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	<title>rules Archives - Tribality</title>
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	<title>rules Archives - Tribality</title>
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		<title>Arcadia Issue 3 Breakdown</title>
		<link>https://www.tribality.com/2021/03/24/arcadia-issue-3-breakdown/</link>
					<comments>https://www.tribality.com/2021/03/24/arcadia-issue-3-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 24 Mar 2021 18:02:47 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[ancestries]]></category>
		<category><![CDATA[arcadia]]></category>
		<category><![CDATA[breakthrough]]></category>
		<category><![CDATA[fly]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[races]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[Spells]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32335</guid>

					<description><![CDATA[<p>All art belongs to MCDM Right before March finishes James Introcaso surprised me with another early copy of Arcadia. This is a big one! Again, we have 4 different contents as we had in the first issue. As James specifies in his Letter from the Editor this is the third and last issue from the three they planned to test the waters. They wanted to release just three issues at first to know if people were interested in a magazine [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/24/arcadia-issue-3-breakdown/">Arcadia Issue 3 Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Commonly Confused Rules in D&#038;D 5e</title>
		<link>https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/</link>
					<comments>https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 01:46:55 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[commonly confused rules]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[phb]]></category>
		<category><![CDATA[rules]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28771</guid>

					<description><![CDATA[<p>In my last article (Five Tips for New Dungeon Masters), my top tip was to “Know the Rules”. The rules are the skeleton of the game. You can flesh out the story all you want, but without a skeleton you’ll end up with an amorphous flesh ooze. Now that we’ve imagined that lovely image, let’s talk about the top five commonly confused rules in Dungeons &#38; Dragons 5th edition. These are rules I struggled with when I first became a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/">Five Commonly Confused Rules in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>My experience with Call of Cthulhu (Why you should try it!)</title>
		<link>https://www.tribality.com/2019/04/30/my-experience-with-call-of-cthulhu-why-you-should-try-it/</link>
					<comments>https://www.tribality.com/2019/04/30/my-experience-with-call-of-cthulhu-why-you-should-try-it/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 30 Apr 2019 13:00:07 +0000</pubDate>
				<category><![CDATA[Call of Cthulhu]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[Cthulhu]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[scenario]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27560</guid>

					<description><![CDATA[<p>Thumbnail image by Sam Lamont Oh, man! What a great experience I had playing Call of Cthulhu! When 3 of my players couldn&#8217;t attend our weekly D&#38;D 5e game I decided to try out an RPG I have heard a lot about but had never had an opportunity to try out. Being the mind flayers my favorite D&#38;D monsters it felt like an obvious choice. The complication was that we only had time to play a one-shot as we were [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/30/my-experience-with-call-of-cthulhu-why-you-should-try-it/">My experience with Call of Cthulhu (Why you should try it!)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Tavern Brawl Builder Review</title>
		<link>https://www.tribality.com/2019/04/23/tavern-brawl-builder-review/</link>
					<comments>https://www.tribality.com/2019/04/23/tavern-brawl-builder-review/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 23 Apr 2019 13:00:23 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[5th edition]]></category>
		<category><![CDATA[brawl]]></category>
		<category><![CDATA[builder]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tavern]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27513</guid>

					<description><![CDATA[<p>Having written two weeks ago how to make a simple ruling system for a Tavern Brawl encounter I first looked at this doubtedly. I didn&#8217;t think there could be a way to make it even simpler while also making it fair for the players. However, after I finished reading this my opinion flipped 180 degrees. Thus, here I&#8217;ll leave you with a full review that judges not only the mechanic per sé, but the entire supplement. You can get the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/23/tavern-brawl-builder-review/">Tavern Brawl Builder Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>3 minigames to add to your tavern</title>
		<link>https://www.tribality.com/2019/04/09/3-minigames-to-add-to-your-tavern/</link>
					<comments>https://www.tribality.com/2019/04/09/3-minigames-to-add-to-your-tavern/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 09 Apr 2019 13:00:49 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[bar]]></category>
		<category><![CDATA[brawl]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[drinking]]></category>
		<category><![CDATA[minigame]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[tavern]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27410</guid>

					<description><![CDATA[<p>Thumbnail art by Vladimir Krisetskiy After visiting the magic shop and realizing that by combining all their gold pieces they were only 110gp away from a bag of holding, the party decided to try some luck in the tavern doing some gambling. The dwarven druid, having played with his dice set for most of his life, sat next to two pompous men, while the tiefling bard started doing some rhymes on the scenario to get some coins. Meanwhile, the lizardfolk [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/04/09/3-minigames-to-add-to-your-tavern/">3 minigames to add to your tavern</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>5 Homebrew Rules for your game</title>
		<link>https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/</link>
					<comments>https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 14:00:05 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[havoc]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[swashbuckling]]></category>
		<category><![CDATA[try]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26762</guid>

					<description><![CDATA[<p>Session Zero for your new campaign is happening this week. You want your game to play differently, but aren&#8217;t sure how to do so. Why not try some homebrew rules? The following list is a group of rules I&#8217;ve been collecting from the internet or creating myself. I&#8217;m very fond of most of them and really hope you end up liking and implementing at least one of them to your future game. IMPORTANT: Don&#8217;t implement a homebrew rule if you have already [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/">5 Homebrew Rules for your game</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<title>D&#038;D on a budget</title>
		<link>https://www.tribality.com/2018/12/10/dnd-on-a-budget/</link>
					<comments>https://www.tribality.com/2018/12/10/dnd-on-a-budget/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Mon, 10 Dec 2018 14:00:28 +0000</pubDate>
				<category><![CDATA[d20]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[miniature]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[rules]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25886</guid>

					<description><![CDATA[<p>At first glance D&#38;D might seem to be a very expensive hobby. If you saw Critical Role you will see everyone using their D&#38;DBeyond Player Handbooks (PHB), miniatures and even terrain and constructions as maps to make it look more realistic or create inmersion (Dwarvenforge). However, running and playing the game can be as expensive as you want it to be (yeah, even free if you like). If you are going to be playing for a while though, support the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/12/10/dnd-on-a-budget/">D&amp;D on a budget</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Timing Reactions</title>
		<link>https://www.tribality.com/2017/11/02/21980/</link>
					<comments>https://www.tribality.com/2017/11/02/21980/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 02 Nov 2017 12:00:10 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[reactions]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[timing]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21980</guid>

					<description><![CDATA[<p>Flattened by a cold, I can&#8217;t do justice to today&#8217;s intended topic, which was going to be the next part of the History of the Fighter. Instead, I&#8217;m reposting and touching up a piece from my personal blog, Harbinger of Doom. I&#8217;ve gone through the Player’s Handbook for every kind of reaction to work out its timing. Even two reactions with the same trigger don’t necessarily have the same timing, and the phrasing could stand to be clearer. As a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/11/02/21980/">Timing Reactions</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Return to Camp Adonis &#8211; A Halloween One-Shot</title>
		<link>https://www.tribality.com/2017/10/18/return-camp-adonis-halloween-one-shot/</link>
					<comments>https://www.tribality.com/2017/10/18/return-camp-adonis-halloween-one-shot/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 18 Oct 2017 13:04:29 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[3:16: Carnage Amongst the Stars]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[one-shot]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[slasher]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[variant rules]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21823</guid>

					<description><![CDATA[<p>A Halloween One-Shot using the 3:16: Carnage Amongst the Stars system as it's base. Can our young students survive the Boatman? Let's find out!</p>
<p>The post <a href="https://www.tribality.com/2017/10/18/return-camp-adonis-halloween-one-shot/">Return to Camp Adonis &#8211; A Halloween One-Shot</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Technical Debt Applications for Tabletop Games</title>
		<link>https://www.tribality.com/2017/09/27/technical-debt-games/</link>
					<comments>https://www.tribality.com/2017/09/27/technical-debt-games/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 27 Sep 2017 14:26:01 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[factions]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[sessions]]></category>
		<category><![CDATA[variant rules]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21508</guid>

					<description><![CDATA[<p>A look at the concept of technical debt in tabletop games.</p>
<p>The post <a href="https://www.tribality.com/2017/09/27/technical-debt-games/">Technical Debt Applications for Tabletop Games</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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