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	<title>hunter Archives - Tribality</title>
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		<title>Tips on how to run great one on one sessions or campaigns</title>
		<link>https://www.tribality.com/2020/04/22/tips-on-how-to-run-great-one-on-one-sessions-or-campaigns/</link>
					<comments>https://www.tribality.com/2020/04/22/tips-on-how-to-run-great-one-on-one-sessions-or-campaigns/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 22 Apr 2020 13:12:13 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[one]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[solo]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29963</guid>

					<description><![CDATA[<p>Thumbnail image from Critical Role&#8217;s Stephen Colbert&#8217;s D&#38;D Adventure with Matthew Mercer Lately, I&#8217;ve been creating a really interesting concept for a city, and when approached by my players to create a new D&#38;D campaign online while we are doing social distancing, I grabbed everything I had created until then and got it ready. Nevertheless, I wanted to take advantage of our current situation to experiment a bit and run some one on one sessions before the party meets. What [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/22/tips-on-how-to-run-great-one-on-one-sessions-or-campaigns/">Tips on how to run great one on one sessions or campaigns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>The Fighter Class, Part Eight</title>
		<link>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/</link>
					<comments>https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 09 May 2018 12:00:24 +0000</pubDate>
				<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[archetype]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[Iron Heroes]]></category>
		<category><![CDATA[Malhavoc Press]]></category>
		<category><![CDATA[Mike Mearls]]></category>
		<category><![CDATA[ranger]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24137</guid>

					<description><![CDATA[<p>This week in the History of the Fighter, I’m tackling the book that is the first time I personally heard the name “Mike Mearls.” The year was 2005 and the book was Iron Heroes. 3.5e had launched just two years earlier, and it would be another two years before the announcement of 4e at GenCon. If you know anything about Iron Heroes, then you may understand that there is only one way I can begin this account. Part One &#124; Part Two &#124; Part Three &#124; Part [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/05/09/the-fighter-class-part-eight/">The Fighter Class, Part Eight</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
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