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	<title>behind-the-games Archives - Tribality</title>
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	<title>behind-the-games Archives - Tribality</title>
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	<item>
		<title>6 Game Inspiring Fantasy/Sci-Fi Series</title>
		<link>https://www.tribality.com/2015/03/10/6-game-inspiring-fantasysci-fi-series/</link>
					<comments>https://www.tribality.com/2015/03/10/6-game-inspiring-fantasysci-fi-series/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 10 Mar 2015 11:43:33 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5633</guid>

					<description><![CDATA[<p>What fantasy or science fiction series first got you hooked onto the genre? Which author or combination of writers are your favorite or at least have a special place on your bookshelf? When you play or run roleplaying games, how do your preferences in literature influence you? When I sit down and have conversations with fellow roleplayers and DMs, I’m often amazed at how few people got into fantasy and science-fiction through gaming. It seems that the overwhelming majority, at [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/03/10/6-game-inspiring-fantasysci-fi-series/">6 Game Inspiring Fantasy/Sci-Fi Series</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>3 Contentious Roleplaying Extras</title>
		<link>https://www.tribality.com/2015/03/03/3-contentious-roleplaying-extras/</link>
					<comments>https://www.tribality.com/2015/03/03/3-contentious-roleplaying-extras/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 12:43:48 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5420</guid>

					<description><![CDATA[<p>Sometimes DMs like to add a little something extra to their games. Sometimes these extras are fun and add significantly to the playing experience. Other times they can seem a bit too much and aren’t well received. Not to mention that every individual player has his or her own tastes and what one finds delightful might be excruciating for another. It really does come down to personal preference and finding that middle ground, where the players and the DM are [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/03/03/3-contentious-roleplaying-extras/">3 Contentious Roleplaying Extras</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>The Evil Campaign Quick Guide</title>
		<link>https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/</link>
					<comments>https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 24 Feb 2015 12:50:13 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[evil]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5232</guid>

					<description><![CDATA[<p>So here’s the scenario:  your group has decided to delve into the dark side and try out a campaign where they will be playing “evil” characters. Maybe you’ve never done this before, or maybe you’ve tried in the past with less than stellar results, or maybe it was okay but you really wish you could get some advice for the next time. Well I happen to be a big advocate for letting players run with an “evil” campaign from time-to-time [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/24/the-evil-campaign-quick-guide/">The Evil Campaign Quick Guide</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5 Avoidable Roleplaying Cliches</title>
		<link>https://www.tribality.com/2015/02/17/5-avoidable-roleplaying-cliches/</link>
					<comments>https://www.tribality.com/2015/02/17/5-avoidable-roleplaying-cliches/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 12:49:54 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5024</guid>

					<description><![CDATA[<p>Players and Dungeon Masters alike have all experienced a roleplaying cliché at one point or another. The villain cackles wildly before, during, or after a monologue; a village or town is attacked by monsters for no reason other than it happens to be in the way; a princess has been abducted and needs rescuing; a fallen hero needs to be redeemed; Armageddon is at hand and the chosen must rise; and so on. These are classic themes that have existed [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/17/5-avoidable-roleplaying-cliches/">5 Avoidable Roleplaying Cliches</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>4 Simple Steps to Creating a Campaign</title>
		<link>https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/</link>
					<comments>https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 13:06:32 +0000</pubDate>
				<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=4865</guid>

					<description><![CDATA[<p>“How do I create my own campaign?” is a question that gets asked a lot by both players and new DMs alike. Unfortunately, the answer is as varied as their creators. Some DMs like to start with a story, others like to start with a problem that must be solved, others still will start with a villain and work out from there, and so on. There’s really no right or wrong answer other than to say, “whatever works for you”. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/">4 Simple Steps to Creating a Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Interview with Creighton Broadhurst of Raging Swan Press</title>
		<link>https://www.tribality.com/2015/01/12/interview-with-creighton-broadhurst-of-raging-swan-press/</link>
					<comments>https://www.tribality.com/2015/01/12/interview-with-creighton-broadhurst-of-raging-swan-press/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 12:53:33 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[pfrpg]]></category>
		<category><![CDATA[raging-swan-press]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3748</guid>

					<description><![CDATA[<p>I thought it might be a good idea to start interviewing some of the people behind the awesome products that are available for tabletop gamers. I contacted Creighton after really enjoying some resources I picked up for my campaign on Raging Swan Press&#8217; site. I asked Creighton if he would be interested in telling us how first became involved with tabletop gaming and a little bit about Raging Swan Press too. SHAWN: Can you tell us a little bit about [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/01/12/interview-with-creighton-broadhurst-of-raging-swan-press/">Interview with Creighton Broadhurst of Raging Swan Press</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Behind the Games &#8211; Interview with Doug Davison of Fantasy Grounds</title>
		<link>https://www.tribality.com/2014/12/03/behind-the-games-interview-with-doug-davison-of-fantasy-grounds/</link>
					<comments>https://www.tribality.com/2014/12/03/behind-the-games-interview-with-doug-davison-of-fantasy-grounds/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 20:32:39 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[fantasy-grounds]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=2692</guid>

					<description><![CDATA[<p>I thought it might be a good idea to start interviewing some of the people behind the awesome products that are available for tabletop gamers. I met Doug on Facebook this week and I asked him if he would be interested in telling us about how he first became involved with tabletop gaming and Fantasy Grounds. Doug Davison is an entrepreneur software developer and the principal owner of SmiteWorks USA LLC, owners of the Fantasy Grounds virtual tabletop. He has [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/12/03/behind-the-games-interview-with-doug-davison-of-fantasy-grounds/">Behind the Games &#8211; Interview with Doug Davison of Fantasy Grounds</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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