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	<title>thief Archives - Tribality</title>
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	<title>thief Archives - Tribality</title>
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		<title>Monthly Encounter #17: A Whitefang in the sewers (lvls 1-4)</title>
		<link>https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/</link>
					<comments>https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 14:00:16 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[albino]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[crocodile]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[thieves]]></category>
		<category><![CDATA[tier 1]]></category>
		<category><![CDATA[urban]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31874</guid>

					<description><![CDATA[<p>Here at Tribality, we&#8217;ve decided to provide our readers with Encounters ready to be added to your table. I&#8217;ll be creating new ones monthly for you to have a big collection to look through when you run out of ideas for your game. If people end up liking them we may start releasing them in easy to print PDF format. Don&#8217;t forget to comment feedback or possible variations for others to see and/or possibly implement when running this encounter. Without [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/">Monthly Encounter #17: A Whitefang in the sewers (lvls 1-4)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>The Assassin Class, Redux</title>
		<link>https://www.tribality.com/2016/02/04/the-assassin-class-redux/</link>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 04 Feb 2016 14:00:40 +0000</pubDate>
				<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14787</guid>

					<description><![CDATA[<p>In the Rogue Class, Part Five, I discussed the Assassin in broad terms, but didn’t have enough reference text to write about it in detail. I have since corrected this fault, with a copy of Dragon Magazine #379, with the original 4e Assassin, and Heroes of Shadow, with the Essentials version. The two are nearly unrelated in their mechanical conception of the class. That’s not uncommon in the Essentials reworks, but it’s quite pronounced here. (Rogue Part One, Part Two, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/02/04/the-assassin-class-redux/">The Assassin Class, Redux</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>The Rogue Class, Part Six</title>
		<link>https://www.tribality.com/2016/01/28/the-rogue-class-part-six/</link>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 28 Jan 2016 14:00:21 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[arcane trickster]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14610</guid>

					<description><![CDATA[<p>While there may be some additional articles in this series touching on rogues in D&#38;D-like systems, this week I’m talking about the Rogue class of Fifth Edition. Up to this point, we’ve seen the class change from the Thief to the Rogue, lose its assumption of selfishness and even lawlessness (because the rogue turns out to be a great class for detective or inquisitorial work, as we see in 3.x), and turn from a combat-avoidant role to a strong contributor [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/01/28/the-rogue-class-part-six/">The Rogue Class, Part Six</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>The Rogue Class, Part Five</title>
		<link>https://www.tribality.com/2016/01/14/the-rogue-class-part-five/</link>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 14 Jan 2016 14:00:42 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 4e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[thief-acrobat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=14302</guid>

					<description><![CDATA[<p>In last week’s History of the Rogue, we saw the shift from fragile rogues who should stay clear of combat as much as possible to agile murder-machine rogues. This shift isn’t to everyone’s taste, but I think for most people it makes the rogue feel more like an action hero, on par with fighters, barbarians, and so on. It’s a good class choice for a swashbuckler – and 4e takes that idea and runs with it. (Part One, Part Two, [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/01/14/the-rogue-class-part-five/">The Rogue Class, Part Five</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>The Rogue Class, Part Four</title>
		<link>https://www.tribality.com/2015/12/31/the-rogue-class-part-four/</link>
					<comments>https://www.tribality.com/2015/12/31/the-rogue-class-part-four/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 31 Dec 2015 14:00:40 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 3.5e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[thief-acrobat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13981</guid>

					<description><![CDATA[<p>At last we come to the watershed moment of the Thief’s Rogue’s development, and I don’t just mean the name change. Up to this point, thieves have a role in combat, but that role is “mostly try to stay away, you’re terrible at combat unless you’re backstabbing.” That approach didn’t fit the source fiction when it was first implemented (cf. Gray Mouser); I’d argue that the thieves who were terrible at combat in the source fiction were terrible for reasons [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/31/the-rogue-class-part-four/">The Rogue Class, Part Four</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>The Rogue Class, Part Two</title>
		<link>https://www.tribality.com/2015/12/10/the-rogue-class-part-two/</link>
					<comments>https://www.tribality.com/2015/12/10/the-rogue-class-part-two/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 10 Dec 2015 13:00:56 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[D&D 1e]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[assassin]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[thief-acrobat]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13574</guid>

					<description><![CDATA[<p>Last time in History of the Classes, I talked about a few iterations of OD&#38;D thieves. Now we’re on to Advanced Dungeons &#38; Dragons thieves, as well as their close kin – assassins and thief-acrobats. The changes to the Thief itself are quite scant, but I will analyze these small changes like whoa. Let’s get to it. (Part One) AD&#38;D’s Thief One of the first things the text tells us about the thief is that they are pretty useless in [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/10/the-rogue-class-part-two/">The Rogue Class, Part Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>The Rogue Class, Part One</title>
		<link>https://www.tribality.com/2015/12/03/the-rogue-class-part-one/</link>
					<comments>https://www.tribality.com/2015/12/03/the-rogue-class-part-one/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 03 Dec 2015 13:50:31 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[History of the Classes]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[thief]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=13415</guid>

					<description><![CDATA[<p>Now that the History of the Ranger is, er, in the past, I’m moving on to the Rogue. Sorry, I meant the Thief… and the Assassin… and the Thief-Acrobat… oh no, I’ve gone cross-eyed. The rogue’s history is as slippery as the archetype itself. It’s one of the Core Four classes, which doesn’t mean it existed in D&#38;D’s earliest incarnation. All of the Core Four classes except for the cleric have had name-changes here and there, but changing from “thief” to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/12/03/the-rogue-class-part-one/">The Rogue Class, Part One</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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