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	<title>greek Archives - Tribality</title>
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		<title>Encounters in Theros Review</title>
		<link>https://www.tribality.com/2020/06/17/encounters-in-theros-review/</link>
					<comments>https://www.tribality.com/2020/06/17/encounters-in-theros-review/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 13:00:32 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[encounters]]></category>
		<category><![CDATA[greek]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[oddyseys]]></category>
		<category><![CDATA[polys]]></category>
		<category><![CDATA[theros]]></category>
		<category><![CDATA[watery]]></category>
		<category><![CDATA[wilderness]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30406</guid>

					<description><![CDATA[<p>All images from this review were either taken from the supplement itself or from Mythic Oddyseys of Theros From the creators of previous products like Waterdeep City Encounters, Saltmarsh Encounters (our review), and  Encounters in Avernus (and some new ones who are pretty well known in the DM&#8217;s Guild), comes this new one filled with encounters for your Mythic Oddyseys of Theros campaign. If you have at least heard or seen one of the previous encounter products I have already [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/17/encounters-in-theros-review/">Encounters in Theros Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Too Much of a Good Thing: Success and Magic Items</title>
		<link>https://www.tribality.com/2016/10/12/too-much-of-a-good-thing-success-and-magic-items/</link>
					<comments>https://www.tribality.com/2016/10/12/too-much-of-a-good-thing-success-and-magic-items/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 12 Oct 2016 12:00:03 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[deities]]></category>
		<category><![CDATA[deities & demigods]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[greek]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18303</guid>

					<description><![CDATA[<p>Instead of helping people get to know D&#38;D creatures and their lore, this week we will discuss something completely different: magic items and player success. So very often, these two things go hand in hand. The players accomplish a task (saving a village, killing a monster, etc.), and not only enjoy the victory, they are compensated materially. Sometimes, the goal itself is the attainment of a magic item. The discussions in which I have participated tend to agree that groups [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/10/12/too-much-of-a-good-thing-success-and-magic-items/">Too Much of a Good Thing: Success and Magic Items</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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