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	<title>Technoir Archives - Tribality</title>
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		<title>Adventure Creation Lessons from Technoir</title>
		<link>https://www.tribality.com/2016/05/25/adventure-creation-lessons-from-technoir/</link>
					<comments>https://www.tribality.com/2016/05/25/adventure-creation-lessons-from-technoir/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 25 May 2016 12:00:05 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Technoir]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=16785</guid>

					<description><![CDATA[<p>One of the best tabletop games I have ever played is Technoir, by Jeremy Keller. Technoir is a small tabletop RPG released back in 2011-2012 (Kickstarter and actual release, respectively) centered around games of, surprises, the tech noir genre. What exactly is the genre of tech noir? It’s a combination of science fiction and film noir. The most classic example is Bladerunner, but other examples include 12 Monkeys, Brazil, The City of Lost Children, and Dark City. The term was [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/05/25/adventure-creation-lessons-from-technoir/">Adventure Creation Lessons from Technoir</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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