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		<title>Defender Traits for NPCs</title>
		<link>https://www.tribality.com/2017/12/28/defender-traits-npcs/</link>
					<comments>https://www.tribality.com/2017/12/28/defender-traits-npcs/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 28 Dec 2017 13:00:52 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Tribal Knowledge]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[defender]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[trait]]></category>
		<category><![CDATA[traits]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22675</guid>

					<description><![CDATA[<p>When I first saw monster stat blocks in the D&#38;D Next playtest, and again upon the release of the Monster Manual, I was surprised at how much of a return to 2e-and-earlier form they resembled. They have some of the formal action presentation of 4e&#8217;s creature blocks, but they&#8217;re much simplified. They&#8217;re nowhere near the eye-bleeding-dense lists of skill bonuses and feats that 3.x creature blocks become, at even low-mid levels. Now, this has significant plus sides &#8211; ease of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/12/28/defender-traits-npcs/">Defender Traits for NPCs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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