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	Comments on: Action Points Revisited &#8211; Hero &#038; Villain Points (5e)	</title>
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	<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Wed, 21 Mar 2018 10:24:00 +0000</lastBuildDate>
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		<title>
		By: Mike Greszler		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-5005</link>

		<dc:creator><![CDATA[Mike Greszler]]></dc:creator>
		<pubDate>Wed, 21 Mar 2018 10:24:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-5005</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4756&quot;&gt;tribality&lt;/a&gt;.

I like the advantage/disadvantage mechanic. It gives you the epic feeling that action points used to give in a way that works well with 5e. I&#039;m going to use this in my upcoming Eberron game!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4756">tribality</a>.</p>
<p>I like the advantage/disadvantage mechanic. It gives you the epic feeling that action points used to give in a way that works well with 5e. I&#8217;m going to use this in my upcoming Eberron game!</p>
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		<title>
		By: Tim Baker		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4975</link>

		<dc:creator><![CDATA[Tim Baker]]></dc:creator>
		<pubDate>Sat, 10 Mar 2018 01:34:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4975</guid>

					<description><![CDATA[I allow my players to use our equivalent of hero points to alter situations to their advantage.  They narrate something that is feasible, and if I agree, they hand over their point (which the GM can use for a future complication).  They may want a flashback moment where they prepared for a situation exactly like this by packing that useful tool.  Or they may have help from a friendly faction at a critical time.  It&#039;s powerful, but it&#039;s limited in how often it can be used, and has led to some really fun moments in our games.]]></description>
			<content:encoded><![CDATA[<p>I allow my players to use our equivalent of hero points to alter situations to their advantage.  They narrate something that is feasible, and if I agree, they hand over their point (which the GM can use for a future complication).  They may want a flashback moment where they prepared for a situation exactly like this by packing that useful tool.  Or they may have help from a friendly faction at a critical time.  It&#8217;s powerful, but it&#8217;s limited in how often it can be used, and has led to some really fun moments in our games.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4961</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 17:43:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4961</guid>

					<description><![CDATA[Quick update...

After a discussion with my table, my players and I rejected my proposed homebrew system and are continuing to use the Action Points system. XP progress has slowed at level 5, so the points are worth more now vs. something to burn.

I think my next tweak would be to give out less dice or not make them available for attack rolls.]]></description>
			<content:encoded><![CDATA[<p>Quick update&#8230;</p>
<p>After a discussion with my table, my players and I rejected my proposed homebrew system and are continuing to use the Action Points system. XP progress has slowed at level 5, so the points are worth more now vs. something to burn.</p>
<p>I think my next tweak would be to give out less dice or not make them available for attack rolls.</p>
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		<title>
		By: Manos Ti		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4954</link>

		<dc:creator><![CDATA[Manos Ti]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4954</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4953&quot;&gt;Aughisky&lt;/a&gt;.

Awkward and out-of-the-world things happen all the time when dice are rolled. What you CAN do is to project the outcome of these instances.

So, in this case, the Lich becomes their No1 foe in order to get this phylactery back. Maybe the Lich offers something in return, maybe someone else wants this phylactery as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4953">Aughisky</a>.</p>
<p>Awkward and out-of-the-world things happen all the time when dice are rolled. What you CAN do is to project the outcome of these instances.</p>
<p>So, in this case, the Lich becomes their No1 foe in order to get this phylactery back. Maybe the Lich offers something in return, maybe someone else wants this phylactery as well.</p>
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		<title>
		By: Aughisky		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4953</link>

		<dc:creator><![CDATA[Aughisky]]></dc:creator>
		<pubDate>Wed, 07 Mar 2018 06:16:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4953</guid>

					<description><![CDATA[So, I&#039;m using this in my campaign, and it&#039;s working really well so far. Except for one tiny problem.

A player picked up a lich&#039;s phylactery and used a hero point to nat20 their sleight of hand check to steal it.

A different player then used a hero point to make the lich nat1 their perception check to spot the theft.

So they managed to steal a lich&#039;s phylactery right out from under his nose. How do I deal with this kind of shenanigans?]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m using this in my campaign, and it&#8217;s working really well so far. Except for one tiny problem.</p>
<p>A player picked up a lich&#8217;s phylactery and used a hero point to nat20 their sleight of hand check to steal it.</p>
<p>A different player then used a hero point to make the lich nat1 their perception check to spot the theft.</p>
<p>So they managed to steal a lich&#8217;s phylactery right out from under his nose. How do I deal with this kind of shenanigans?</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4932</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 27 Feb 2018 20:00:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4932</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4931&quot;&gt;John_NL&lt;/a&gt;.

We love you too!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4931">John_NL</a>.</p>
<p>We love you too!</p>
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		<title>
		By: John_NL		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4931</link>

		<dc:creator><![CDATA[John_NL]]></dc:creator>
		<pubDate>Tue, 27 Feb 2018 13:26:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4931</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4928&quot;&gt;tribality&lt;/a&gt;.

Not a problem. Love the site btw.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4928">tribality</a>.</p>
<p>Not a problem. Love the site btw.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4928</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Tue, 27 Feb 2018 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4928</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4927&quot;&gt;John_NL&lt;/a&gt;.

thanks for coming back to answer this.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4927">John_NL</a>.</p>
<p>thanks for coming back to answer this.</p>
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		<title>
		By: John_NL		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4927</link>

		<dc:creator><![CDATA[John_NL]]></dc:creator>
		<pubDate>Tue, 27 Feb 2018 01:50:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4927</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4762&quot;&gt;tribality&lt;/a&gt;.

The good are more moments. I like that it is per lvl so they arent using a ton a game. What I dont like is that they dont truely feel heroic imo. A fighter that misses one is 3 attacks say and uses a hero pt to hit deoesnt make that hit feel more heroic, its just what he has been doing all along. 

That being said, i had 3 hero pts used by my players in their last game and they ALL rolled 1&#039;s.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4762">tribality</a>.</p>
<p>The good are more moments. I like that it is per lvl so they arent using a ton a game. What I dont like is that they dont truely feel heroic imo. A fighter that misses one is 3 attacks say and uses a hero pt to hit deoesnt make that hit feel more heroic, its just what he has been doing all along. </p>
<p>That being said, i had 3 hero pts used by my players in their last game and they ALL rolled 1&#8217;s.</p>
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		<title>
		By: tribality		</title>
		<link>https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4762</link>

		<dc:creator><![CDATA[tribality]]></dc:creator>
		<pubDate>Fri, 16 Feb 2018 23:23:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.tribality.com/?p=23212#comment-4762</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4761&quot;&gt;John_NL&lt;/a&gt;.

What are the good and bad about hero points in your experience?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.tribality.com/2018/02/14/action-points-revisited-hero-villain-points/#comment-4761">John_NL</a>.</p>
<p>What are the good and bad about hero points in your experience?</p>
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