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	<title>adventure-design Archives - Tribality</title>
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	<title>adventure-design Archives - Tribality</title>
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	<item>
		<title>Five D&#038;D Creatures That Punch Above Their Challenge Rating</title>
		<link>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/</link>
					<comments>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 08 May 2020 20:12:03 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[tactics]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30110</guid>

					<description><![CDATA[<p>A huge part of being a Dungeon Master is choosing monsters for the players to face. Although combat encounters can occur that the DM didn&#8217;t expect, usually the DM takes time to craft an encounter. They try to create a challenging, yet fun session for the players. The Dungeon Master’s Guide and Monster Manual explain how to calculate an encounter using the monster’s challenge rating (CR). You can also calculate it based on the amount of experience points a monster [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/">Five D&amp;D Creatures That Punch Above Their Challenge Rating</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Asymmetrical D&#038;D: Ravenloft-ish</title>
		<link>https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/</link>
					<comments>https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Sun, 20 Jan 2019 14:00:58 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[domains]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[relationship]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26239</guid>

					<description><![CDATA[<p>A work-in-progress look at one potential solution to run an asymmetrical D&#38;D 5e game with local and remote players who are on vastly different time zones. </p>
<p>The post <a href="https://www.tribality.com/2019/01/20/asymmetrical-dd-ravenloft-ish/">Asymmetrical D&amp;D: Ravenloft-ish</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>RPGification (Super) Smashes Back</title>
		<link>https://www.tribality.com/2019/01/11/rpgification-super-smashes-back/</link>
					<comments>https://www.tribality.com/2019/01/11/rpgification-super-smashes-back/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 11 Jan 2019 14:00:07 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26156</guid>

					<description><![CDATA[<p>A look at the last entry in the Super Smash Bros. franchise, and how it uses several traditional RPG elements to tremendous effect.</p>
<p>The post <a href="https://www.tribality.com/2019/01/11/rpgification-super-smashes-back/">RPGification (Super) Smashes Back</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Feedback Debt in Tabletop Games</title>
		<link>https://www.tribality.com/2019/01/03/feedback-debt-in-tabletop-games/</link>
					<comments>https://www.tribality.com/2019/01/03/feedback-debt-in-tabletop-games/#comments</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 03 Jan 2019 14:00:02 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26103</guid>

					<description><![CDATA[<p>Way back in September 2017, I wrote about technical debt and why it matters for tabletop design and play. While I remain happy with this piece, I’m disappointed in myself for not writing the necessary follow-up sooner. In a lot of ways, it’s the more important article to write. Technical debt doesn’t exist in a vacuum. It exists in a codependent relationship with its partner in crime &#8211; feedback debt. Feedback debt is a direct contributor to technical debt, and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/01/03/feedback-debt-in-tabletop-games/">Feedback Debt in Tabletop Games</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>5e Magic Item Patterns for Alternate Crafting: the Bags</title>
		<link>https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/</link>
					<comments>https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Wed, 05 Dec 2018 14:00:43 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[archfey]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25875</guid>

					<description><![CDATA[<p>A look at alternate crafting patterns for four magical bags found in 5e. This continues the alternate crafting series for all 5e SRD magic items. </p>
<p>The post <a href="https://www.tribality.com/2018/12/05/5e-magic-item-patterns-for-alternate-crafting-bags/">5e Magic Item Patterns for Alternate Crafting: the Bags</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Thanksgiving Treats for 5e</title>
		<link>https://www.tribality.com/2018/11/22/thanksgiving-treats-for-dnd-5e/</link>
					<comments>https://www.tribality.com/2018/11/22/thanksgiving-treats-for-dnd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 22 Nov 2018 19:25:00 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[fey]]></category>
		<category><![CDATA[feywild]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[thanksgiving]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25814</guid>

					<description><![CDATA[<p>Happy American Thanksgiving! Holidays are a magical experience. Fights break out with your racist family members. You cry over childhood trauma. Your family sits awkwardly with your aunt’s eighth husband and act like he’ll stick this time, while already forgetting his name. You also eat delicious food and feel horrible about yourself later. This is truly the American holiday experience. Luckily, adventurers are more active than the majority of us, their evil family members are probably liches instead of racist, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/11/22/thanksgiving-treats-for-dnd-5e/">Thanksgiving Treats for 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Slashers, Cults, and Unseen Terror</title>
		<link>https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/</link>
					<comments>https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 17:28:21 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[cults]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[forgotten-realms]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[slasher]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25458</guid>

					<description><![CDATA[<p>A look at Halloween, Halloween 3, what they have in common, and how to use both as a model for you tabletop roleplaying games.</p>
<p>The post <a href="https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/">Slashers, Cults, and Unseen Terror</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Five Magic Items with Spooky ATOMBments</title>
		<link>https://www.tribality.com/2018/10/11/five-magic-items-with-spooky-atombments/</link>
					<comments>https://www.tribality.com/2018/10/11/five-magic-items-with-spooky-atombments/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 15:12:22 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25420</guid>

					<description><![CDATA[<p>A look at five magic items for use with D&#38;D 5e that require something more than a standard attunement slot. Also, it's October so they are spooky!</p>
<p>The post <a href="https://www.tribality.com/2018/10/11/five-magic-items-with-spooky-atombments/">Five Magic Items with Spooky ATOMBments</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: The A&#8217;s</title>
		<link>https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/</link>
					<comments>https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 27 Sep 2018 15:44:49 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25376</guid>

					<description><![CDATA[<p>Alright, here we go. We&#8217;re back, and we&#8217;re finishing up all the rest of the SRD A&#8217;s for magic items. It&#8217;s a long list, covering a lot of very cool items. As before, I include my notes as to my design ideas behind them, and how to vary the patterns up for your own game use. As always, the hope is these patterns can be a direct port into any game world, but I have been around long enough to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/09/27/5e-magic-item-patterns-for-alternate-crafting-the-as/">5e Magic Item Patterns for Alternate Crafting: The A&#8217;s</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5e Magic Item Patterns for Alternate Crafting: The Strange and Legendary</title>
		<link>https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/</link>
					<comments>https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Thu, 13 Sep 2018 15:10:55 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[crafting systems]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[far realm]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[world-building]]></category>
		<category><![CDATA[zodiac]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25287</guid>

					<description><![CDATA[<p>As it turns out, I was a liar last week when I said I would finish the A’s this week. Not because I just didn’t finish the A’s, either. Instead, I realize legendary, game-altering, strange items are still waiting for coverage. The pattern system should be flexible enough to tackle the items without much effort, while conveying a strong sense of purpose behind each of them. As luck would have it, the next three items alphabetically cover exactly the gap [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/09/13/5e-magic-item-patterns-for-alternate-crafting-the-strange-and-legendary/">5e Magic Item Patterns for Alternate Crafting: The Strange and Legendary</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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