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	<title>combat Archives - Tribality</title>
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	<title>combat Archives - Tribality</title>
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	<item>
		<title>Roleplay in Combat</title>
		<link>https://www.tribality.com/2020/07/21/roleplay-in-combat/</link>
					<comments>https://www.tribality.com/2020/07/21/roleplay-in-combat/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 21 Jul 2020 14:10:43 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[player tips]]></category>
		<category><![CDATA[roleplay]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30741</guid>

					<description><![CDATA[<p>Of the three pillars of Dungeons &#38; Dragons (or any tabletop roleplaying game for that matter), roleplaying is the glue that holds the other two, Combat and Exploration, together. It is what gives us a reason to use our +4 ax of glittering damnation or to find the lost kingdom of Sundabrind.  So how can we incorporate roleplaying into more aspects of the game? How do we RP combat? There are three principles that can easily serve you in combat [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/07/21/roleplay-in-combat/">Roleplay in Combat</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five D&#038;D Creatures That Punch Above Their Challenge Rating</title>
		<link>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/</link>
					<comments>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 08 May 2020 20:12:03 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[tactics]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30110</guid>

					<description><![CDATA[<p>A huge part of being a Dungeon Master is choosing monsters for the players to face. Although combat encounters can occur that the DM didn&#8217;t expect, usually the DM takes time to craft an encounter. They try to create a challenging, yet fun session for the players. The Dungeon Master’s Guide and Monster Manual explain how to calculate an encounter using the monster’s challenge rating (CR). You can also calculate it based on the amount of experience points a monster [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/">Five D&amp;D Creatures That Punch Above Their Challenge Rating</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Even MORE Commonly Confused Rules in D&#038;D 5e</title>
		<link>https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/</link>
					<comments>https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Sat, 14 Dec 2019 04:24:10 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[commonly confused rules]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dnd rules]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[new DM]]></category>
		<category><![CDATA[new player]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29163</guid>

					<description><![CDATA[<p>The more I dug into the lesser known or often misinterpreted rules of Dungeons &#38; Dragons, the more material I found to discuss. One article has grown into three. You can view the first two articles here and here. So, without further ado, let’s discuss five more commonly confused rules for Dungeons &#38; Dragons 5th edition. &#160; Help Action Dungeons &#38; Dragons wouldn’t be the game we all love if it was merely a solo adventure. A large component of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/">Even MORE Commonly Confused Rules in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Commonly Confused Rules in D&#038;D 5e</title>
		<link>https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/</link>
					<comments>https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Sat, 12 Oct 2019 01:46:55 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[commonly confused rules]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[phb]]></category>
		<category><![CDATA[rules]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28771</guid>

					<description><![CDATA[<p>In my last article (Five Tips for New Dungeon Masters), my top tip was to “Know the Rules”. The rules are the skeleton of the game. You can flesh out the story all you want, but without a skeleton you’ll end up with an amorphous flesh ooze. Now that we’ve imagined that lovely image, let’s talk about the top five commonly confused rules in Dungeons &#38; Dragons 5th edition. These are rules I struggled with when I first became a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/10/11/five-commonly-confused-rules-in-dd-5e/">Five Commonly Confused Rules in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to create Enemy Champions on a whim</title>
		<link>https://www.tribality.com/2019/06/04/how-to-create-enemy-champions-on-a-whim/</link>
					<comments>https://www.tribality.com/2019/06/04/how-to-create-enemy-champions-on-a-whim/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 04 Jun 2019 13:00:31 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[captain]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[enemy]]></category>
		<category><![CDATA[hobgoblin]]></category>
		<category><![CDATA[nemesis]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[roleplay]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27864</guid>

					<description><![CDATA[<p>Thumbnail image from the Shadow of Mordor videogame Tarret the cleric and Spike the rogue continue their travel through the Highpeak Mountains. 3 orc hunters jump out from the bushes and initiative is rolled. Spike goes first stabbing the closest orc with his dagger. His blood pours out from the side as he tries to get hold of it with one hand. The orcs gang up on the cleric, two of them hitting with their greatclubs. Tarret gets away receiving [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/04/how-to-create-enemy-champions-on-a-whim/">How to create Enemy Champions on a whim</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>20 Sea Encounters</title>
		<link>https://www.tribality.com/2019/03/19/20-sea-encounters/</link>
					<comments>https://www.tribality.com/2019/03/19/20-sea-encounters/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 19 Mar 2019 20:03:01 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[kraken]]></category>
		<category><![CDATA[merfolk]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[sahuagin]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[underwater]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27215</guid>

					<description><![CDATA[<p>With the Seas of Vodari Campaign Setting arriving soon, and the just announced Ghosts of Saltmarsh adventures module releasing on May 21st, there&#8217;s no better time to be a pirate lover, or want to start a seafaring campaign with some friends. You already left from the pirate port town after having dealt with a great number of encounters from this post. Now let&#8217;s start sailing and pray to not become the prey of a Kraken&#8217;s folly. Roll a d20: 1. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/03/19/20-sea-encounters/">20 Sea Encounters</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Theatre of the Mind Vs Grid-based combat</title>
		<link>https://www.tribality.com/2019/02/12/theatre-of-the-mind-vs-grid-based-combat/</link>
					<comments>https://www.tribality.com/2019/02/12/theatre-of-the-mind-vs-grid-based-combat/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 12 Feb 2019 14:00:42 +0000</pubDate>
				<category><![CDATA[d20]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[mini]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[theatre]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26636</guid>

					<description><![CDATA[<p>The eternal conflict… Will you play using Theatre of the Mind (TotM), or by using a grid to better symbolize movement? There are mixed opinions about both of them, and I have my very own one. So, before we start defining which of the two ways is better than the other, let’s talk a bit about how both of them work, their perks and cons. Playing with a grid is more exact This is one of the main arguments people [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/12/theatre-of-the-mind-vs-grid-based-combat/">Theatre of the Mind Vs Grid-based combat</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Duels that are Fun for Everyone at the Table</title>
		<link>https://www.tribality.com/2019/02/01/duels-that-are-fun-for-everyone-at-the-table/</link>
					<comments>https://www.tribality.com/2019/02/01/duels-that-are-fun-for-everyone-at-the-table/#respond</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 01 Feb 2019 05:24:36 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Swashbuckling]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[duels]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26355</guid>

					<description><![CDATA[<p>Running Duels &#124; Wizard Duels (Coming Soon) Duels are arranged combat between two people, usually with matched weapons, in accordance with agreed-upon rules. The gauntlet has been thrown and now it is time to run single combat (or a duel) in your game. Throughout our history and fiction, duels standout as scenes full of tension and action. How can you provide that excitement and avoid creating a long drawn-out combat scene while the rest of the table waits? Here are [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/01/duels-that-are-fun-for-everyone-at-the-table/">Duels that are Fun for Everyone at the Table</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Slashers, Cults, and Unseen Terror</title>
		<link>https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/</link>
					<comments>https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 17:28:21 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[cults]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[forgotten-realms]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[slasher]]></category>
		<category><![CDATA[world-building]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25458</guid>

					<description><![CDATA[<p>A look at Halloween, Halloween 3, what they have in common, and how to use both as a model for you tabletop roleplaying games.</p>
<p>The post <a href="https://www.tribality.com/2018/10/19/slashers-cults-and-unseen-terror/">Slashers, Cults, and Unseen Terror</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Battle Master Maneuvers for Grappling</title>
		<link>https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/</link>
					<comments>https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 17 Oct 2018 12:00:20 +0000</pubDate>
				<category><![CDATA[Character Builds]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[battle master]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[grappling]]></category>
		<category><![CDATA[maneuvers]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25440</guid>

					<description><![CDATA[<p>A few weeks back, I mentioned in the comments that I wanted to write a collection of maneuvers to support grappling for Battle Master fighters, particularly inspired by my nearly-fanatical devotion to the 4e Brawler fighter. My chief weapons are surprise (I thought I was going to write about something else this week), fear (writing good maneuvers is hard), and a ruthless efficiency (?). Now, I haven’t yet played a grappler of any stripe in 5e. From reading other people’s [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/10/17/battle-master-maneuvers-for-grappling/">Battle Master Maneuvers for Grappling</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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