The Science of Magic!
The ALCHEMIST Class offers a new full class to your players that cross the boundaries between science and magic. In addition to the new core class, this supplement provides 7 alchemical traditions that emulate archetypes from Dr. Jekyll to Dr. Frankenstein.
This product provides players with a new 20 level Intelligence-based caster class that allows players to share alchemical effects with their allies, 6 traditions updated with playtested material and feedback from the readers at Tribality.com, and a new tradition not seen anywhere else.
Inside you’ll find:
- Artificer: Create technological devices and master a range of alchemical formulas.
- Irezumi: Infuse ink with alchemical and mystical qualities to skin-stain your allies, or mark them with long-lasting power.
- Metamorph: Mutate yourself into a beast of terrifying power.
- Poisoner: Create and manipulate unique toxins.
- Pyromancer: Twist magical effects into weapons that terrify or amaze.
- Re-Animator: Circumvent the whims of the gods and bend the dead to your will.
- Herbwarden: Draw power from plants and herbs, and call the natural world to your aid.
These materials were designed for use with 5th edition rules and can be played directly in your 5th edition campaign.