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	<title>movies Archives - Tribality</title>
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	<item>
		<title>Hackers, Ultra-Truth, and Tool Checks</title>
		<link>https://www.tribality.com/2018/07/12/hackers-ultra-truth-and-tool-checks/</link>
					<comments>https://www.tribality.com/2018/07/12/hackers-ultra-truth-and-tool-checks/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 12 Jul 2018 12:00:33 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[DM tools]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24756</guid>

					<description><![CDATA[<p>A look at the classic film Hackers, why it's much better than you think, and how it's depiction of hacking can provide an ultra-truth for 5e tools checks.</p>
<p>The post <a href="https://www.tribality.com/2018/07/12/hackers-ultra-truth-and-tool-checks/">Hackers, Ultra-Truth, and Tool Checks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2018/07/12/hackers-ultra-truth-and-tool-checks/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Scholastic Exploration and National Treasure</title>
		<link>https://www.tribality.com/2018/07/04/scholastic-exploration-and-national-treasure/</link>
					<comments>https://www.tribality.com/2018/07/04/scholastic-exploration-and-national-treasure/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 04 Jul 2018 12:00:48 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[Nicolas Cage]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24711</guid>

					<description><![CDATA[<p>Happy 4th of July! Today, let's talk about how stealing the constitution is a great model scholastic exploration in tabletop games!</p>
<p>The post <a href="https://www.tribality.com/2018/07/04/scholastic-exploration-and-national-treasure/">Scholastic Exploration and National Treasure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Blade &#8211; Taking Lessons from Marvel&#8217;s Best Film</title>
		<link>https://www.tribality.com/2017/09/06/blade-taking-lessons-from-marvels-best-film/</link>
					<comments>https://www.tribality.com/2017/09/06/blade-taking-lessons-from-marvels-best-film/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 06 Sep 2017 14:34:10 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[Blade]]></category>
		<category><![CDATA[Blaxploitation]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[MCU]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Vampire]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21253</guid>

					<description><![CDATA[<p>A look at the 1998 film Blade, and why it's Marvel's best film - and how to use it for tabletop greatness.</p>
<p>The post <a href="https://www.tribality.com/2017/09/06/blade-taking-lessons-from-marvels-best-film/">Blade &#8211; Taking Lessons from Marvel&#8217;s Best Film</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
			</item>
		<item>
		<title>John Wick and Mythology</title>
		<link>https://www.tribality.com/2017/02/22/john-wick-and-mythology/</link>
					<comments>https://www.tribality.com/2017/02/22/john-wick-and-mythology/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 22 Feb 2017 13:00:50 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[deities]]></category>
		<category><![CDATA[deities & demigods]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[myth]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=19366</guid>

					<description><![CDATA[<p>A look at the repurposing of myths in the world of John Wick, and how to leverage them for your own games.</p>
<p>The post <a href="https://www.tribality.com/2017/02/22/john-wick-and-mythology/">John Wick and Mythology</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Get to Know the Death Knight</title>
		<link>https://www.tribality.com/2016/10/28/get-to-know-the-death-knight/</link>
					<comments>https://www.tribality.com/2016/10/28/get-to-know-the-death-knight/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 19:19:23 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[ad&d]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dragonlance]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[movies]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18414</guid>

					<description><![CDATA[<p>It wouldn’t be Halloween without a good slasher film or show. The slasher genre is one of my favorites, as it deals with a single threat (usually), a well-defined location (ideally), and the mythos is surface-level enough to give you the deets without getting bogged down (until the sequels). It also lends itself to genre deconstruction in a way that can nail the deconstruction while staying firmly within the genre, something not exactly easy to do (Scream is a goddamn [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/10/28/get-to-know-the-death-knight/">Get to Know the Death Knight</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Independence Day: Resurgence and Wasting Good Design</title>
		<link>https://www.tribality.com/2016/06/29/independence-day-resurgence-and-wasting-good-design/</link>
					<comments>https://www.tribality.com/2016/06/29/independence-day-resurgence-and-wasting-good-design/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 29 Jun 2016 11:50:41 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=17160</guid>

					<description><![CDATA[<p>Zir’an can wait one more week. I absolutely must discuss Independence Day: Resurgence and how it represents the very worst parts of bad fantasy and game running. As weird as this sounds, this movie is half insanely gonzo awesome and half waste. It’s by no means a good movie, but it presents a plethora of great setting ideas… only to squander most of them in pursuit of a by-the-numbers sequel affair. Fortunately, we possess the capability to learn by observation [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/06/29/independence-day-resurgence-and-wasting-good-design/">Independence Day: Resurgence and Wasting Good Design</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2016/06/29/independence-day-resurgence-and-wasting-good-design/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Popstar and Putting a Good Twist on Classics</title>
		<link>https://www.tribality.com/2016/06/22/popstar-and-putting-a-good-twist-on-classics/</link>
					<comments>https://www.tribality.com/2016/06/22/popstar-and-putting-a-good-twist-on-classics/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 22 Jun 2016 12:00:39 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[genre]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=17137</guid>

					<description><![CDATA[<p>I am taking a break from the Zir’an series this week to focus on some GM advice from an unlikely source: Popstar: Never Stop Never Stopping. I’m a big fan of the directorial efforts of Christopher Guest. When your weakest entry into films is the still-hilarious For Your Consideration, you have made some wise choices. With this is mind, it is no small consideration for me to state in the future there will be back-to-back viewings of This is Spinal [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/06/22/popstar-and-putting-a-good-twist-on-classics/">Popstar and Putting a Good Twist on Classics</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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