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	<title>Open Legend RPG Archives - Tribality</title>
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	<item>
		<title>Fast as Lightning &#8211; The Flash Campaign</title>
		<link>https://www.tribality.com/2017/11/03/fast-lightning-flash-campaign/</link>
					<comments>https://www.tribality.com/2017/11/03/fast-lightning-flash-campaign/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 03 Nov 2017 06:46:55 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[PBTA]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21815</guid>

					<description><![CDATA[<p>You&#8217;ve seen the series, now let&#8217;s talk about how to make a RPG campaign based on The Flash! There are a few elements you will need to make decisions on. These elements will help you get things started and be an ongoing guide once things are rolling. &#160; Echoes of the past Each hero should describe a good and bad event from their past. One of these events will be created or influenced by a time traveller. The other event [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/11/03/fast-lightning-flash-campaign/">Fast as Lightning &#8211; The Flash Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Hair and Howls &#8211; Lycanthrope Player Characters</title>
		<link>https://www.tribality.com/2017/10/20/hair-howls-lycanthrope-player-characters/</link>
					<comments>https://www.tribality.com/2017/10/20/hair-howls-lycanthrope-player-characters/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 20 Oct 2017 07:35:33 +0000</pubDate>
				<category><![CDATA[Character Builds]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[Races]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[Lycanthrope]]></category>
		<category><![CDATA[Shapeshifter]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20914</guid>

					<description><![CDATA[<p>There are many ways you can use Lycanthropes, shape shifters influenced by the moon(s) in your games as Player characters. Here are some questions to run through to help you define Lycanthropes in your games. See Part 1 &#8211; Lycanthropes as NPC&#8217;s Lycanthropes can be player characters if the hybrid or animal form has a animalistic-human nature, but not if they are a berserk killing machine. The best Lycanthrope stories are where the characters have double lives. They either try [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/10/20/hair-howls-lycanthrope-player-characters/">Hair and Howls &#8211; Lycanthrope Player Characters</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Fur and Fangs &#8211; Lycanthrope NPC&#8217;s</title>
		<link>https://www.tribality.com/2017/10/13/fur-fangs-lycanthrope-npcs/</link>
					<comments>https://www.tribality.com/2017/10/13/fur-fangs-lycanthrope-npcs/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 13 Oct 2017 07:54:24 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[Lycanthrope]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[Shapeshifter]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20912</guid>

					<description><![CDATA[<p>This article will give you some ideas on how make interesting Lycanthrope NPC&#8217;s in your games. What is a Lycanthrope for the context of RPG&#8217;s? Lycanthropes are humans (and other species) who can change into animals and/or hybrid forms, and those changes are influenced by the moon(s) in your settings. &#160; Which creatures do you allow to suffer from Lycanthropy? All creatures? just humanoid mammal creatures (Goblins &#38; Rodians yes, Lizardfolk &#38; Droids no), or Humans only? Determining this will [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/10/13/fur-fangs-lycanthrope-npcs/">Fur and Fangs &#8211; Lycanthrope NPC&#8217;s</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Ideas from our Solar System</title>
		<link>https://www.tribality.com/2017/09/22/ideas-solar-system/</link>
					<comments>https://www.tribality.com/2017/09/22/ideas-solar-system/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 22 Sep 2017 07:43:06 +0000</pubDate>
				<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=21284</guid>

					<description><![CDATA[<p>Many fictional worlds duplicate earth in many ways, and gamers use earth as a template when making their own homebrew planets. But a variety of concepts &#38; ideas can be borrowed and modified from the other planets in our solar system. If you don&#8217;t want to modify your own world too much, you could have the PCs visit an interesting moon or demi plane for a quest series. See Part 2 &#8211; More Ideas from our Solar System Mercury Fact [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/09/22/ideas-solar-system/">Ideas from our Solar System</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>6</slash:comments>
		
		
			</item>
		<item>
		<title>Want volcano with it?</title>
		<link>https://www.tribality.com/2017/09/01/want-volcano-with-it/</link>
					<comments>https://www.tribality.com/2017/09/01/want-volcano-with-it/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 01 Sep 2017 08:19:42 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20788</guid>

					<description><![CDATA[<p>Volcanoes are part of the natural world, but rarely used in games. Using a volcano in your game should involve an ongoing series of events that lead up to the volcano bursting and changing the area around it. The volcano stages can be spread over weeks or days, this gives time to build tension, do side quests or the main volcano related quests. Remember in middle ages fantasy, people know nothing about molten core of the planet or tectonic plates. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/09/01/want-volcano-with-it/">Want volcano with it?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Open Legend RPG</title>
		<link>https://www.tribality.com/2016/09/29/open-legend-rpg/</link>
					<comments>https://www.tribality.com/2016/09/29/open-legend-rpg/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 29 Sep 2016 12:00:33 +0000</pubDate>
				<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18216</guid>

					<description><![CDATA[<p>A couple of months ago, a reader reached out to be to say that he had created a new tabletop game, and he hoped I would consider an article on it. We had a good conversation about it, and I agreed. History of the Classes has involved a lot of design critique, which is related to but (in my head if nowhere else) different from a review. Seventh Sphere Publishing plans to crowdfund through Kickstarter later this year, running from 18 [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/09/29/open-legend-rpg/">Open Legend RPG</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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