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	<title>naval-combat Archives - Tribality</title>
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	<title>naval-combat Archives - Tribality</title>
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	<item>
		<title>New Magic Items for Sail</title>
		<link>https://www.tribality.com/2019/01/09/new-magic-items-for-sail/</link>
					<comments>https://www.tribality.com/2019/01/09/new-magic-items-for-sail/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 09 Jan 2019 13:00:17 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[naval]]></category>
		<category><![CDATA[naval-combat]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26146</guid>

					<description><![CDATA[<p>In a fantasy setting, if magic items are created through deliberate action, it’s hard to imagine that crafted magic wouldn’t be applied to ships and sailing. And, well, enchanted ships, sails, rudders, and the like are significant in the source fiction. This article is a rough-draft supplement to Shawn’s Naval Combat PDF, available on DTRPG. Featured image: Found here. It was resized and cropped to 800 x 400. Ships and Attunement On one hand, most ships are not living or [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/01/09/new-magic-items-for-sail/">New Magic Items for Sail</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unearthed Arcana: Of Ships and the Sea Breakdown</title>
		<link>https://www.tribality.com/2018/11/13/unearthed-arcana-of-ships-and-the-sea-breakdown/</link>
					<comments>https://www.tribality.com/2018/11/13/unearthed-arcana-of-ships-and-the-sea-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 13 Nov 2018 05:38:53 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Playtest]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[age of sail]]></category>
		<category><![CDATA[naval-combat]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25698</guid>

					<description><![CDATA[<p>This month’s UA article is an substantial 9-page document covering ships, sailing, crews, and ship-related downtime play. Now, obviously, you’ve already purchased Tribality Publishing’s “Naval Combat (5e): Running Sea Encounters for Ships and Monsters,” but I still encourage you to look at WotC’s version. Core Stats The document opens, naturally enough, by defining the stats that they’ll be using for ships. Ships are Large, Huge, or Gargantuan – though it’s not hard to imagine needing a Gargantuan+ size category, as [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/11/13/unearthed-arcana-of-ships-and-the-sea-breakdown/">Unearthed Arcana: Of Ships and the Sea Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Naval Encounters for D&#038;D 5th Edition</title>
		<link>https://www.tribality.com/2015/09/18/naval-combat-rules-for-dd-5th-edition-part-4/</link>
					<comments>https://www.tribality.com/2015/09/18/naval-combat-rules-for-dd-5th-edition-part-4/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 18 Sep 2015 04:01:13 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Nautical Nonsense]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[aquatic]]></category>
		<category><![CDATA[naval-combat]]></category>
		<category><![CDATA[pirates]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3370</guid>

					<description><![CDATA[<p>Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Sea Chases &#38; Complications The Seas of Vodari &#8211; 5th Edition Swashbuckling &#38; Sorcery Everything you need to run exciting seafaring campaigns full of swashbuckling action and magical adventure for Fifth Edition. The Seas of Vodari is a full-color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/09/18/naval-combat-rules-for-dd-5th-edition-part-4/">Naval Encounters for D&#038;D 5th Edition</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
					<wfw:commentRss>https://www.tribality.com/2015/09/18/naval-combat-rules-for-dd-5th-edition-part-4/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 3</title>
		<link>https://www.tribality.com/2014/12/31/naval-combat-rules-for-dd-5th-edition-part-3/</link>
					<comments>https://www.tribality.com/2014/12/31/naval-combat-rules-for-dd-5th-edition-part-3/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Wed, 31 Dec 2014 21:56:11 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Nautical Nonsense]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[naval-combat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3302</guid>

					<description><![CDATA[<p>Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Sea Chases &#38; Complications The Seas of Vodari &#8211; 5th Edition Swashbuckling &#38; Sorcery Everything you need to run exciting seafaring campaigns full of swashbuckling action and magical adventure for Fifth Edition. The Seas of Vodari is a full-color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/12/31/naval-combat-rules-for-dd-5th-edition-part-3/">Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 3</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 2</title>
		<link>https://www.tribality.com/2014/12/29/naval-combat-rules-for-dd-5th-edition-part-2/</link>
					<comments>https://www.tribality.com/2014/12/29/naval-combat-rules-for-dd-5th-edition-part-2/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Mon, 29 Dec 2014 15:21:51 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Nautical Nonsense]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[naval-combat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3169</guid>

					<description><![CDATA[<p>Part 1 &#124; Part 2 &#124; Part 3 &#124; Part 4 &#124; Sea Chases &#38; Complications The Seas of Vodari &#8211; 5th Edition Swashbuckling &#38; Sorcery Everything you need to run exciting seafaring campaigns full of swashbuckling action and magical adventure for Fifth Edition. The Seas of Vodari is a full-color book that we are offering in hardcover and PDF. This book provides 200+ pages of material for gamemasters to run exciting seafaring campaigns for 5th Edition. Your players will [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/12/29/naval-combat-rules-for-dd-5th-edition-part-2/">Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 1</title>
		<link>https://www.tribality.com/2014/12/26/naval-combat-rules-dd-5th-edition-part-1/</link>
					<comments>https://www.tribality.com/2014/12/26/naval-combat-rules-dd-5th-edition-part-1/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 26 Dec 2014 07:25:46 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Nautical Nonsense]]></category>
		<category><![CDATA[Seas of Vodari]]></category>
		<category><![CDATA[naval-combat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=2372</guid>

					<description><![CDATA[<p>I just started running a new campaign set in Vodari, a homebrew world where an entire continent sunk nearly 1000 years ago. Today, my players find themselves in a world where civilization has risen again on the scattered islands that remain. Adventurers in Vodari need to travel by sea and sometimes they run into other ships or monsters.</p>
<p>The post <a href="https://www.tribality.com/2014/12/26/naval-combat-rules-dd-5th-edition-part-1/">Naval Combat Rules for D&#038;D 5th Edition &#8211; Part 1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
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