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	<item>
		<title>Asymmetrical D&#038;D: Ravenloft-ish</title>
		<link>https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/</link>
					<comments>https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sun, 20 Jan 2019 14:00:58 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[relationship]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26239</guid>

					<description><![CDATA[<p>A work-in-progress look at one potential solution to run an asymmetrical D&#38;D 5e game with local and remote players who are on vastly different time zones. </p>
<p>The post <a href="https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/">Asymmetrical D&amp;D: Ravenloft-ish</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Bitheism, Clerics, and the Service Domain</title>
		<link>https://www.tribality.com/2018/02/21/bitheism-clerics-service-domain/</link>
					<comments>https://www.tribality.com/2018/02/21/bitheism-clerics-service-domain/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 21 Feb 2018 13:00:30 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[cleric]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[deities]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[fey]]></category>
		<category><![CDATA[feywild]]></category>
		<category><![CDATA[forgotten realms]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=23265</guid>

					<description><![CDATA[<p>I’ve read a lot Neil Gaiman over the years. While I like several of his works a great deal, it’s easy for me to pick my favorite &#8211; Anansi Boys. Not only do I love the style and subject, it tells a type of story I simply adore. I’ve been hooked on these tales of dualism &#8211; both moral and spiritual &#8211; since I was a little kid. Ditheism featured prominently in the live-action game I co-piloted with the estimable Brandes [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/02/21/bitheism-clerics-service-domain/">Bitheism, Clerics, and the Service Domain</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Better Living Through Scrivenery</title>
		<link>https://www.tribality.com/2018/01/03/better-living-scrivenery/</link>
					<comments>https://www.tribality.com/2018/01/03/better-living-scrivenery/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 03 Jan 2018 15:33:20 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[archfey]]></category>
		<category><![CDATA[bard]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[fey]]></category>
		<category><![CDATA[feywild]]></category>
		<category><![CDATA[handouts]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[props]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[scrolls]]></category>
		<category><![CDATA[sorcerer]]></category>
		<category><![CDATA[spell]]></category>
		<category><![CDATA[Spells]]></category>
		<category><![CDATA[wizard]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22689</guid>

					<description><![CDATA[<p>Today in Tribality we look at making 5e spell and spell book props for everyone at the table thanks to better living through scrivenery.</p>
<p>The post <a href="https://www.tribality.com/2018/01/03/better-living-scrivenery/">Better Living Through Scrivenery</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Modular Base Construction in D&#038;D 5e</title>
		<link>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/</link>
					<comments>https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 06 Dec 2017 13:00:08 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[castles]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[domain rulership]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[kingdoms]]></category>
		<category><![CDATA[lair design]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22413</guid>

					<description><![CDATA[<p>If domain management daunts you, take a look at some RTS-inspired guidelines for module base construction for use in D&#38;D 5e.</p>
<p>The post <a href="https://www.tribality.com/2017/12/06/modular-base-construction-dd-5e/">Modular Base Construction in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>12</slash:comments>
		
		
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		<title>Alternative Death and Resurrection Systems for 5e</title>
		<link>https://www.tribality.com/2017/11/30/alternative-death-resurrection-systems-5e/</link>
					<comments>https://www.tribality.com/2017/11/30/alternative-death-resurrection-systems-5e/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 13:00:47 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[afterlife]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[Gods and Goddesses]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[resurrection]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22347</guid>

					<description><![CDATA[<p>Death in D&#38;D tends to come in two flavors: the salty tang of a total party kill (sometimes called TPK or just a party wipe), and the bittersweet notes of one or several (but not all) fallen comrades. If a party wipe occurs, that’s generally the end of that group of adventurers. If a party member &#8211; not the entire party &#8211; dies, the party either has the means to resurrect the party member, or doesn’t. As long as the [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/11/30/alternative-death-resurrection-systems-5e/">Alternative Death and Resurrection Systems for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>7</slash:comments>
		
		
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		<title>Plane Shift: Amonkhet Breakdown</title>
		<link>https://www.tribality.com/2017/07/18/plane-shift-amonkhet-breakdown/</link>
					<comments>https://www.tribality.com/2017/07/18/plane-shift-amonkhet-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 18 Jul 2017 15:21:29 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[amonkhet]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[Egypt]]></category>
		<category><![CDATA[Hunger Games]]></category>
		<category><![CDATA[Nicol Bolas]]></category>
		<category><![CDATA[plane shift]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20720</guid>

					<description><![CDATA[<p>James Wyatt recently released the fourth conversion of a Magic: the Gathering setting to D&#038;D 5e. Amonkhet is an Egyptian-inspired dark fantasy setting, which James describes in the Introduction as “outside the core D&#038;D experience,” but I’m not completely sure why – other than being a pastiche of a place that isn’t Europe or Asia, even the elevator pitch is dense with D&#038;D-friendly adventure hooks. Amonkhet is also built upon a dark secret – well, secret from the characters at least. Nicol Bolas’s secret control of the whole plane is advertised throughout the document, and players would have a hard time missing it. Anyway, the document is crammed with usable content, so let’s dive in.</p>
<p>The post <a href="https://www.tribality.com/2017/07/18/plane-shift-amonkhet-breakdown/">Plane Shift: Amonkhet Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
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		<item>
		<title>Domain Rulership, Part Thirteen</title>
		<link>https://www.tribality.com/2017/01/05/domain-rulership-part-thirteen/</link>
					<comments>https://www.tribality.com/2017/01/05/domain-rulership-part-thirteen/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 05 Jan 2017 13:00:57 +0000</pubDate>
				<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[domain rulership]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[harn]]></category>
		<category><![CDATA[manors]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18736</guid>

					<description><![CDATA[<p>There I was, confidently announcing the end of the Domain Rulership series, when one of my readers reminded me that not only were there products I had agreed to examine in this series, but I had a copy sitting around gathering e-dust. Then I said, “But my second child is about to be born, so it probably won’t be soon.” But, funny story, if you’re not specifically inducing labor, it might be today or a week from today, so I’m [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/01/05/domain-rulership-part-thirteen/">Domain Rulership, Part Thirteen</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>14</slash:comments>
		
		
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		<item>
		<title>Domain Rulership, Part Twelve</title>
		<link>https://www.tribality.com/2016/12/31/domain-rulership-part-twelve/</link>
					<comments>https://www.tribality.com/2016/12/31/domain-rulership-part-twelve/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Sat, 31 Dec 2016 13:00:04 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[kingdoms]]></category>
		<category><![CDATA[rulership]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18719</guid>

					<description><![CDATA[<p>It’s been a good while – longer than intended, but you can blame Unearthed Arcana for that – since I last wrote about domain rulership systems. Today, I’m correcting that, and you are instructed to rejoice. I only know of one product line explicitly intended to add domain rulership to 5e D&#38;D, and that’s Legendary Games’ Kingdoms and Ultimate Rulership. (If you know of others that are specifically for 5e, please let me know in the comments.) Part One &#124; Part Two &#124; Part [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/12/31/domain-rulership-part-twelve/">Domain Rulership, Part Twelve</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>13</slash:comments>
		
		
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		<item>
		<title>Gobble-ins, Centaurkeys,and Thanksgiving One-Shots</title>
		<link>https://www.tribality.com/2016/11/23/gobble-ins-centaurkeysand-thanksgiving-one-shots/</link>
					<comments>https://www.tribality.com/2016/11/23/gobble-ins-centaurkeysand-thanksgiving-one-shots/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 23 Nov 2016 23:10:19 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[cleric]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[druid]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[legendary]]></category>
		<category><![CDATA[monk]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18575</guid>

					<description><![CDATA[<p>Happy American Thanksgiving, everybody! I expect most people are reading this on Thursday, because they are drinking as often as possible on Wednesday. This is going to be a hard holiday for a lot of people, and I bet bars and liquor stores are looking forward to Black Wednesday. Let’s assume for a minute that you are woefully hungover and are reading this from your smart device while praying to the porcelain gods. First, I feel your pain, and suggest [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/11/23/gobble-ins-centaurkeysand-thanksgiving-one-shots/">Gobble-ins, Centaurkeys,and Thanksgiving One-Shots</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
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		<title>Domain Rulership, Part Eleven</title>
		<link>https://www.tribality.com/2016/10/06/domain-rulership-part-eleven/</link>
					<comments>https://www.tribality.com/2016/10/06/domain-rulership-part-eleven/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 06 Oct 2016 12:00:23 +0000</pubDate>
				<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[SIFRP]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[domain rulership]]></category>
		<category><![CDATA[domains]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18260</guid>

					<description><![CDATA[<p>Last time in this series, I wrote about some additional ACKS content and Sine Nomine’s An Echo, Resounding, with full-throated praise for both. Today I’m covering a domain rulership system entirely separate from D&#38;D: Green Ronin’s Song of Ice and Fire Roleplaying, by Robert Schwalb. In case you’ve been living under a rock for the past twenty years, this title tells you that it presents rules for roleplaying in the setting of George R. R. Martin’s series of novels, based [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/10/06/domain-rulership-part-eleven/">Domain Rulership, Part Eleven</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>22</slash:comments>
		
		
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