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	<title>Greyhawk Archives - Tribality</title>
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	<title>Greyhawk Archives - Tribality</title>
	<link>https://www.tribality.com/settings/greyhawk/</link>
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	<item>
		<title>Greyhawk-Forestscape-Fellreev</title>
		<link>https://www.tribality.com/2019/08/21/greyhawk-forestscape-fellreev/</link>
					<comments>https://www.tribality.com/2019/08/21/greyhawk-forestscape-fellreev/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 21 Aug 2019 04:02:05 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27926</guid>

					<description><![CDATA[<p>This 20 by 20 mile Forest area has been designed to slot into the forest of Fellreev on Greyhawk, but can be used for other northern temperate-cold climate forests. Notes about the region : In Greyhawk this forest area would be in the south west Fellreev forest in the Horned Society lands. During the Greyhawk Wars much of this area was explored and trashed by the various humanoids and fiends who serve the demi god Iuz. Factions : Bugbears, Mercenaries [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/08/21/greyhawk-forestscape-fellreev/">Greyhawk-Forestscape-Fellreev</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Greyhawk-Yecha Hills</title>
		<link>https://www.tribality.com/2019/08/07/greyhawk-yecha-hills/</link>
					<comments>https://www.tribality.com/2019/08/07/greyhawk-yecha-hills/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 07 Aug 2019 05:52:25 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27921</guid>

					<description><![CDATA[<p>Overview In the north west of the Flanaess lie the arid Yecha Hills. Between the nations of Tusmit and Tiger Nomad lands, the Yecha Hills have long been known to ancient Baklunish and Oeridarian tribes. There are several Gnome communities within the central hills, and Baklunish monks have established monasteries on the western side of the hills several centuries ago. Hot winds are frequent in the Dry Crag valleys, in contrast to the Bramble Caves which are very still, and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/08/07/greyhawk-yecha-hills/">Greyhawk-Yecha Hills</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk-Menowood</title>
		<link>https://www.tribality.com/2019/07/31/greyhawk-menowood/</link>
					<comments>https://www.tribality.com/2019/07/31/greyhawk-menowood/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 31 Jul 2019 04:23:35 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27919</guid>

					<description><![CDATA[<p>Overview Located in the south east of the lands of Greyhawk, the Menowood lies between Idee, Sunndi and the Scarlet Brotherhood. The Menowood is a large warm-temperate forest valley. For years the Menowood was a stronghold of Elves and Treants, but no one has heard much from the area for over a decade. Caught between several mountain ranges, the Menowood has many Ash and Pine trees, along with blueberry shrubs. Jacaranda village – 1,200 Elves, Ehlonna temple. Tree houses and [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/31/greyhawk-menowood/">Greyhawk-Menowood</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk-Rift Canyon</title>
		<link>https://www.tribality.com/2019/07/24/greyhawk-rift-canyon/</link>
					<comments>https://www.tribality.com/2019/07/24/greyhawk-rift-canyon/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 24 Jul 2019 04:02:51 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27913</guid>

					<description><![CDATA[<p>Overview In the World of Greyhawk, the Rift Canyon is a massive canyon in the centre of Flanaess. Over one hundred miles wide and thirty miles across, the area has its own ecology around the surface, on the ledges and at the bottom. The angle of the slope from the bottom of the rift varies from 60 to 90 degrees. There are ledges ranging from 5 foot to 5 miles across. Upper ledges : 7am to 5pm daylight. Down to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/24/greyhawk-rift-canyon/">Greyhawk-Rift Canyon</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Greyhawk-Shadowfell</title>
		<link>https://www.tribality.com/2019/07/17/greyhawk-shadowfell/</link>
					<comments>https://www.tribality.com/2019/07/17/greyhawk-shadowfell/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 17 Jul 2019 04:01:49 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27899</guid>

					<description><![CDATA[<p>Today we look at sprinkling your Greyhawk games with a dash of the Shadowfell, aka plane of Shadow. The Shadowfell is that dark mirror of the prime material (normal world) that leaks into it during twilight, and in the dark places of the Underdark. Outcomes are slightly bleaker, the weather is damper and colder, colors are just slightly duller. Ways to make an area be more like the Shadowfell : Arcane magic corrupts the environment, adding the scent of death [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/17/greyhawk-shadowfell/">Greyhawk-Shadowfell</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			</item>
		<item>
		<title>Greyhawk-Feywild</title>
		<link>https://www.tribality.com/2019/07/10/greyhawk-feywild/</link>
					<comments>https://www.tribality.com/2019/07/10/greyhawk-feywild/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 10 Jul 2019 04:03:46 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Resources]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27894</guid>

					<description><![CDATA[<p>Today we talk about flavouring your Greyhawk based games with the Feywild, aka the Faerie realm. The Feywild is that wondrous place that tickles and terrifies the mortal realm with its delights and strange visitors. Part Alice in Wonderland, Part Brothers Grimm, Part Willow (movie), the Feywild is the home of many capricious and fickle creatures. In many ways the Feywild resembles the prime material (regular world) but things weather can change more rapidly, magic can twisted or just have [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/10/greyhawk-feywild/">Greyhawk-Feywild</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Greyhawk Cities &#8211; Eru Tovar</title>
		<link>https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/</link>
					<comments>https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 03 Jul 2019 04:27:11 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Pathfinder RPG]]></category>
		<category><![CDATA[Flaness]]></category>
		<category><![CDATA[Oerth]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27281</guid>

					<description><![CDATA[<p>Greyhawk is the original campaign world for Gary Gygax, with stories focusing on the lands of Flanaess, the heroes and villains that inhabit it. Wolf Nomads have skilled cavalry and ambushers. Politeness is key with Wolf Nomads, who forgive but do not forget rudeness. Wolf Nomads have tolerance for Lycanthropes who control their bestial nature, and exile those who cannot. They are considered chosen, with the context of blessed and cursed. Eru Tovar is fortified village of huts with a [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/07/03/greyhawk-cities-eru-tovar/">Greyhawk Cities &#8211; Eru Tovar</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Review &#8211; Saltmarsh Encounters</title>
		<link>https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/</link>
					<comments>https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 04:01:53 +0000</pubDate>
				<category><![CDATA[Adventures]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Saltmarsh]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28005</guid>

					<description><![CDATA[<p>Saltmarsh Encounters seeks to provide a range of encounters for lower levels D&#38;D 5th edition. It certainly delivers. However, the encounters could easily be used in Pathfinder or Dungeon World with little conversion. Authors &#8211; Ashley Warren, James Haeck, James Introcaso, M.T. Black, Rich Lescouflair. Available here &#8211; https://www.dmsguild.com/product/280324/Saltmarsh-Encounters  Tone and Style The encounters are described briefly and though there is no descriptive box text to read out, there are enough details to cover the basics of Who is doing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/26/review-saltmarsh-encounters/">Review &#8211; Saltmarsh Encounters</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Cult of Iggwilv- I Want It All &#8211; Plot Two</title>
		<link>https://www.tribality.com/2019/06/19/cult-of-iggwilv-i-want-it-all-plot-two/</link>
					<comments>https://www.tribality.com/2019/06/19/cult-of-iggwilv-i-want-it-all-plot-two/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 19 Jun 2019 04:14:54 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27905</guid>

					<description><![CDATA[<p>Suggested Locations : Bramblewood (north west) or Gamboge Forest (north east). Activities : Trade with/befriend local Arcane casters. Trade with/befriend local Merchant house notables. (strange planar goods arrived in town) Remove Merchants and Arcane casters when useful. (one missing already) PC Recruiter &#8211; Bard Guild-Spy master. Travellers robbed in area, strange symbols showing up. May be part of something bigger or signs of worse to come. Find a pattern and the culprit. 500 gold pieces each. &#160; Diversion (each time) [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/19/cult-of-iggwilv-i-want-it-all-plot-two/">Cult of Iggwilv- I Want It All &#8211; Plot Two</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Cult of Iggwilv &#8211; Don&#8217;t Stop Me Now &#8211; Plot One</title>
		<link>https://www.tribality.com/2019/06/12/cult-of-iggwilv-dont-stop-me-now-plot-one/</link>
					<comments>https://www.tribality.com/2019/06/12/cult-of-iggwilv-dont-stop-me-now-plot-one/#respond</comments>
		
		<dc:creator><![CDATA[Blake Ryan]]></dc:creator>
		<pubDate>Wed, 12 Jun 2019 04:02:53 +0000</pubDate>
				<category><![CDATA[D&D 2e]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Expeditions]]></category>
		<category><![CDATA[Greyhawk]]></category>
		<category><![CDATA[News]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=27902</guid>

					<description><![CDATA[<p>Today we look at an adventure with mischievous wizards following in the footsteps of their Witch Queen Patron, the cunning Iggwilv! Suggested Locations : Highfolk in the North West, Midmeadow in the North East. Activities : Monitor the Thieves guild and Vecna cult. Take over the Thieves guild. (Burglaries and Muggings are more organised) Set Good churches against the Vecna cult. (several Vecna cultists are a merchant lords servants, and visit the library often) PC Recruiter &#8211; Priests of Pelor. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/06/12/cult-of-iggwilv-dont-stop-me-now-plot-one/">Cult of Iggwilv &#8211; Don&#8217;t Stop Me Now &#8211; Plot One</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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