Batten Down the Hatches!
Are you looking to run exciting, fast paced naval encounters where all your players have something to do each turn? Do you want to run cinematic sea battles between ships and terrify your players with sea monster attacks?
I wrote this guide after running a weekly seafaring campaign for 5th edition for over a year. NAVAL COMBAT provides GMs with rules, ideas, and examples for running combat and other scenarios at sea for your 5th edition game. Whether you are looking for rules to run an encounter between ships, naval combat roles to give to each of your players, or ideas on how to handle a sea monster attack, this guide is the answer.
This product will allow you to provide your players with additional player character options and equipment for your pirate themed world:
- Rules for running lightweight naval encounters
- Example combat encounters
- Shipboard roles for your Captain, Master Gunner, Ship’s Surgeon, and other officers
- Stats for guns, cannons, and ships
These materials were designed to be used with 5th edition rules.