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	<title>villains Archives - Tribality</title>
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		<title>3 Villains for your Halloween-themed one shots or sidemissions</title>
		<link>https://www.tribality.com/2020/10/28/3-villains-for-your-halloween-themed-one-shots-or-sidemissions/</link>
					<comments>https://www.tribality.com/2020/10/28/3-villains-for-your-halloween-themed-one-shots-or-sidemissions/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 28 Oct 2020 13:00:39 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[giant]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[one-shot]]></category>
		<category><![CDATA[side mission]]></category>
		<category><![CDATA[skeleton]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[Vampire]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[werewolf]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31622</guid>

					<description><![CDATA[<p>Thumbnail Art by David Harrington Halloween is almost here! Time to get that one-shot or side mission for your campaign ready. I&#8217;ve got some great magic items created last week and now all we need are some people to wield them. We need them to be spooky enough to be considered Halloween monsters, and some little backstory and adventure hooks can work as well. My intention with this article is that you can come out from it with great ideas [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/10/28/3-villains-for-your-halloween-themed-one-shots-or-sidemissions/">3 Villains for your Halloween-themed one shots or sidemissions</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>A Villain’s Fatal Flaw</title>
		<link>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/</link>
					<comments>https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 15 Sep 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31236</guid>

					<description><![CDATA[<p>So far we have looked at how to create a compelling villain and how to create their organization of evil, so now let’s look at what makes villains sympathetic and compelling to fight against their fatal flaw.  A fatal flaw is defined as &#8220;a flaw which causes an otherwise noble or exceptional character to bring about their own downfall and, often, their eventual death.&#8221; Let&#8217;s take a look at how interesting villains can be made by emphasizing this flaw. Flaws [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/15/creating-an-organization-of-evil-2/">A Villain’s Fatal Flaw</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Creating an Organization of Evil</title>
		<link>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/</link>
					<comments>https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 08 Sep 2020 14:09:53 +0000</pubDate>
				<category><![CDATA[Book of Secrets]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31205</guid>

					<description><![CDATA[<p>So you have your big bad evil guy, right? You’ve developed their motivations, their world view and have given them a compelling reason for their actions. What’s next? Well, they need henchmen to carry out their will! Let’s do some recruiting and develop a cadre of evil for your heroes to face. Creating the Organization The first step is to create the organization that the villain uses to achieve their dastardly plan. This organization should reflect the villain’s core motivation [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/08/creating-an-organization-of-evil/">Creating an Organization of Evil</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>How to Create a Compelling Villain</title>
		<link>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/</link>
					<comments>https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 14:10:54 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon master help]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[loremaking]]></category>
		<category><![CDATA[villains]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31150</guid>

					<description><![CDATA[<p>Creating great villains for your campaigns has as much to do with their deeds as it does their motivations. Memorable villains should present not just mechanical challenges to the party, but roleplaying challenges. A great villain forces player characters to make difficult choices that make them choose between their values and their motivations.  So, how do you make a multi-dimensional villain? One place to start is by developing their worldview. For this article, we’ll define worldview to include: their values, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/01/how-to-create-a-compelling-villain/">How to Create a Compelling Villain</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Adventure Building: Part 2 &#8211; Creating a Threat</title>
		<link>https://www.tribality.com/2015/05/01/adventure-building-creating-a-threat/</link>
					<comments>https://www.tribality.com/2015/05/01/adventure-building-creating-a-threat/#comments</comments>
		
		<dc:creator><![CDATA[DM Shawn]]></dc:creator>
		<pubDate>Fri, 01 May 2015 10:00:53 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[villains]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=6734</guid>

					<description><![CDATA[<p>Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Part 5 In the first article in this series I looked at what you should consider when getting started creating your own adventure. This second article in this series continues the adventure building by looking at establishing a threat. An adventure needs a threat for the heroes to discover and ultimately stop. As your heroes kick down doors, escape deadly traps, investigate clues and kill monsters&#8230; a villain [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/01/adventure-building-creating-a-threat/">Adventure Building: Part 2 &#8211; Creating a Threat</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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