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	<title>try Archives - Tribality</title>
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		<title>5 Homebrew Rules for your game</title>
		<link>https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/</link>
					<comments>https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 14:00:05 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[havoc]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[swashbuckling]]></category>
		<category><![CDATA[try]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26762</guid>

					<description><![CDATA[<p>Session Zero for your new campaign is happening this week. You want your game to play differently, but aren&#8217;t sure how to do so. Why not try some homebrew rules? The following list is a group of rules I&#8217;ve been collecting from the internet or creating myself. I&#8217;m very fond of most of them and really hope you end up liking and implementing at least one of them to your future game. IMPORTANT: Don&#8217;t implement a homebrew rule if you have already [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/26/5-homebrew-rules-for-your-game/">5 Homebrew Rules for your game</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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