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	<title>sessions Archives - Tribality</title>
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	<title>sessions Archives - Tribality</title>
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		<title>Relationship Maps and Social Progress</title>
		<link>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/</link>
					<comments>https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 23 May 2018 13:00:32 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[online-tabletop]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[session zero]]></category>
		<category><![CDATA[sessions]]></category>
		<category><![CDATA[virtual-tabletop]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=24320</guid>

					<description><![CDATA[<p>In the comments of this excellent article by Blake Ryan, I speak a little bit about some of the session zero stuff I use in the online game I run. As it turns out, the reason I haven’t yet written an article on this is because I thought I already did write an article on it. However, it doesn’t seem to be the case. I wrote one for the transmissions of Technoir, but apparently never did one for the thing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/05/23/relationship-maps-and-social-progress/">Relationship Maps and Social Progress</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
			</item>
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		<title>Technical Debt Applications for Tabletop Games</title>
		<link>https://www.tribality.com/2017/09/27/technical-debt-games/</link>
					<comments>https://www.tribality.com/2017/09/27/technical-debt-games/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 27 Sep 2017 14:26:01 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[factions]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[mystery]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[sessions]]></category>
		<category><![CDATA[variant rules]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21508</guid>

					<description><![CDATA[<p>A look at the concept of technical debt in tabletop games.</p>
<p>The post <a href="https://www.tribality.com/2017/09/27/technical-debt-games/">Technical Debt Applications for Tabletop Games</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Game Session Length</title>
		<link>https://www.tribality.com/2014/11/05/game-session-length/</link>
					<comments>https://www.tribality.com/2014/11/05/game-session-length/#respond</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Wed, 05 Nov 2014 15:51:30 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sessions]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=1829</guid>

					<description><![CDATA[<p>How long do your Role Playing Games usually take?  I realize that RPGs are an open ended game, but how much time do you reserve to play the game with a set start and ending time? I recently played in three very long Dungeons &#38; Dragons games this past week with sessions that were greater than 10 hours each.  We played Tomb of Horrors, and we restarted playing Hoard of the Dragon Queen with new players.  After playing I have [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/11/05/game-session-length/">Game Session Length</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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