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	<title>city Archives - Tribality</title>
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	<title>city Archives - Tribality</title>
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		<title>Monthly Encounter #17: A Whitefang in the sewers (lvls 1-4)</title>
		<link>https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/</link>
					<comments>https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 14:00:16 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[albino]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[crocodile]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[thieves]]></category>
		<category><![CDATA[tier 1]]></category>
		<category><![CDATA[urban]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31874</guid>

					<description><![CDATA[<p>Here at Tribality, we&#8217;ve decided to provide our readers with Encounters ready to be added to your table. I&#8217;ll be creating new ones monthly for you to have a big collection to look through when you run out of ideas for your game. If people end up liking them we may start releasing them in easy to print PDF format. Don&#8217;t forget to comment feedback or possible variations for others to see and/or possibly implement when running this encounter. Without [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2021/01/06/monthly-encounter-17-a-whitefang-in-the-sewers-lvls-1-4/">Monthly Encounter #17: A Whitefang in the sewers (lvls 1-4)</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Encounters in Theros Review</title>
		<link>https://www.tribality.com/2020/06/17/encounters-in-theros-review/</link>
					<comments>https://www.tribality.com/2020/06/17/encounters-in-theros-review/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 17 Jun 2020 13:00:32 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[encounters]]></category>
		<category><![CDATA[greek]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[mythology]]></category>
		<category><![CDATA[oddyseys]]></category>
		<category><![CDATA[polys]]></category>
		<category><![CDATA[theros]]></category>
		<category><![CDATA[watery]]></category>
		<category><![CDATA[wilderness]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=30406</guid>

					<description><![CDATA[<p>All images from this review were either taken from the supplement itself or from Mythic Oddyseys of Theros From the creators of previous products like Waterdeep City Encounters, Saltmarsh Encounters (our review), and  Encounters in Avernus (and some new ones who are pretty well known in the DM&#8217;s Guild), comes this new one filled with encounters for your Mythic Oddyseys of Theros campaign. If you have at least heard or seen one of the previous encounter products I have already [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/06/17/encounters-in-theros-review/">Encounters in Theros Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Worldbuilding: Create a festivity for your city/town</title>
		<link>https://www.tribality.com/2019/12/26/worldbuilding-create-a-festivity-for-your-city-town/</link>
					<comments>https://www.tribality.com/2019/12/26/worldbuilding-create-a-festivity-for-your-city-town/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 26 Dec 2019 14:00:07 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[celebration]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[festivity]]></category>
		<category><![CDATA[New]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[town]]></category>
		<category><![CDATA[year]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=29209</guid>

					<description><![CDATA[<p>Thumbnail Art by Andreas Rocha We are getting close to New Year&#8217;s Eve and you are looking forward to creating some festivity in your game in which the townspeople can also have their own New Year&#8217;s celebration. You want it to be big, incredible. This all sounds a little bit daunting, doesn&#8217;t it? Don&#8217;t worry, I&#8217;ve got you covered! In order to create some kind of festivity, we need to take a look at it from different approaches. To do [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/12/26/worldbuilding-create-a-festivity-for-your-city-town/">Worldbuilding: Create a festivity for your city/town</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Improve your game with maps!</title>
		<link>https://www.tribality.com/2019/07/16/improve-your-game-with-maps/</link>
					<comments>https://www.tribality.com/2019/07/16/improve-your-game-with-maps/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 16 Jul 2019 13:00:08 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[continent]]></category>
		<category><![CDATA[draw]]></category>
		<category><![CDATA[handout]]></category>
		<category><![CDATA[kingdom]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[mapmaking]]></category>
		<category><![CDATA[town]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28249</guid>

					<description><![CDATA[<p>Thumbnail art by Francesca Baerald You find yourself in a corridor that bifurcates into three ways. Barbarian: Wait! The map only shows two corridors! Rogue: Yeah, and one is supposed to have monsters from what I see here [points to map] Wizard: We don&#8217;t know how long ago this was drawn. Maybe this third corridor was just constructed. The other possibility is whoever drew it didn&#8217;t make it out alive from there. I suggest we go through the corridor on [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/16/improve-your-game-with-maps/">Improve your game with maps!</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<title>City of Mist: Review</title>
		<link>https://www.tribality.com/2019/06/25/city-of-mist-review/</link>
					<comments>https://www.tribality.com/2019/06/25/city-of-mist-review/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 25 Jun 2019 13:00:30 +0000</pubDate>
				<category><![CDATA[d20]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[detective]]></category>
		<category><![CDATA[logos]]></category>
		<category><![CDATA[mist]]></category>
		<category><![CDATA[Mythos]]></category>
		<category><![CDATA[noir]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[review]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28020</guid>

					<description><![CDATA[<p>Today I&#8217;ll be reviewing the Ennie Award Gold Winner City of Mist game from 2016. This game is a completely funded game created from the Apocalypse Game Engine. What is City of Mist? City of Mist is a Tabletop Roleplaying Game from Oak Game Studio, set in a city that is literally called &#8216;The City&#8217; where the spirits of gods, legends and characters from myths and fables inhabit normal people&#8217;s bodies. This allows them to receive special abilities, ranging from [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/25/city-of-mist-review/">City of Mist: Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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		<title>Worldbuilding: Let&#8217;s start with a statue</title>
		<link>https://www.tribality.com/2019/06/18/worldbuilding-lets-start-with-a-statue/</link>
					<comments>https://www.tribality.com/2019/06/18/worldbuilding-lets-start-with-a-statue/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 18 Jun 2019 13:00:41 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[continent]]></category>
		<category><![CDATA[dm]]></category>
		<category><![CDATA[monument]]></category>
		<category><![CDATA[statue]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27972</guid>

					<description><![CDATA[<p>Thumbnail art by Cedric Cunanan The other day I noticed a pattern I used for worldbuilding that I really liked. I tried it out a few more times and ended up liking the results. That&#8217;s why I wanted to show you folks my new technique, which can be altered with ease. Normally, people start worldbuilding by gathering ideas and throwing them all into a box to add in some place at some point. This one, on the contrary, focuses more [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/18/worldbuilding-lets-start-with-a-statue/">Worldbuilding: Let&#8217;s start with a statue</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Encounters for Pirate and Coastal cities</title>
		<link>https://www.tribality.com/2019/03/12/encounters-for-pirate-and-coastal-cities/</link>
					<comments>https://www.tribality.com/2019/03/12/encounters-for-pirate-and-coastal-cities/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 12 Mar 2019 13:00:57 +0000</pubDate>
				<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[coast]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[port]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27126</guid>

					<description><![CDATA[<p>Can&#8217;t wait for Ghosts if Saltmarsh to come out and want to add some piratey stuff to your game? Or has time already passed and you are playing the adventure but want some encounters to add between dungeons when staying in a port or pirate city/town? Here I provide you encounters I created, some of them using names from the Forgotten Realms setting which can easily be changed for whichever setting you are playing with. Without further ado, grab your [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/03/12/encounters-for-pirate-and-coastal-cities/">Encounters for Pirate and Coastal cities</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>4</slash:comments>
		
		
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		<title>System Agnostic: The City of Salt in Wounds [Pt 3]</title>
		<link>https://www.tribality.com/2015/02/24/system-agnostic-the-city-of-salt-in-wounds-pt-3/</link>
					<comments>https://www.tribality.com/2015/02/24/system-agnostic-the-city-of-salt-in-wounds-pt-3/#comments</comments>
		
		<dc:creator><![CDATA[J.M. Perkins]]></dc:creator>
		<pubDate>Tue, 24 Feb 2015 17:32:39 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Monsters & NPCs]]></category>
		<category><![CDATA[Settings]]></category>
		<category><![CDATA[System Agnostic]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[salt in wounds]]></category>
		<category><![CDATA[tarrasque]]></category>
		<guid isPermaLink="false">http://tribality.com/?p=5238</guid>

					<description><![CDATA[<p>New Website for Salt in Wounds! The 13 Meridian Houses When the Tarrasque was first subdued, thirteen ‘immovable’ harpoons were sunk deep into it’s body, each with a long, thick chain running to a traditional iron anchor sunk magically into stones or later concrete. As the founders built the fortress SalzinWuun they appointed 13 guardians amongst their most popular and well considered number; each guardian was personally responsible for ensuring that the harpoon in their charge held fast and to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2015/02/24/system-agnostic-the-city-of-salt-in-wounds-pt-3/">System Agnostic: The City of Salt in Wounds [Pt 3]</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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