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		<title>Edition Wars Podcast</title>
		<link>https://www.tribality.com/2019/03/26/edition-wars-podcast/</link>
					<comments>https://www.tribality.com/2019/03/26/edition-wars-podcast/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 02:57:35 +0000</pubDate>
				<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Edition Wars]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Tome Show]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27345</guid>

					<description><![CDATA[<p>If you’ve been reading my articles here on Tribality for more than the last week or two, you probably know that I find a lot of interest in a historical perspective on game design and the decade-over-decade growth of rules. Today I want to tell you all about one of my new projects, the Edition Wars Podcast. In the Edition Wars Podcast, Sam Dillon and I delve into each edition of D&#38;D, discussing specific mechanics, how they were presented, and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/03/26/edition-wars-podcast/">Edition Wars Podcast</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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