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	<title>initiative Archives - Tribality</title>
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	<title>initiative Archives - Tribality</title>
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		<title>UA: Greyhawk Initiative Breakdown</title>
		<link>https://www.tribality.com/2017/07/11/ua-greyhawk-initiative-breakdown/</link>
					<comments>https://www.tribality.com/2017/07/11/ua-greyhawk-initiative-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 11 Jul 2017 05:07:47 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<category><![CDATA[variant rules]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20672</guid>

					<description><![CDATA[<p>Several weeks ago in Twitter, Mearls explained a variant initiative system that he had been playing round with, and today in Unearthed Arcana, he has explained it in full so that people will stop arguing about a piecemeal presentation of it. Just to get this out of the way, I disliked it in its initial presentation, but assumed there were some safeguards in the system that I didn’t know about. It turns out that there’s one safeguard I didn’t know about, but otherwise it’s what he originally presented. I do not recommend this for anyone, unless what you like on your turn is the frustration of invalid actions. Um, spoiler for the rest of this article, I guess.</p>
<p>The post <a href="https://www.tribality.com/2017/07/11/ua-greyhawk-initiative-breakdown/">UA: Greyhawk Initiative Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>21</slash:comments>
		
		
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		<item>
		<title>Unearthed Arcana &#8211; Greyhawk Initiative</title>
		<link>https://www.tribality.com/2017/07/10/unearthed-arcana-greyhawk-initiative/</link>
					<comments>https://www.tribality.com/2017/07/10/unearthed-arcana-greyhawk-initiative/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Mon, 10 Jul 2017 20:27:05 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20668</guid>

					<description><![CDATA[<p>After the flurry of Unearthed Arcana articles this year, we&#8217;ve had to patiently survive a short break. This month&#8217;s Unearthed Arcana offers a different look at initiative. The &#8216;Greyhawk Initiative&#8217; variant was inspired by Mike Mearls&#8217; preparing to visit to Gary Con earlier this year. His design tinkering for this (and hopefully other future stuff) pulled heavily from older editions of the game. At 5 pages, it is a quick read and worth a look. Download the PDF &#124; Read [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/07/10/unearthed-arcana-greyhawk-initiative/">Unearthed Arcana &#8211; Greyhawk Initiative</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
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		<title>Six Pop Culture Sword Masters to Inspire Your Characters</title>
		<link>https://www.tribality.com/2015/09/08/six-pop-culture-sword-masters-to-inspire-your-characters/</link>
					<comments>https://www.tribality.com/2015/09/08/six-pop-culture-sword-masters-to-inspire-your-characters/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 08 Sep 2015 11:59:35 +0000</pubDate>
				<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=11206</guid>

					<description><![CDATA[<p>Historically speaking, there have been dozens of legendary sword masters from all over the world. Some examples include: Tsukahara Bokuden (1489-1571) who is accredited with winning 20 duels and killing over 200 men in several battles; Miyamoto Musashi (1584-1645) accredited with winning 60 duels and authoring The Book of Five Rings; Salvator Fabris (1544-1618) considered by many to be the greatest fencing teacher in history; Johannes Liechtenauer (c. 1500) was the father of the German style of fencing; and William [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/09/08/six-pop-culture-sword-masters-to-inspire-your-characters/">Six Pop Culture Sword Masters to Inspire Your Characters</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>The Endless Character Stats Debate</title>
		<link>https://www.tribality.com/2015/05/05/the-endless-character-stats-debate/</link>
					<comments>https://www.tribality.com/2015/05/05/the-endless-character-stats-debate/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 05 May 2015 11:50:13 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=7430</guid>

					<description><![CDATA[<p>Here’s a question that every DM gets asked a hundred times: How do you roll stats/attribute scores? Doesn’t sound like a terribly tough question; but, depending on your players and the kind of avatars they are accustomed to playing, the answer to this question can be the foundation for the entire future of the character. I mean let’s face it, over time a Fighter with 8 Strength is going to get laughed at and a Wizard with 19 Intelligence is [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/05/05/the-endless-character-stats-debate/">The Endless Character Stats Debate</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>5 Ways To Be A Better Roleplayer</title>
		<link>https://www.tribality.com/2015/04/22/5-ways-to-be-a-better-roleplayer/</link>
					<comments>https://www.tribality.com/2015/04/22/5-ways-to-be-a-better-roleplayer/#comments</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Wed, 22 Apr 2015 11:42:30 +0000</pubDate>
				<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[d20 Modern]]></category>
		<category><![CDATA[Game Systems - Miscellaneous]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=6832</guid>

					<description><![CDATA[<p>Fundamentally, I look at D&#38;D campaigns as stories. Each adventure or event is a chapter and the campaign as a whole is a novel. It should have set-up, background, main characters, side characters, plots, sub-plots, victories, losses, triumph, and heartbreak. Maybe characters will die along way (Boromir) and maybe new characters will come to the party late (Lando). There should be some twists and a few unexpected detours and the end result should never be certain. Danger should be stalking [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/04/22/5-ways-to-be-a-better-roleplayer/">5 Ways To Be A Better Roleplayer</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>4 Simple Steps to Creating a Campaign</title>
		<link>https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/</link>
					<comments>https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/#respond</comments>
		
		<dc:creator><![CDATA[A.A. Amirault]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 13:06:32 +0000</pubDate>
				<category><![CDATA[Role Initiative]]></category>
		<category><![CDATA[behind-the-games]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=4865</guid>

					<description><![CDATA[<p>“How do I create my own campaign?” is a question that gets asked a lot by both players and new DMs alike. Unfortunately, the answer is as varied as their creators. Some DMs like to start with a story, others like to start with a problem that must be solved, others still will start with a villain and work out from there, and so on. There’s really no right or wrong answer other than to say, “whatever works for you”. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/10/4-simple-steps-to-creating-a-campaign/">4 Simple Steps to Creating a Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>D&#038;D 5e Combat &#8211; Initiative House Rule Option #2</title>
		<link>https://www.tribality.com/2015/01/22/dd-5e-combat-initiative-2/</link>
					<comments>https://www.tribality.com/2015/01/22/dd-5e-combat-initiative-2/#respond</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Thu, 22 Jan 2015 14:00:45 +0000</pubDate>
				<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=4035</guid>

					<description><![CDATA[<p>This is the second article I have written about house rules for initiative. I haven&#8217;t thrown the initiative rolls out the window, yet. After play testing Robert Schwalb&#8217;s Shadow of the Demon Lord action economy system, I have found that it works, but I want to try out some other methods of determining play order. So the image below is a typical table top game seating arrangement (excuse my poor MS Painting skills).  So in this example there are 5 [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/01/22/dd-5e-combat-initiative-2/">D&#038;D 5e Combat &#8211; Initiative House Rule Option #2</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>D&#038;D 5e Combat &#8211; Initiative House Rule Option #1</title>
		<link>https://www.tribality.com/2014/12/19/dd-5e-combat-initiative/</link>
					<comments>https://www.tribality.com/2014/12/19/dd-5e-combat-initiative/#comments</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Sat, 20 Dec 2014 00:00:33 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=2878</guid>

					<description><![CDATA[<p>I wrote an article about initiative, strategy and team play.  Recently after reading some more, and playing, I am ready to just throw Initiative out the window.  I am more in favor of what Robert Schwalb has going with in his new game &#8220;Shadow of the Demon Lord.&#8221;  He uses an Action Economy system and a simplified system that let&#8217;s the players go in what ever order they want. I really like that system, but want to use it for [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/12/19/dd-5e-combat-initiative/">D&#038;D 5e Combat &#8211; Initiative House Rule Option #1</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>D&#038;D 5e Combat &#8211; Initiative in Adventurers League</title>
		<link>https://www.tribality.com/2014/10/17/dd-5e-combat/</link>
					<comments>https://www.tribality.com/2014/10/17/dd-5e-combat/#comments</comments>
		
		<dc:creator><![CDATA[Michael Long]]></dc:creator>
		<pubDate>Fri, 17 Oct 2014 17:04:30 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D Adventurers League]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Thoughts & Things]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[initiative]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=1250</guid>

					<description><![CDATA[<p>So after playing for a while with people in D&#38;D Adventures League games, I&#8217;ve noticed a strange behavior when players roll for initiative and the dexterity check is a tie. When they tie, they will compare each other&#8217;s dexterity, or do a d20 roll off. High number wins. DMs usually don&#8217;t even institute this, and it&#8217;s almost an automatic reaction by the players. It is like a competition to see who will get the better initiative. And then they stick to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2014/10/17/dd-5e-combat/">D&#038;D 5e Combat &#8211; Initiative in Adventurers League</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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