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	<title>random generation Archives - Tribality</title>
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		<title>Creating New Prime Worlds for Planescape</title>
		<link>https://www.tribality.com/2017/08/02/creating-new-prime-worlds-for-planescape/</link>
					<comments>https://www.tribality.com/2017/08/02/creating-new-prime-worlds-for-planescape/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 03 Aug 2017 00:44:46 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[Prime Material Plane]]></category>
		<category><![CDATA[random generation]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Sigil]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20857</guid>

					<description><![CDATA[<p>A look at generating Prime Material worlds for use in Planescape exploration</p>
<p>The post <a href="https://www.tribality.com/2017/08/02/creating-new-prime-worlds-for-planescape/">Creating New Prime Worlds for Planescape</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
			</item>
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		<title>Planescape: Keys, Portals, and Complications</title>
		<link>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/</link>
					<comments>https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 12 Jul 2017 13:00:59 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[random generation]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20675</guid>

					<description><![CDATA[<p>One of my favorite conceits of the Planescape setting is that anything might be a portal to somewhere else, and anything might be a key to said portal. For example, you might be leaving your inn with a bit of melted candle in your pouch thanks to staying up late to write a letter to a factol. As you leave, you see one of your exes that you would rather avoid. To that end, you duck into a shop you [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/07/12/planescape-keys-portals-and-complications/">Planescape: Keys, Portals, and Complications</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>Unearthed Arcana: Quick Characters Breakdown</title>
		<link>https://www.tribality.com/2016/07/26/unearthed-arcana-quick-characters-breakdown/</link>
					<comments>https://www.tribality.com/2016/07/26/unearthed-arcana-quick-characters-breakdown/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 26 Jul 2016 14:33:34 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[random generation]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=17573</guid>

					<description><![CDATA[<p>For whatever internal reasons, July’s UA article was delayed until the last Monday in July. But here we are, and I’m going to say a few words about it. “Quick Characters” presents dice tables for generating characters, largely constrained to the character options found in the D&#38;D Basic rules. I don’t think I go too far to say that this article has been roundly – perhaps blisteringly – panned by its audience. I confess that it doesn’t have a lot [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/07/26/unearthed-arcana-quick-characters-breakdown/">Unearthed Arcana: Quick Characters Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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