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		<title>5 Fun Gimmicks for D&#038;D</title>
		<link>https://www.tribality.com/2015/02/03/5-fun-gimmicks-for-dd/</link>
					<comments>https://www.tribality.com/2015/02/03/5-fun-gimmicks-for-dd/#comments</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 04:45:24 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
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		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[coins]]></category>
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		<category><![CDATA[wealth-management]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=4657</guid>

					<description><![CDATA[<p>Just like a long-term relationship, sometimes D&#38;D needs a little spice to shake things up. Traditional ways of doing this may include: switching out the DM for a new one, trying an original home-brew adventure or story line, starting the characters at a higher level, or even a foray into an evil campaign. But what follows are five gimmicks (or tools if you want to be more diplomatic) a DM can introduce to change the way the game is played [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/03/5-fun-gimmicks-for-dd/">5 Fun Gimmicks for D&amp;D</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
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