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	Comments on: Dealing With Difficult Topics in RPGs	</title>
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	<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3684</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Sat, 26 Aug 2017 22:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3684</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3608&quot;&gt;Pierre Savoie&lt;/a&gt;.

You see, there is this thing in D&#038;D; there are DMs who think that it is indeed a shared story (like Jesse who wrote the article) and others that think that the story is theirs and the players just play ball on the field you&#039;ve set.

Obviously, you are on the latter group.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3608">Pierre Savoie</a>.</p>
<p>You see, there is this thing in D&amp;D; there are DMs who think that it is indeed a shared story (like Jesse who wrote the article) and others that think that the story is theirs and the players just play ball on the field you&#8217;ve set.</p>
<p>Obviously, you are on the latter group.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3669</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3669</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3666&quot;&gt;NickGC&lt;/a&gt;.

NickGC - well said. Thanks for all your comments here... adding to the discussion in a positive way.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3666">NickGC</a>.</p>
<p>NickGC &#8211; well said. Thanks for all your comments here&#8230; adding to the discussion in a positive way.</p>
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		<title>
		By: NickGC		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3666</link>

		<dc:creator><![CDATA[NickGC]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 02:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3666</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3630&quot;&gt;Dave(s) 4 Goombella&lt;/a&gt;.

Some people are definitely missing this point. This isn&#039;t &quot;censorship,&quot; this is a group deciding together what they want in their art and what they don&#039;t.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3630">Dave(s) 4 Goombella</a>.</p>
<p>Some people are definitely missing this point. This isn&#8217;t &#8220;censorship,&#8221; this is a group deciding together what they want in their art and what they don&#8217;t.</p>
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		<title>
		By: NickGC		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3665</link>

		<dc:creator><![CDATA[NickGC]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 02:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3665</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3621&quot;&gt;MaxXimenez&lt;/a&gt;.

This is certainly true, but role-playing games are a special kind of art. They&#039;re collaborative story telling. The group of artists involved in an RPG should be able to decide, as a whole, what themes they want to explore and which would ruin the fun.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3621">MaxXimenez</a>.</p>
<p>This is certainly true, but role-playing games are a special kind of art. They&#8217;re collaborative story telling. The group of artists involved in an RPG should be able to decide, as a whole, what themes they want to explore and which would ruin the fun.</p>
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		<title>
		By: NickGC		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3664</link>

		<dc:creator><![CDATA[NickGC]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3664</guid>

					<description><![CDATA[This is an interesting article, and a good take on a complex subject. I&#039;ve been a GM off and on for about fifteen years, and while I&#039;ve never had to deal with any highly sensitive subjects, I try to be aware of potentially uncomfortable real-world themes when running games. 

Role-playing games, by their very nature, are something of a &quot;safe space&quot; for behavior that would be considered strange or mocked under other circumstances (doing funny voices, pretending to be elves, etc.). Games are an escape for many people. It&#039;s easy to see how that sense of fun and safety and escape could be ruined by the intrusion of certain themes.]]></description>
			<content:encoded><![CDATA[<p>This is an interesting article, and a good take on a complex subject. I&#8217;ve been a GM off and on for about fifteen years, and while I&#8217;ve never had to deal with any highly sensitive subjects, I try to be aware of potentially uncomfortable real-world themes when running games. </p>
<p>Role-playing games, by their very nature, are something of a &#8220;safe space&#8221; for behavior that would be considered strange or mocked under other circumstances (doing funny voices, pretending to be elves, etc.). Games are an escape for many people. It&#8217;s easy to see how that sense of fun and safety and escape could be ruined by the intrusion of certain themes.</p>
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		<title>
		By: NickGC		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3663</link>

		<dc:creator><![CDATA[NickGC]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 02:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3663</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3610&quot;&gt;Pierre Savoie&lt;/a&gt;.

This isn&#039;t about a GM being REQUIRED to do anything. This is about a Game Master who is a decent and compassionate person who is interested in making his or her games fun and enjoyable for different players.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3610">Pierre Savoie</a>.</p>
<p>This isn&#8217;t about a GM being REQUIRED to do anything. This is about a Game Master who is a decent and compassionate person who is interested in making his or her games fun and enjoyable for different players.</p>
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		<title>
		By: NickGC		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3662</link>

		<dc:creator><![CDATA[NickGC]]></dc:creator>
		<pubDate>Thu, 24 Aug 2017 02:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3662</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3661&quot;&gt;Pierre Savoie&lt;/a&gt;.

This is his website, he&#039;s under no obligation to allow comments he doesn&#039;t like. This isn&#039;t a public square.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3661">Pierre Savoie</a>.</p>
<p>This is his website, he&#8217;s under no obligation to allow comments he doesn&#8217;t like. This isn&#8217;t a public square.</p>
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		<title>
		By: Pierre Savoie		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3661</link>

		<dc:creator><![CDATA[Pierre Savoie]]></dc:creator>
		<pubDate>Wed, 23 Aug 2017 22:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3661</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3659&quot;&gt;tribality&lt;/a&gt;.

Your conclusions can only stand up because you are censoring crucial contrary information.  Hang your head in shame, human progress does NOT come from rigged debates..]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3659">tribality</a>.</p>
<p>Your conclusions can only stand up because you are censoring crucial contrary information.  Hang your head in shame, human progress does NOT come from rigged debates..</p>
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		<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3660</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Wed, 23 Aug 2017 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3660</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3658&quot;&gt;Pierre Savoie&lt;/a&gt;.

I&#039;m confident that whatever type of space/table you are providing, I would not be interested in.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3658">Pierre Savoie</a>.</p>
<p>I&#8217;m confident that whatever type of space/table you are providing, I would not be interested in.</p>
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		<item>
		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3659</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Wed, 23 Aug 2017 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=21055#comment-3659</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3658&quot;&gt;Pierre Savoie&lt;/a&gt;.

Links get blocked by default and have to be manually approved.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/08/21/dealing-with-difficult-topics-in-rpgs/#comment-3658">Pierre Savoie</a>.</p>
<p>Links get blocked by default and have to be manually approved.</p>
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