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	Comments on: Xanathar’s Guide Breakdown, Part Four	</title>
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	<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/</link>
	<description>D&#38;D / Role Playing</description>
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		<title>
		By: Scott		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4426</link>

		<dc:creator><![CDATA[Scott]]></dc:creator>
		<pubDate>Tue, 19 Dec 2017 02:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4426</guid>

					<description><![CDATA[That&#039;s an awesome Teldra name drop, tip of the hat to you.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s an awesome Teldra name drop, tip of the hat to you.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4424</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Sun, 17 Dec 2017 13:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4424</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4423&quot;&gt;Colin McLaughlin&lt;/a&gt;.

IMO while I like both classes in the idea, IMO neither class is particularly well designed. Warlock in particular has some really nice aspects and is a good way to represent a character who&#039;s got kind of difficult to classify magical powers, but it&#039;s incredibly dependent on the annoying short rest mechanic. 

As I said elsewhere, I don&#039;t really like the bard as a full caster. IMO that&#039;s a really uninspired design choice. &quot;Let&#039;s see, we&#039;re not sure... screw it, let&#039;s just make them a full caster and let people pick from the spell list.&quot; I wish they&#039;d been a half caster and had more thematic powers without having to refluff spells into songs, poems, etc. For instance, having the bard be able to sing a useful battle song---but only one at a time at first---which would give party buffs would be nifty. That&#039;s how the bard in the Infinity Engine CRPGs (e.g., Baldur&#039;s Gate II, Icewind Dale) worked. But slot burning to grant bonuses would work too. 

Warlock having more slots and being a debuff specialist would be nice. WotC put a bunch of feat taxes in the way to make the warlock really able to debuff. I disagree about the various smite spells, though. The warlock does need something, though, if you want to build a non-Eldtrich Blast spammer, such as a melee warlock, at least without having to do one of those somewhat tortured multiclass builds.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4423">Colin McLaughlin</a>.</p>
<p>IMO while I like both classes in the idea, IMO neither class is particularly well designed. Warlock in particular has some really nice aspects and is a good way to represent a character who&#8217;s got kind of difficult to classify magical powers, but it&#8217;s incredibly dependent on the annoying short rest mechanic. </p>
<p>As I said elsewhere, I don&#8217;t really like the bard as a full caster. IMO that&#8217;s a really uninspired design choice. &#8220;Let&#8217;s see, we&#8217;re not sure&#8230; screw it, let&#8217;s just make them a full caster and let people pick from the spell list.&#8221; I wish they&#8217;d been a half caster and had more thematic powers without having to refluff spells into songs, poems, etc. For instance, having the bard be able to sing a useful battle song&#8212;but only one at a time at first&#8212;which would give party buffs would be nifty. That&#8217;s how the bard in the Infinity Engine CRPGs (e.g., Baldur&#8217;s Gate II, Icewind Dale) worked. But slot burning to grant bonuses would work too. </p>
<p>Warlock having more slots and being a debuff specialist would be nice. WotC put a bunch of feat taxes in the way to make the warlock really able to debuff. I disagree about the various smite spells, though. The warlock does need something, though, if you want to build a non-Eldtrich Blast spammer, such as a melee warlock, at least without having to do one of those somewhat tortured multiclass builds.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4423</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sun, 17 Dec 2017 04:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4423</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4422&quot;&gt;crimfan&lt;/a&gt;.

Bard is a full progression caster, which creates a different situation than paladin. Even the Valor bard isn&#039;t really going to be using weapons all that much until she picks up her archetype capstone due to built-in cantrip scaling and the debuff components they carry. I think there would be ways to do it, but it would require a lot more work due to the full progression and the options bard has at its disposal. 

I don&#039;t like warlocks having a straight lift of divine smite because the warlock doesn&#039;t need raw damage. If they had done something to complement the core class - either picking up selfish-buffs or wider debuffs - I&#039;d totally be on board.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4422">crimfan</a>.</p>
<p>Bard is a full progression caster, which creates a different situation than paladin. Even the Valor bard isn&#8217;t really going to be using weapons all that much until she picks up her archetype capstone due to built-in cantrip scaling and the debuff components they carry. I think there would be ways to do it, but it would require a lot more work due to the full progression and the options bard has at its disposal. </p>
<p>I don&#8217;t like warlocks having a straight lift of divine smite because the warlock doesn&#8217;t need raw damage. If they had done something to complement the core class &#8211; either picking up selfish-buffs or wider debuffs &#8211; I&#8217;d totally be on board.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4422</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Sun, 17 Dec 2017 02:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4422</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4419&quot;&gt;Colin McLaughlin&lt;/a&gt;.

I think the &quot;burn spell slots for something&quot; mechanic could be used more broadly. For instance, the bard could have benefitted from it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4419">Colin McLaughlin</a>.</p>
<p>I think the &#8220;burn spell slots for something&#8221; mechanic could be used more broadly. For instance, the bard could have benefitted from it.</p>
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		<title>
		By: crimfan		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4421</link>

		<dc:creator><![CDATA[crimfan]]></dc:creator>
		<pubDate>Sat, 16 Dec 2017 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4421</guid>

					<description><![CDATA[While most of its abilities are individual-oriented, Mastermind is a good multiclass option. I&#039;m playing a Warlock with 4 levels of Mastermind and having the ability to help at range can be very helpful. Some of the other abilities also fit very well. 

You could also use it as a way to hack together a decent non-magical leader with some fighter levels. But I agree with you, better support for a non-magical leader would be very helpful. I really wish the bard wasn&#039;t a full caster and instead was a half caster with more thematic abilities.]]></description>
			<content:encoded><![CDATA[<p>While most of its abilities are individual-oriented, Mastermind is a good multiclass option. I&#8217;m playing a Warlock with 4 levels of Mastermind and having the ability to help at range can be very helpful. Some of the other abilities also fit very well. </p>
<p>You could also use it as a way to hack together a decent non-magical leader with some fighter levels. But I agree with you, better support for a non-magical leader would be very helpful. I really wish the bard wasn&#8217;t a full caster and instead was a half caster with more thematic abilities.</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4420</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 15 Dec 2017 19:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4420</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4419&quot;&gt;Colin McLaughlin&lt;/a&gt;.

You&#039;re completely right, though I think some of the smite spells specifcally would work with most of the other martial/magic combo classes, but I wouldn&#039;t bring the whole system.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4419">Colin McLaughlin</a>.</p>
<p>You&#8217;re completely right, though I think some of the smite spells specifcally would work with most of the other martial/magic combo classes, but I wouldn&#8217;t bring the whole system.</p>
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		<title>
		By: Colin McLaughlin		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4419</link>

		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 15 Dec 2017 19:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4419</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4418&quot;&gt;Dakota Graves&lt;/a&gt;.

The mechanics are fully in support of the theme. Smite is a good example of something that makes great sense for the paladin - and is a fantastic expression of magical/martial hybridization - but falls apart a little when you remove it from the paladin, because of the theme getting divorced from it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4418">Dakota Graves</a>.</p>
<p>The mechanics are fully in support of the theme. Smite is a good example of something that makes great sense for the paladin &#8211; and is a fantastic expression of magical/martial hybridization &#8211; but falls apart a little when you remove it from the paladin, because of the theme getting divorced from it.</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4418</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 15 Dec 2017 18:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4418</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4417&quot;&gt;Brandes Stoddard&lt;/a&gt;.

And the subclasses offer a wider range of mechanical and thematic directions than other classes&#039; cubclasses.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4417">Brandes Stoddard</a>.</p>
<p>And the subclasses offer a wider range of mechanical and thematic directions than other classes&#8217; cubclasses.</p>
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		<title>
		By: Brandes Stoddard		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4417</link>

		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Fri, 15 Dec 2017 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4417</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4416&quot;&gt;Dakota Graves&lt;/a&gt;.

Also, the paladin comes closer than any other class - before taking subclass into account - to fully supporting party roles as defender, striker, or leader. That&#039;s pretty neat to see.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4416">Dakota Graves</a>.</p>
<p>Also, the paladin comes closer than any other class &#8211; before taking subclass into account &#8211; to fully supporting party roles as defender, striker, or leader. That&#8217;s pretty neat to see.</p>
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		<title>
		By: Dakota Graves		</title>
		<link>https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4416</link>

		<dc:creator><![CDATA[Dakota Graves]]></dc:creator>
		<pubDate>Fri, 15 Dec 2017 17:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.tribality.com/?p=22514#comment-4416</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4396&quot;&gt;Colin McLaughlin&lt;/a&gt;.

Paladin is probabaly the most well rounded class in 5e as a whole, thematically and mechanically. The smite system is a wonderful magic-melee implementation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2017/12/14/xanathars-guide-breakdown-part-four/#comment-4396">Colin McLaughlin</a>.</p>
<p>Paladin is probabaly the most well rounded class in 5e as a whole, thematically and mechanically. The smite system is a wonderful magic-melee implementation.</p>
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