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	<title>time Archives - Tribality</title>
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	<title>time Archives - Tribality</title>
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		<title>How to create Quests for Open World Campaigns</title>
		<link>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/</link>
					<comments>https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 16 Dec 2020 13:31:35 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[importance]]></category>
		<category><![CDATA[mission]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[quest]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31771</guid>

					<description><![CDATA[<p>Thumbnail image from Cyberpunk 2077 by CD Projekt Red How to create an Open World Campaign &#124;&#124; Give a meaning to your Open World Quests Building Locations for Open World Campaigns We took some time creating a perfect world for our characters to dive in. How important can this world be if there is nothing to do in it? Time to create and drop some quests that give our open-world game a feeling of it actually being a whole breathing [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/12/16/how-to-create-quests-for-open-world-campaigns/">How to create Quests for Open World Campaigns</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to: Time traveling in RPGs &#8211; The Unique Timeline</title>
		<link>https://www.tribality.com/2020/11/11/how-to-time-traveling-in-rpgs-the-unique-timeline/</link>
					<comments>https://www.tribality.com/2020/11/11/how-to-time-traveling-in-rpgs-the-unique-timeline/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 11 Nov 2020 13:51:20 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[anubis]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[destiny]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[gates]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[paradox]]></category>
		<category><![CDATA[past]]></category>
		<category><![CDATA[terminator]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[travel]]></category>
		<category><![CDATA[unique]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31658</guid>

					<description><![CDATA[<p>Thumbnail image from Netflix show Dark With all other time-traveling methods out of the way, we end up with my favorite one: The Unique Timeline. We went from ways to manage time traveling that involved many deus ex machinas from the GM&#8217;s part, some others in which a huge amount of planning is needed before you start playing. The one we are going to talk about today is its own beast, in some ways very different from the rest. Let&#8217;s [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/11/11/how-to-time-traveling-in-rpgs-the-unique-timeline/">How to: Time traveling in RPGs &#8211; The Unique Timeline</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to: Time traveling in RPGs &#8211; Timeline Changing</title>
		<link>https://www.tribality.com/2020/10/14/how-to-time-traveling-in-rpgs-timeline-changing/</link>
					<comments>https://www.tribality.com/2020/10/14/how-to-time-traveling-in-rpgs-timeline-changing/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 14 Oct 2020 13:00:42 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flashpoint]]></category>
		<category><![CDATA[gate]]></category>
		<category><![CDATA[morty]]></category>
		<category><![CDATA[rick]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[steins]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[travel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31543</guid>

					<description><![CDATA[<p>Thumbnail Image from Steins;Gate anime With the whole Do-Over part already out of the way, today is time to dive into probably one of the most complex ways to time travel. This time-traveling method shares many similarities with the Do-Over: The Reset, but differentiates itself in one very important way that we are going to talk about. Fasten your seatbelt and stay focused, because things get messy here, even though it can be a particularly easy time-traveling method to replicate [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/10/14/how-to-time-traveling-in-rpgs-timeline-changing/">How to: Time traveling in RPGs &#8211; Timeline Changing</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to: Time traveling in RPGs &#8211; Do Over: The Reset</title>
		<link>https://www.tribality.com/2020/09/24/how-to-time-traveling-in-rpgs-do-over-the-reset/</link>
					<comments>https://www.tribality.com/2020/09/24/how-to-time-traveling-in-rpgs-do-over-the-reset/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Thu, 24 Sep 2020 13:04:35 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[butterfly]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[looper]]></category>
		<category><![CDATA[overwrite]]></category>
		<category><![CDATA[past]]></category>
		<category><![CDATA[reset]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[travel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31309</guid>

					<description><![CDATA[<p>Thumbnail image from Looper movie Last article we talked about how Do Over Time Traveling works, and how it branches into two different categories. These two are The Loop and The Reset, which despite sharing many similarities they provide widely different results both in how they work and the stories they create. You can find a general description of how Do Over time-traveling stories work like and can be achieved, as well as an emphasis on Looping stories by clicking [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/24/how-to-time-traveling-in-rpgs-do-over-the-reset/">How to: Time traveling in RPGs &#8211; Do Over: The Reset</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to: Time traveling in RPGs &#8211; Do Over: The Loop</title>
		<link>https://www.tribality.com/2020/09/16/how-to-time-traveling-in-rpgs-do-over-the-loop/</link>
					<comments>https://www.tribality.com/2020/09/16/how-to-time-traveling-in-rpgs-do-over-the-loop/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 16 Sep 2020 13:00:08 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[day]]></category>
		<category><![CDATA[groundhog]]></category>
		<category><![CDATA[loop]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[trapped]]></category>
		<category><![CDATA[travel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31223</guid>

					<description><![CDATA[<p>Thumbnail Image from the Groundhog Day movie Welcome to my time-traveling series in RPGs. Today we will be covering how to handle the Do-Over method of time traveling. In order to do that, we will need to firstly analyze how it is it works. Note that several media uses this kind of time traveling and some of them don&#8217;t even consider themselves time traveling methods. There are multiple variations and it would be impossible for me to cover them all. [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/09/16/how-to-time-traveling-in-rpgs-do-over-the-loop/">How to: Time traveling in RPGs &#8211; Do Over: The Loop</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>How to: Time traveling in RPGs</title>
		<link>https://www.tribality.com/2020/08/26/how-to-time-travelling-in-rpgs/</link>
					<comments>https://www.tribality.com/2020/08/26/how-to-time-travelling-in-rpgs/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Wed, 26 Aug 2020 16:00:28 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[alternate]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[past]]></category>
		<category><![CDATA[present]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[timeline]]></category>
		<category><![CDATA[travel]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=31091</guid>

					<description><![CDATA[<p>Thumbnail image from Back to the Future Back to the Future, Dark, Doctor Who, Groundhog Day, even Avengers Endgame have used the trope of time travel. Time travel is a concept that has intrigued the human mind for centuries, occupying an increasingly bigger space in media as time passes. Books, films, comics, videogames, tv-series all have used it. But how can we implement it to our TTRPG games? In order to fully comprehend what we are about to talk about [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2020/08/26/how-to-time-travelling-in-rpgs/">How to: Time traveling in RPGs</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
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		<item>
		<title>Managing time in your games</title>
		<link>https://www.tribality.com/2019/09/17/managing-time-in-your-games/</link>
					<comments>https://www.tribality.com/2019/09/17/managing-time-in-your-games/#respond</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 17 Sep 2019 13:00:25 +0000</pubDate>
				<category><![CDATA[Columns]]></category>
		<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[cliffhanger]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28645</guid>

					<description><![CDATA[<p>Fighter: This goes for killing our friend Boblin, the goblin! The fighter slashes the front of the hooded&#8217;s person torso, leaving a great trace of blood and  fully removing the hood. This leaves the mysterious figure still ocult by the mask they had put on the whole time. Who might that person be? Monk: I use Step of the Wind to get as close as I can and use my action to remove their mask. Let&#8217;s see who was behind [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/09/17/managing-time-in-your-games/">Managing time in your games</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Challenge: Think of multiple solutions for your next encounter</title>
		<link>https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/</link>
					<comments>https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/#comments</comments>
		
		<dc:creator><![CDATA[Tomás Giménez Rioja]]></dc:creator>
		<pubDate>Tue, 27 Aug 2019 13:00:05 +0000</pubDate>
				<category><![CDATA[GM Tips & Tricks]]></category>
		<category><![CDATA[encounter]]></category>
		<category><![CDATA[encounter building]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=28486</guid>

					<description><![CDATA[<p>We&#8217;ve all seen the classical combat encounters while traveling between cities. Monsters appear, and there is only one way through: killing them. It is often done to burn some character abilities or spell slots before a big confrontation. Maybe it&#8217;s just a random encounter that details a group of bandits. That&#8217;s pretty open for the DM and players to interpret the situation the way they like. Maybe the players aren&#8217;t looking for a fight and decide to give them some [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2019/08/27/challenge-think-of-multiple-solutions-for-your-next-encounter/">Challenge: Think of multiple solutions for your next encounter</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<title>Deep Magic: Time Magic Review</title>
		<link>https://www.tribality.com/2018/10/03/deep-magic-time-magic-review/</link>
					<comments>https://www.tribality.com/2018/10/03/deep-magic-time-magic-review/#respond</comments>
		
		<dc:creator><![CDATA[Brandes Stoddard]]></dc:creator>
		<pubDate>Wed, 03 Oct 2018 12:00:03 +0000</pubDate>
				<category><![CDATA[Character Builds]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[Midgard]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Spells]]></category>
		<category><![CDATA[backgrounds]]></category>
		<category><![CDATA[kobold-press]]></category>
		<category><![CDATA[subclass]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[time magic]]></category>
		<guid isPermaLink="false">https://www.tribality.com/?p=25392</guid>

					<description><![CDATA[<p>Today I’m digging into Deep Magic: Time Magic for 5e, by Carlos Ovalle, from Kobold Press. Tribality received a free review copy, which to my delight landed in my inbox. As the title signals, this is a PDF of time-magic-related content: subclasses, spells, and we’ll see what else. While this is a review, I’m still more about analyzing design than any other factors that go into conventional reviewing. Format The document is 7 pages of game content, plus seven more [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2018/10/03/deep-magic-time-magic-review/">Deep Magic: Time Magic Review</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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		<item>
		<title>Janusian Adventures</title>
		<link>https://www.tribality.com/2016/12/30/janusian-adventures/</link>
					<comments>https://www.tribality.com/2016/12/30/janusian-adventures/#respond</comments>
		
		<dc:creator><![CDATA[Colin McLaughlin]]></dc:creator>
		<pubDate>Fri, 30 Dec 2016 12:45:35 +0000</pubDate>
				<category><![CDATA[Performance Check]]></category>
		<category><![CDATA[bard]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[D&D 5e]]></category>
		<category><![CDATA[D&D5E]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[giants]]></category>
		<category><![CDATA[gods]]></category>
		<category><![CDATA[Janus]]></category>
		<category><![CDATA[options]]></category>
		<category><![CDATA[planescape]]></category>
		<category><![CDATA[ranger]]></category>
		<category><![CDATA[Roman]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[spacesea giants]]></category>
		<category><![CDATA[spelljammer]]></category>
		<category><![CDATA[time]]></category>
		<guid isPermaLink="false">http://www.tribality.com/?p=18707</guid>

					<description><![CDATA[<p>If you ask most people, they are glad to put 2016 in the rear-view mirror. People are looking to start fresh, kick old habits, and carve out a new story for themselves in the new year. However, the focus of the event is usually finding a good party to drink in the new year, and ensuring you have someone to intimately face-battle at the stroke of midnight. On the day itself, people wear new clothes, eat collards, and try to [&#8230;]</p>
<p>The post <a href="https://www.tribality.com/2016/12/30/janusian-adventures/">Janusian Adventures</a> appeared first on <a href="https://www.tribality.com">Tribality</a>.</p>
]]></description>
		
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