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	<title>GM Tips &amp; Tricks Archives - Tribality</title>
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	<title>GM Tips &amp; Tricks Archives - Tribality</title>
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	<item>
		<title>Worldbuilding: Create your own Trinkets table</title>
		<link>https://www.tribality.com/2021/05/19/worldbuilding-create-your-own-trinkets-table/</link>
					<comments>https://www.tribality.com/2021/05/19/worldbuilding-create-your-own-trinkets-table/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 19 May 2021 13:00:54 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[faction]]></category>
		<category><![CDATA[item]]></category>
		<category><![CDATA[organization]]></category>
		<category><![CDATA[table]]></category>
		<category><![CDATA[territory]]></category>
		<category><![CDATA[trinket]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32531</guid>

					<description><![CDATA[<p>Thumbnail image from Pirates of the Caribbean While doing some worldbuilding of my own I found a note my past self has left for me detailing that I should create a trinkets table. I thought of them and what each trinket might mean for the player characters. That&#8217;s when this article idea sprang. I haven&#8217;t got to fully do it for my own homebrew world but I believe this technique is a great enough worldbuilding technique to build an article [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/05/19/worldbuilding-create-your-own-trinkets-table/">Worldbuilding: Create your own Trinkets table</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Why Magic Shops Ruin the D&#038;D Fantasy</title>
		<link>https://www.tribality.com/2021/04/28/why-magic-shops-ruin-the-dd-fantasy/</link>
					<comments>https://www.tribality.com/2021/04/28/why-magic-shops-ruin-the-dd-fantasy/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 28 Apr 2021 13:00:24 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dimension]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[item]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[shop]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32466</guid>

					<description><![CDATA[<p>Thumbnail art by Robin Olausson Magic shops in D&#38;D and other fantasy games have always been something that came and went throughout the different editions. They were a vital part in 3e and 4e as the game highly demanded the PCs to have magic items to progress. Where does 5e stand in this? Magic Shop Purpose A magic item is usually created by the DM to have an easy fun way for the player characters to access cool magic stuff [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/28/why-magic-shops-ruin-the-dd-fantasy/">Why Magic Shops Ruin the D&amp;D Fantasy</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How GMing made me an Extrovert, kind of &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/</link>
					<comments>https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 21 Apr 2021 13:00:17 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[confidence]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[extrovert]]></category>
		<category><![CDATA[gming]]></category>
		<category><![CDATA[introvert]]></category>
		<category><![CDATA[master]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32417</guid>

					<description><![CDATA[<p>Clickbaitey article name? Possibly. However, I wanted to talk about the ways I believe GMing has changed much of my life for the better. I&#8217;m pretty sure that if you have been GMing for a while you have also felt this. If you haven&#8217;t GMed much, consider this a good reason to jump to the GM seat (that should also always be the most comfortable one in the room). Group Leader In order to become a GM you need to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/21/how-gming-made-me-an-extrovert-kind-of/">How GMing made me an Extrovert, kind of &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Successfully Handle Player Character Death</title>
		<link>https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/</link>
					<comments>https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 14 Apr 2021 13:00:52 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[handle]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[satisfied]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32409</guid>

					<description><![CDATA[<p>Thumbnail Art from Critical Role&#8217;s Campaign 2 Intro Content Warning (CW): Player Character death Last week a friend of mine said over Twitter that she didn&#8217;t know how to feel after having a character death occur in her game. This was her first time having a character die in one of her game and it left a terrible sensation. Btw, if you are looking for Spanish content and D&#38;D Actual Play be sure to check her and the &#8220;Morras&#8221; out  [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/14/how-to-successfully-handle-player-character-death/">How to Successfully Handle Player Character Death</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Building Locations for Open World Campaigns &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/</link>
					<comments>https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 07 Apr 2021 13:53:29 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[breath of the wild]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[location]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[spot]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32389</guid>

					<description><![CDATA[<p>Thumbnail art by Dominik Zdenković How to create an open world campaign &#124;&#124; How to create quests for open world campaigns Give a meaning to your open-world quests We&#8217;ve talked a bit about how to create Open World Games, as well as how to create quests for them that make the world feel even wider. Now, for an open world to exist, there need to be interesting locations for the PCs to go to. Be it the Mos Eisley cantina, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/04/07/building-locations-for-open-world-campaigns-gm-tips-tricks/">Building Locations for Open World Campaigns &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Splitting the Party &#8211; GM Tips &#038; Tricks</title>
		<link>https://www.tribality.com/2021/03/25/splitting-the-party-gm-tips-tricks/</link>
					<comments>https://www.tribality.com/2021/03/25/splitting-the-party-gm-tips-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 25 Mar 2021 16:45:23 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[off]]></category>
		<category><![CDATA[party]]></category>
		<category><![CDATA[split]]></category>
		<category><![CDATA[up]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32347</guid>

					<description><![CDATA[<p>Thumbnail image from Scooby Doo We&#8217;ve all heard about it. The classic &#8220;never split the party&#8221;. Why is it that people repeat it so often when in media we see it happen all the time? This is often said because some games like D&#38;D usually revolve around keeping your party together and fighting groups of enemies balanced to confront the number of player characters playing at the time. If you have some PCs split off and fight a group of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/25/splitting-the-party-gm-tips-tricks/">Splitting the Party &#8211; GM Tips &amp; Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Going off the rails &#8211; GM&#8217;s Tips and Tricks</title>
		<link>https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/</link>
					<comments>https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 10 Mar 2021 14:05:31 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[Game Master]]></category>
		<category><![CDATA[improvisation]]></category>
		<category><![CDATA[prepping]]></category>
		<category><![CDATA[rails]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32216</guid>

					<description><![CDATA[<p>It took you 10 hours along the week but you&#8217;re finally ready for anything your players may come up with in the game. The secret agent PCs enter the mob boss&#8217;s office to find incriminating evidence and start searching everywhere. You have all the handouts at hand ready to be handed over to the players. That&#8217;s when one of the players&#8217; eyes shines and you see a smirk in their face. &#8220;Let&#8217;s leave a trap that kills the mob boss [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/03/10/going-off-the-rails-gms-tips-and-tricks/">Going off the rails &#8211; GM&#8217;s Tips and Tricks</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>When should GMs ask for Dice Rolls?</title>
		<link>https://www.tribality.com/2021/02/24/when-should-gms-ask-for-dice-rolls/</link>
					<comments>https://www.tribality.com/2021/02/24/when-should-gms-ask-for-dice-rolls/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 24 Feb 2021 14:09:29 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[gumshoe]]></category>
		<category><![CDATA[impossible]]></category>
		<category><![CDATA[interesting]]></category>
		<category><![CDATA[roll]]></category>
		<category><![CDATA[when]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32136</guid>

					<description><![CDATA[<p>Have you ever asked your player to do a Perception check to see a paper with a clue they need over the table, even though it was extremely easy to spot, only to have them roll poorly? Now, what do you do? Do you have the other players roll as well, hoping for someone to get a good enough roll to uncover the paper they need to move the plot forward? Ok, you do that. The dice god wasn&#8217;t on [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/02/24/when-should-gms-ask-for-dice-rolls/">When should GMs ask for Dice Rolls?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Roleplay in RPGs</title>
		<link>https://www.tribality.com/2021/01/13/how-to-roleplay-in-rpgs/</link>
					<comments>https://www.tribality.com/2021/01/13/how-to-roleplay-in-rpgs/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 13 Jan 2021 14:01:56 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[how toto]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[playing]]></category>
		<category><![CDATA[role]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31941</guid>

					<description><![CDATA[<p>Thumbnail image from Wizards of the Coast You have been invited to take part in a new RPG table. As the name indicates, this is a Role-Playing Game. You are nervous as you have never done something similar to this in the past. Where do you start? There&#8217;s also the chance you came here after having played numerous RPGs but are looking for some extra tips on how to become a better roleplayer. I went along the interwebs reading some articles, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/01/13/how-to-roleplay-in-rpgs/">How to Roleplay in RPGs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Give a meaning to your Open-World Quests</title>
		<link>https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/</link>
					<comments>https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 23 Dec 2020 14:00:58 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[reward]]></category>
		<category><![CDATA[side]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31796</guid>

					<description><![CDATA[<p>Thumbnail art by Anato Finnstark How to create an Open World Campaign &#124;&#124; How to create Quests for Qpen World Campaigns Building Locations for Open World Campaigns When it comes to creating a reason for a quest to exist, there are millions of options to choose from. However, they can usually be categorized in a smaller number. If you plan on making an open world campaign you will be running into hundreds of quests, so I thought I might give [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/23/creating-quests-for-open-world-campaigns/">Give a meaning to your Open-World Quests</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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