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	<title>evil Archives - Tribality</title>
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		<title>Where Evil Lives &#8211; MCDM Lairs Book Review</title>
		<link>https://www.tribality.com/2024/03/27/where-evil-lives-mcdm-lairs-book-review/</link>
					<comments>https://www.tribality.com/2024/03/27/where-evil-lives-mcdm-lairs-book-review/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 27 Mar 2024 13:00:18 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[boss]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[lairs]]></category>
		<category><![CDATA[lives]]></category>
		<category><![CDATA[MCDM]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[where]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=34600</guid>

					<description><![CDATA[<p>Arcadia was incredible, Flee, Mortals! a masterpiece&#8230; so where does Where Evil Lives, the companion product to the monster book stand? I&#8217;ve been checking out most of it, examining the design behind the lairs and just checking out what&#8217;s cool about it in my latest streams on Twitch. If you want to check out my thoughts before anyone else, that&#8217;s the best place to do so. Now, if it is my thoughts on Flee, Mortals! that you want to know [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2024/03/27/where-evil-lives-mcdm-lairs-book-review/">Where Evil Lives &#8211; MCDM Lairs Book Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
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		<title>The Difficulty of using Evil in your Game</title>
		<link>https://www.tribality.com/2022/09/17/the-difficulty-of-using-evil-in-your-game/</link>
					<comments>https://www.tribality.com/2022/09/17/the-difficulty-of-using-evil-in-your-game/#respond</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Sat, 17 Sep 2022 23:54:43 +0000</pubDate>
				<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[gygax]]></category>
		<category><![CDATA[plato]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tolkien]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33813</guid>

					<description><![CDATA[<p>As a game master/referee/dungeon master/storyteller, we are creating a story together with the players that is fun. Then we have to create something that will go against the player&#8217;s goals. Utilizing different antagonists to usurp their goals can be a hard concept for all of us lawful good people. We take the &#8220;evil&#8221; monsters and have them attack and try to kill the players. Hopefully, the players vanquish the monsters, get their treasure &#38; experience, and go back to town. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2022/09/17/the-difficulty-of-using-evil-in-your-game/">The Difficulty of using Evil in your Game</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
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		<title>The Evil Campaign Quick Guide</title>
		<link>https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/</link>
					<comments>https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 24 Feb 2015 12:50:13 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5232</guid>

					<description><![CDATA[<p>So here’s the scenario:  your group has decided to delve into the dark side and try out a campaign where they will be playing “evil” characters. Maybe you’ve never done this before, or maybe you’ve tried in the past with less than stellar results, or maybe it was okay but you really wish you could get some advice for the next time. Well I happen to be a big advocate for letting players run with an “evil” campaign from time-to-time [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/">The Evil Campaign Quick Guide</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Evil</title>
		<link>https://www.tribality.com/2014/10/15/evil/</link>
					<comments>https://www.tribality.com/2014/10/15/evil/#comments</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 11:26:39 +0000</pubDate>
				<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=1094</guid>

					<description><![CDATA[<p>Running a campaign for the players can be difficult.  It may be a hard time showing them what Evil creatures are doing, so a lot of times we are throwing monsters at them that are trying to kill them. The player&#8217;s kill the monsters, get their treasure and experience and go back to town. It&#8217;s the easy way, and so then &#8220;Evil&#8221; is easily spotted and dispatched. Typically anything more subtle is hard. I think this is because we like to think of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/10/15/evil/">Evil</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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