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	<title>D&amp;D5E Archives - Tribality</title>
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	<item>
		<title>How to Make A Basic Conlang, Part 3: Verbs</title>
		<link>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/</link>
					<comments>https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 02 Jun 2020 14:10:52 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30231</guid>

					<description><![CDATA[<p>In the previous articles, we looked at how to create phonology for our language and we began creating some morphology for nouns. Today, let’s create some for our verbs.  Verbs are “Big Chonky Bois” as the kids say, and there are so many options of what you could do. The ones I present here are by no means the only one. Do your research to see what natural languages do, and what other conlangers have done. You can even use [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/02/how-to-make-a-basic-conlang-part-3-verbs/">How to Make A Basic Conlang, Part 3: Verbs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Make A Basic Conlang, Part 2: Nouns</title>
		<link>https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/</link>
					<comments>https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/#respond</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 26 May 2020 14:10:16 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30227</guid>

					<description><![CDATA[<p>Last week, we tackled the first step in creating a constructed language: choosing the sounds. It was also pointed out to me that an example lang would be hugely beneficial, so here is my phonology for the Example lang. I also generated a few words for us to play with today. Example Lang Phonology I decided to create a language for halflings. I decided to see what would happen if I followed the suggestions I listed out in the last [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/26/how-to-make-a-basic-conlang-part-2-nouns/">How to Make A Basic Conlang, Part 2: Nouns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Make A Basic Conlang, Part 1: Sounds</title>
		<link>https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/</link>
					<comments>https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 19 May 2020 14:10:17 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30135</guid>

					<description><![CDATA[<p>Creating a conlang, aka constructed language, for your Dungeons &#38; Dragons world can be summarized into three basic steps: Choose the sounds Decide on the grammar Create a lexicon The sounds of a language and how they work together is called a language’s phonology. The phonology is where a conlang will get the majority of its character. Tolkien’s Elvish was intentionally made to sound beautiful (to Tolkien’s ear) and the Na’vi language in Avatar was made to sound alien (to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/19/how-to-make-a-basic-conlang-part-1-sounds/">How to Make A Basic Conlang, Part 1: Sounds</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to Incorporate Conlangs into your Campaign</title>
		<link>https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/</link>
					<comments>https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/#comments</comments>
		
		<dc:creator><![CDATA[Kevin Victor Rae]]></dc:creator>
		<pubDate>Tue, 12 May 2020 14:00:18 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[conlang]]></category>
		<category><![CDATA[constructed language]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30119</guid>

					<description><![CDATA[<p>Using a conlang, also known as a constructed language, can add a lot of exciting depth and verisimilitude to your campaign. Culture is inextricably linked with language. By using a constructed language in your campaign, as a player or DM, you are able to create a more nuanced exploration of your character and their place in the game world. But, how can you incorporate a conlang into a campaign?  In this article, we will go over a few strategies that [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/12/how-to-incorporate-conlangs-into-your-campaign/">How to Incorporate Conlangs into your Campaign</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five D&#038;D Creatures That Punch Above Their Challenge Rating</title>
		<link>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/</link>
					<comments>https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 08 May 2020 20:12:03 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[tactics]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30110</guid>

					<description><![CDATA[<p>A huge part of being a Dungeon Master is choosing monsters for the players to face. Although combat encounters can occur that the DM didn&#8217;t expect, usually the DM takes time to craft an encounter. They try to create a challenging, yet fun session for the players. The Dungeon Master’s Guide and Monster Manual explain how to calculate an encounter using the monster’s challenge rating (CR). You can also calculate it based on the amount of experience points a monster [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/05/08/five-dd-creatures-that-punch-above-their-challenge-rating/">Five D&amp;D Creatures That Punch Above Their Challenge Rating</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Aspects of an Authentic D&#038;D Character</title>
		<link>https://www.tribality.com/2020/04/10/five-aspects-of-an-authentic-dd-character/</link>
					<comments>https://www.tribality.com/2020/04/10/five-aspects-of-an-authentic-dd-character/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 10 Apr 2020 19:25:47 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[character build]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[developing NPCs]]></category>
		<category><![CDATA[developing PCs]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[GM]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29902</guid>

					<description><![CDATA[<p>In tabletop roleplaying games like Dungeons &#38; Dragons, players create their own characters and Dungeon Masters create dozens of NPCs to populate the world. That can be a daunting task, especially for a DM. Too little detail or personality and a character falls flat. Too much and you become overwhelmed or create a caricature. How can you create an authentic character that you feel comfortable roleplaying? Try breaking it down into these five aspects: appearance, background, relationships, goals, and voice. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/04/10/five-aspects-of-an-authentic-dd-character/">Five Aspects of an Authentic D&amp;D Character</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Magic Items to Inspire Player Creativity</title>
		<link>https://www.tribality.com/2020/03/13/five-magic-items-to-inspire-player-creativity/</link>
					<comments>https://www.tribality.com/2020/03/13/five-magic-items-to-inspire-player-creativity/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 13 Mar 2020 22:15:41 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[dm-tips]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dungeon-master]]></category>
		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[gm tips]]></category>
		<category><![CDATA[magic items]]></category>
		<category><![CDATA[player creativity]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29582</guid>

					<description><![CDATA[<p>Magic items are a huge part of any Dungeons &#38; Dragons game. Players love getting them. DMs love giving them. They are a more tangible reward from a party’s adventuring than a sack of gold coins ever could be. Items such as a +1 longsword or Staff of Power provide a clear mechanical benefit, but what about magic items with less obvious uses? Those can be the best, most memorable kind. It’s a challenge for the players to think outside [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/03/13/five-magic-items-to-inspire-player-creativity/">Five Magic Items to Inspire Player Creativity</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five Tips for Engaging Players</title>
		<link>https://www.tribality.com/2020/02/14/five-tips-for-engaging-players/</link>
					<comments>https://www.tribality.com/2020/02/14/five-tips-for-engaging-players/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 14 Feb 2020 22:22:59 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[D&D]]></category>
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		<category><![CDATA[engaging players]]></category>
		<category><![CDATA[five tips]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29447</guid>

					<description><![CDATA[<p>The schedules have finally aligned! You and your friends are gathered for a tabletop game night.  You’ve jotted down your notes, checked your dice for luck, and have a snack nearby. You’re ready. The game starts off great. But then…something changes. The game stalls. People get up from the table or check their phones. You notice a glazed look in even your most dedicated player. What happened? Player disengagement can be extremely discouraging for the Game Master. Every group and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/02/14/five-tips-for-engaging-players/">Five Tips for Engaging Players</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Even MORE Commonly Confused Rules in D&#038;D 5e</title>
		<link>https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/</link>
					<comments>https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Sat, 14 Dec 2019 04:24:10 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Player Resources]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[commonly confused rules]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D5E]]></category>
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		<category><![CDATA[dnd rules]]></category>
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		<category><![CDATA[new DM]]></category>
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		<guid isPermaLink="false">https://www.tribality.com/?p=29163</guid>

					<description><![CDATA[<p>The more I dug into the lesser known or often misinterpreted rules of Dungeons &#38; Dragons, the more material I found to discuss. One article has grown into three. You can view the first two articles here and here. So, without further ado, let’s discuss five more commonly confused rules for Dungeons &#38; Dragons 5th edition. &#160; Help Action Dungeons &#38; Dragons wouldn’t be the game we all love if it was merely a solo adventure. A large component of [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/13/even-more-commonly-confused-rules-in-dd-5e/">Even MORE Commonly Confused Rules in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Five MORE Commonly Confused Rules in D&#038;D 5e</title>
		<link>https://www.tribality.com/2019/11/08/five-more-commonly-confused-rules-in-dd-5e/</link>
					<comments>https://www.tribality.com/2019/11/08/five-more-commonly-confused-rules-in-dd-5e/#respond</comments>
		
		<dc:creator><![CDATA[Rachel Phimphivong]]></dc:creator>
		<pubDate>Fri, 08 Nov 2019 21:56:45 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
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		<guid isPermaLink="false">https://www.tribality.com/?p=28945</guid>

					<description><![CDATA[<p>Dungeons and Dragons 5th edition has a lot of rules. Thankfully, you don’t need to know all of them before you start playing. It is a rare DM or player that reads the Player’s Handbook and the Dungeon Master’s Guide cover-to-cover before their first game. But to keep the game running smoothly, it’s important to have a good grasp of the rules. In my last article, I discussed the top five rules that confused me as a new DM and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/11/08/five-more-commonly-confused-rules-in-dd-5e/">Five MORE Commonly Confused Rules in D&amp;D 5e</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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