<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>gaming Archives - Tribality</title>
	<atom:link href="https://www.tribality.com/tag/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.tribality.com/tag/gaming/</link>
	<description>D&#38;D / Role Playing</description>
	<lastBuildDate>Fri, 01 Jun 2018 07:26:38 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://www.tribality.com/wp-content/uploads/2020/06/cropped-logo-2020-icon@2x-32x32.jpg</url>
	<title>gaming Archives - Tribality</title>
	<link>https://www.tribality.com/tag/gaming/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Games that went wrong and why &#8211; Part Three</title>
		<link>https://www.tribality.com/2018/06/01/games-that-went-wrong-and-why-part-three/</link>
					<comments>https://www.tribality.com/2018/06/01/games-that-went-wrong-and-why-part-three/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 01 Jun 2018 07:26:38 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23897</guid>

					<description><![CDATA[<p>This the third in the series about the games that failed. System &#8211; Pathfinder. Setting &#8211; Utanskea, homebrew fantasy setting. Premise &#8211; Characters were children of deities and elder spirits. As they level up they would attract larger threats but gain additional powers. They would interact with other deity spawn. Based on the Baldur&#8217;s Gate computer game. What worked &#8211; Characters accepted every plot hook, system was no issue as they used Pathfinder SRD. Players enjoyed the escalating threats each [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/06/01/games-that-went-wrong-and-why-part-three/">Games that went wrong and why &#8211; Part Three</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2018/06/01/games-that-went-wrong-and-why-part-three/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Games that went wrong and why &#8211; Part Two</title>
		<link>https://www.tribality.com/2018/05/25/games-that-went-wrong-and-why-part-two/</link>
					<comments>https://www.tribality.com/2018/05/25/games-that-went-wrong-and-why-part-two/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 25 May 2018 08:20:09 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rpgs]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23895</guid>

					<description><![CDATA[<p>This is part two of a series about the games that failed. System &#8211; 2nd edition Advanced Dungeons and Dragons. Setting &#8211; Desert of Desolation Series. Premise &#8211; Play through a triology of ancient egyptian based quests with an adventuring group. What worked &#8211; Using 2E rules the group had miniatures, lots of cheap plastic dice, three players handbooks and the Fighters Guide and Thieves Guide. Four of the characters tried hard to help each other in each task. What [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/05/25/games-that-went-wrong-and-why-part-two/">Games that went wrong and why &#8211; Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2018/05/25/games-that-went-wrong-and-why-part-two/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Games that went wrong and why &#8211; Part One</title>
		<link>https://www.tribality.com/2018/05/18/games-that-went-wrong-and-why-part-one/</link>
					<comments>https://www.tribality.com/2018/05/18/games-that-went-wrong-and-why-part-one/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 18 May 2018 08:18:50 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[failure]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23893</guid>

					<description><![CDATA[<p>This series is about the games that failed. System &#8211; Pathfinder. Setting &#8211; Utanskea, homebrew fantasy setting. Premise &#8211; Heroes were troubleshooters doing quests for two factions against their enemies. Over time the factions became more direct working towards their interpretation of a prophesy about the end of the world, where Jormungand the world snake would be released. What worked &#8211; Players had access to the Pathfinder SRD and Herolab application, so they could reference skills, feats and spells without [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/05/18/games-that-went-wrong-and-why-part-one/">Games that went wrong and why &#8211; Part One</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2018/05/18/games-that-went-wrong-and-why-part-one/feed/</wfw:commentRss>
			<slash:comments>6</slash:comments>
		
		
			</item>
	</channel>
</rss>
