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		<title>My experience with Burn Bryte (Why you should try it!)</title>
		<link>https://www.tribality.com/2021/03/17/my-experience-with-burn-bryte-why-you-should-try-it/</link>
					<comments>https://www.tribality.com/2021/03/17/my-experience-with-burn-bryte-why-you-should-try-it/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 17 Mar 2021 14:16:45 +0000</pubDate>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[bryte]]></category>
		<category><![CDATA[burn]]></category>
		<category><![CDATA[luck]]></category>
		<category><![CDATA[olaxis]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[story]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32257</guid>

					<description><![CDATA[<p>All images were taken from the Burn Bryte RPG So far I got to play about 6 games of Burn Bryte. I&#8217;ve already been on both sides of the &#8220;screen&#8221;. I say it like this because there isn&#8217;t an actual GM screen in this game, but a digital one. It was created to be run via Roll20, and takes huge advantage of its tools. It is only right now that I believe I have enough experience with the game for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/17/my-experience-with-burn-bryte-why-you-should-try-it/">My experience with Burn Bryte (Why you should try it!)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to create Quests for Open World Campaigns</title>
		<link>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/</link>
					<comments>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 16 Dec 2020 13:31:35 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[importance]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31771</guid>

					<description><![CDATA[<p>Thumbnail image from Cyberpunk 2077 by CD Projekt Red How to create an Open World Campaign &#124;&#124; Give a meaning to your Open World Quests Building Locations for Open World Campaigns We took some time creating a perfect world for our characters to dive in. How important can this world be if there is nothing to do in it? Time to create and drop some quests that give our open-world game a feeling of it actually being a whole breathing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/">How to create Quests for Open World Campaigns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>How to make &#8220;leveling up&#8221; a narrative tool</title>
		<link>https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/</link>
					<comments>https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 25 Nov 2020 14:00:12 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[how]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[training]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31704</guid>

					<description><![CDATA[<p>Thumbnail image from the Dark Souls videogame You killed a dragon, gathered a certain amount of experience for doing so, and lvl up, just while the lair the dragon was in starts to crumble and collapse. The draconic sorcerer makes wings appear from its back and begins to fly out. Why didn&#8217;t she use those wings during the fight??? That could have been of great help when the cleric fell from the cliff! Oh, yeah&#8230; She instantly found out how [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/11/25/how-to-make-leveling-up-a-narrative-tool/">How to make &#8220;leveling up&#8221; a narrative tool</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How to create a story through your dungeon, Part 2</title>
		<link>https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/</link>
					<comments>https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 24 Jun 2020 13:00:28 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[complications]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[note]]></category>
		<category><![CDATA[state]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[tale]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[writing]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30382</guid>

					<description><![CDATA[<p>Thumbnail art by Wadim Kashin Two weeks ago I started explaining how it is that great dungeons work. What makes a dungeon great and unforgettable? I had a list of things you must take into consideration, using tips from some of my previous articles. Now, that list was incomplete as I stated in it. There are at least three other points you must consider as well. Which are these and how do we apply them to our dungeon design? We [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/24/how-to-create-a-story-through-your-dungeon-part-2/">How to create a story through your dungeon, Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to create a story through your dungeon, Part 1</title>
		<link>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/</link>
					<comments>https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 13:00:54 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[construction]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[duergar]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dwarf]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[mine]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[structure]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30357</guid>

					<description><![CDATA[<p>Thumbnail art by Brandon Rush Fighter: Why does this dungeon have a window that shows a bunch of rocks when it is clearly down in the middle of a mountain? Artificer: There surely is a story to be told about this place. Didn&#8217;t you see the murals? Bard: You mean those terrible paint marks on the wall? That&#8217;s not art! A skilled hand would never paint something so ugly. Barbarian: You think you are so clever? Then who is it [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/10/how-to-create-a-story-through-your-dungeon/">How to create a story through your dungeon, Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Level Design tips to improve your games!</title>
		<link>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/</link>
					<comments>https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 11 Mar 2020 13:00:24 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[castle]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[level]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[surprise]]></category>
		<category><![CDATA[videogame]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29569</guid>

					<description><![CDATA[<p>Thumbnail image from Nienke Zijlstra In case you didn&#8217;t know, I am very fond of videogame design and development. I&#8217;ve read and studied many things about it, and found out that most of the things you apply to them can also be applied to TTRPG design, and thus, for your game mastery. Now, one of the things I like most about those subjects is level design. How is it that we can apply that knowledge to roleplaying games such as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/11/level-design-tips-to-improve-your-games/">Level Design tips to improve your games!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
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