even, technically, a few things not mainly for fighters. No matter how much I treat this “second half” as if it’s an equal portion, though, I’m covering the big news here. PS. If you&#8217;re one of the incredibly kind people who has talked on Twitter or elsewhere about how much you look [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/11/05/ua-class-feature-variants-breakdown-part-two/">UA: Class Feature Variants Breakdown, Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>UA: Fighter, Ranger, and Rogue Breakdown</title>
		<link>https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/</link>
					<comments>https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 19 Oct 2019 00:14:51 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[subclasses]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28820</guid>

					<description><![CDATA[<p>UA on a two-week cycle, you say? Don’t mind if I do. This time out, we complete a cycle through all of the Player’s Handbook classes with the fighter, ranger, and rogue. Let’s see where this takes us… Barbarian and Monk &#124; Sorcerer and Warlock &#124; Bard and Paladin &#124; Cleric, Druid, and Wizard &#124; Fighter, Ranger, and Rogue &#160; Rune Knight Fighter Archetype Here’s another fine example of “you had me at [$subclass name]. Yes, sure, I’ll still study [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/10/18/ua-fighter-ranger-and-rogue-breakdown/">UA: Fighter, Ranger, and Rogue Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Mask &#8211; A Rogue Archetype (5e)</title>
		<link>https://www.tribality.com/2019/07/04/mask-a-rogue-archetype-5e/</link>
					<comments>https://www.tribality.com/2019/07/04/mask-a-rogue-archetype-5e/#respond</comments>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Thu, 04 Jul 2019 04:26:02 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[Classes]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[5th edition]]></category>
		<category><![CDATA[cape]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[mark]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[superhero]]></category>
		<category><![CDATA[zorro]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28177</guid>

					<description><![CDATA[<p>I wanted to share another experiential subclass concept I&#8217;ve been working on that encourages pulp action and swashbuckling gameplay. The following subclass let&#8217;s you play a PC who can change into a masked hero, allowing for a Zorro or comic book vigilante type character. With this subclass you get features such as secret identity, sidekick (during downtime primarily), and archenemy. Please let us know in the comments below what you think of having a mask at your table, for you [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/04/mask-a-rogue-archetype-5e/">Mask &#8211; A Rogue Archetype (5e)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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