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	<title>setting design Archives - Tribality</title>
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		<title>Tribal Knowledge: Three-Way Conflict</title>
		<link>https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/</link>
					<comments>https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 12:00:40 +0000</pubDate>
				<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[Aurikesh]]></category>
		<category><![CDATA[conflict]]></category>
		<category><![CDATA[Dust to Dust]]></category>
		<category><![CDATA[setting design]]></category>
		<category><![CDATA[triversary]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21726</guid>

					<description><![CDATA[<p>One of the things I believe most strongly about game-running is that every conflict is more interesting with at least three sides. Their relative strength doesn’t need to be equal, but ideally no side is significantly stronger than the other two put together, because what you want here is constant jostling for the top spot and realigning of alliances. This creates a conflict with almost no chance for a decisive end, at least until you want a decisive end. It [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/10/05/tribal-knowledge-three-way-conflict/">Tribal Knowledge: Three-Way Conflict</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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