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	<title>Traps Archives - Tribality</title>
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	<title>Traps Archives - Tribality</title>
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	<item>
		<title>Aquatic Traps</title>
		<link>https://www.tribality.com/2021/11/03/aquatic-traps/</link>
					<comments>https://www.tribality.com/2021/11/03/aquatic-traps/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 03 Nov 2021 12:00:58 +0000</pubDate>
				<category><![CDATA[Aquatic / Pirate]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[aquatic]]></category>
		<category><![CDATA[complex traps]]></category>
		<category><![CDATA[trap]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=33022</guid>

					<description><![CDATA[<p>You see “aquatic” in one of my article titles, you know I’m working on stuff for Under the Seas of Vodari. Today, I’m thinking about how water, buoyancy, cold, darkness, and pressure might influence the construction of traps in dungeons. This might be a more direct window into my imagination and thought process than usual. I’m aiming for at least two standard traps and at least one complex trap. Now, there are a lot of standard traps that still work [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/11/03/aquatic-traps/">Aquatic Traps</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>2 Spooky Puzzle Encounters for your RPG session</title>
		<link>https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/</link>
					<comments>https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 12 May 2021 13:00:52 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[armor]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[ravenloft]]></category>
		<category><![CDATA[skeleton]]></category>
		<category><![CDATA[spooky]]></category>
		<category><![CDATA[wheel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=32495</guid>

					<description><![CDATA[<p>Thumbnail art by David Harrington We are not even close to Halloween (172 days away in fact) but WotC decided to give us a new horror-themed book, this time set in the Ravenloft setting. As my other article about puzzles keeps getting frequently visited, I decided to make a new one with two extra puzzles to surprise your players with. This time, however, they are going to be horror-themed so you can easily plug and play them in your Ravenloft [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/05/12/2-spooky-puzzle-encounters-for-your-rpg-session/">2 Spooky Puzzle Encounters for your RPG session</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>What Dungeon Designers can learn from “Bomb Chicken”</title>
		<link>https://www.tribality.com/2019/02/11/what-dungeon-designers-can-learn-from-bomb-chicken/</link>
					<comments>https://www.tribality.com/2019/02/11/what-dungeon-designers-can-learn-from-bomb-chicken/#respond</comments>
		
		<dc:creator><![CDATA[Jesse Cohoon]]></dc:creator>
		<pubDate>Mon, 11 Feb 2019 13:00:56 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Planar Mysteries]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[Video Games]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=26440</guid>

					<description><![CDATA[<p>(Author’s note: this article is going to be somewhat different than my normal articles, being both gameplay review and interesting design features that GMs / dungeon designers can use in their games. To be fair, I did not actually play the game, but watched a walkthrough of gameplay. Also, Beware of Spoilers. You have been warned!) Bomb Chicken is a Nitrome game on the Nintendo Switch last year. Its eponymous character, is a fat, bomb-laying chicken that was hatched in [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/02/11/what-dungeon-designers-can-learn-from-bomb-chicken/">What Dungeon Designers can learn from “Bomb Chicken”</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Deadly Delves: Reign of Ruin Review</title>
		<link>https://www.tribality.com/2018/01/25/deadly-delves-reign-ruin-review/</link>
					<comments>https://www.tribality.com/2018/01/25/deadly-delves-reign-ruin-review/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Thu, 25 Jan 2018 13:00:10 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Magic Items]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[dungeon-crawl]]></category>
		<category><![CDATA[lizardfolk]]></category>
		<category><![CDATA[module]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[reviews]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=22958</guid>

					<description><![CDATA[<p>Part of developing the market around third-party 5e products is broadening the review base, so that potential buyers have something to go on. With that long-term self-interest at heart, then, I’m reviewing Deadly Delves: Reign of Ruin, written by Richard Moore and released by Jon Brazer Enterprises. Since I always approve of alliteration, I literally and liberally lament its lack later on, but the title is tres magnifique. This is a 42-page adventure that presents a single dungeon crawl, intended [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/01/25/deadly-delves-reign-ruin-review/">Deadly Delves: Reign of Ruin Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Want volcano with it?</title>
		<link>https://www.tribality.com/2017/09/01/want-volcano-with-it/</link>
					<comments>https://www.tribality.com/2017/09/01/want-volcano-with-it/#comments</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Fri, 01 Sep 2017 08:19:42 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Conjure Beyond]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Open Legend RPG]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[adventure-design]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[rpg]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=20788</guid>

					<description><![CDATA[<p>Volcanoes are part of the natural world, but rarely used in games. Using a volcano in your game should involve an ongoing series of events that lead up to the volcano bursting and changing the area around it. The volcano stages can be spread over weeks or days, this gives time to build tension, do side quests or the main volcano related quests. Remember in middle ages fantasy, people know nothing about molten core of the planet or tectonic plates. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/09/01/want-volcano-with-it/">Want volcano with it?</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Monsters &#038; Hazards for a D&#038;D 5e Arctic Adventure</title>
		<link>https://www.tribality.com/2017/05/05/monsters-traps-for-a-dd-5e-arctic-adventure/</link>
					<comments>https://www.tribality.com/2017/05/05/monsters-traps-for-a-dd-5e-arctic-adventure/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 05 May 2017 04:01:51 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[arctic]]></category>
		<category><![CDATA[drakes]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[traps]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=15636</guid>

					<description><![CDATA[<p>Aquatic &#124; Arctic &#124; Cave or Underground &#124; Desert &#124; Forest &#124; Grassland &#124; Jungle &#124; Mountain &#124; Swamp Are your adventurers freezing to death on their way to a frozen temple? Did your party just escape a prison to find out there is nothing but snow and ice in every direction? Let us do the work for you. My players just entered the lair of a white dragon after exploring the frigid Winterbole forest surrounding her lair. I needed [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2017/05/05/monsters-traps-for-a-dd-5e-arctic-adventure/">Monsters &#038; Hazards for a D&#038;D 5e Arctic Adventure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>9</slash:comments>
		
		
			</item>
		<item>
		<title>Unearthed Arcana: Traps Breakdown</title>
		<link>https://www.tribality.com/2017/02/28/unearthed-arcana-traps-breakdown/</link>
					<comments>https://www.tribality.com/2017/02/28/unearthed-arcana-traps-breakdown/#comments</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Tue, 28 Feb 2017 05:57:54 +0000</pubDate>
				<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[Unearthed Arcana]]></category>
		<category><![CDATA[trap]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[unearthed-arcana]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=19406</guid>

					<description><![CDATA[<p>This week’s Unearthed Arcana comes to us from the office of Mearls, Crawford, and the Mon Calamari Admiralty. These rules expand on the trap rules found in the DMG, with considerably more guidance for creating new traps and providing new rules for Complex Traps. Complex traps are mentioned in the DMG, but there isn’t a lot of detail there. We’re also going to ram head-first into the fundamental problem of traps in D&#038;D’s class dynamic, and I’ll discuss that a bit as we go.</p>
<p>The post <a href="https://www.tribality.com/2017/02/28/unearthed-arcana-traps-breakdown/">Unearthed Arcana: Traps Breakdown</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Monsters &#038; Traps for a D&#038;D 5e Jungle Adventure</title>
		<link>https://www.tribality.com/2015/01/23/monsters-traps-for-a-dd-5e-jungle-adventure/</link>
					<comments>https://www.tribality.com/2015/01/23/monsters-traps-for-a-dd-5e-jungle-adventure/#comments</comments>
		
		<dc:creator><![CDATA[Shawn Ellsworth]]></dc:creator>
		<pubDate>Fri, 23 Jan 2015 18:36:25 +0000</pubDate>
				<category><![CDATA[Campaign Trail]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Traps]]></category>
		<category><![CDATA[jungle]]></category>
		<category><![CDATA[monster-manual]]></category>
		<category><![CDATA[monsters]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=3524</guid>

					<description><![CDATA[<p>Aquatic &#124; Arctic &#124; Cave/Underground &#124; Desert &#124; Forest &#124; Grassland &#124; Jungle &#124; Mountain &#124; Swamp Are your adventurers lost in the jungle while looking for that lost temple? Did you send them into the jungle with a treasure map? Let us do the work for you. My players are currently exploring a jungle island and I needed to find some monsters, beasts, NPCs and traps to throw at my players. This article provides monsters from the Dungeons &#38; Dragons [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/01/23/monsters-traps-for-a-dd-5e-jungle-adventure/">Monsters &#038; Traps for a D&#038;D 5e Jungle Adventure</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>10</slash:comments>
		
		
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